Investigating the Perceived Player Experience and Short-Term Learning of the Text-Based Java Programming Serious Game 'Rise of the Java Emperor'
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| Title: | Investigating the Perceived Player Experience and Short-Term Learning of the Text-Based Java Programming Serious Game 'Rise of the Java Emperor' |
|---|---|
| Language: | English |
| Authors: | Tsiotras, Dimitrios, Xinogalos, Stelios |
| Source: | Informatics in Education. 2021 20(1):153-170. |
| Availability: | Vilnius University Institute of Mathematics and Informatics, Lithuanian Academy of Sciences. Akademjos str. 4, Vilnius LT 08663 Lithuania. Tel: +37-5-21-09300; Fax: +37-5-27-29209; e-mail: info@mii.vu.lt; Web site: https://infedu.vu.lt/journal/INFEDU |
| Peer Reviewed: | Y |
| Page Count: | 18 |
| Publication Date: | 2021 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Programming Languages, Teaching Methods, Graduate Students, Undergraduate Students, Student Attitudes, Computer Games, Computer Science Education, Instructional Effectiveness, Foreign Countries |
| Geographic Terms: | Macedonia |
| ISSN: | 1648-5831 |
| Abstract: | There has been an active movement towards fun learning, using games in education. This article introduces the text-based serious game "Rise of the Java Emperor" that aims to support students in learning basic object-oriented programming concepts using Java. Information concerning the analysis, the design and the pilot evaluation of the game is presented. Thirty three undergraduate and postgraduate students of an Applied Informatics Department voluntarily played and answered a questionnaire based on the MEEGA+ model, in order to investigate the perceived player experience and short-term learning as well as the acceptance of a text-based programming game by students. The results of the evaluation show that text based games can be both fun and instructional for the field of computer programming. An important issue that requires further research is how this or other programming games can be successfully combined with traditional teaching methods for enhancing the learning of programming. |
| Abstractor: | As Provided |
| Entry Date: | 2021 |
| Accession Number: | EJ1289390 |
| Database: | ERIC |
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| Items | – Name: Title Label: Title Group: Ti Data: Investigating the Perceived Player Experience and Short-Term Learning of the Text-Based Java Programming Serious Game 'Rise of the Java Emperor' – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Tsiotras%2C+Dimitrios%22">Tsiotras, Dimitrios</searchLink><br /><searchLink fieldCode="AR" term="%22Xinogalos%2C+Stelios%22">Xinogalos, Stelios</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Informatics+in+Education%22"><i>Informatics in Education</i></searchLink>. 2021 20(1):153-170. – Name: Avail Label: Availability Group: Avail Data: Vilnius University Institute of Mathematics and Informatics, Lithuanian Academy of Sciences. Akademjos str. 4, Vilnius LT 08663 Lithuania. Tel: +37-5-21-09300; Fax: +37-5-27-29209; e-mail: info@mii.vu.lt; Web site: https://infedu.vu.lt/journal/INFEDU – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 18 – Name: DatePubCY Label: Publication Date Group: Date Data: 2021 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Programming+Languages%22">Programming Languages</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Graduate+Students%22">Graduate Students</searchLink><br /><searchLink fieldCode="DE" term="%22Undergraduate+Students%22">Undergraduate Students</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Science+Education%22">Computer Science Education</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Macedonia%22">Macedonia</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 1648-5831 – Name: Abstract Label: Abstract Group: Ab Data: There has been an active movement towards fun learning, using games in education. This article introduces the text-based serious game "Rise of the Java Emperor" that aims to support students in learning basic object-oriented programming concepts using Java. Information concerning the analysis, the design and the pilot evaluation of the game is presented. Thirty three undergraduate and postgraduate students of an Applied Informatics Department voluntarily played and answered a questionnaire based on the MEEGA+ model, in order to investigate the perceived player experience and short-term learning as well as the acceptance of a text-based programming game by students. The results of the evaluation show that text based games can be both fun and instructional for the field of computer programming. An important issue that requires further research is how this or other programming games can be successfully combined with traditional teaching methods for enhancing the learning of programming. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2021 – Name: AN Label: Accession Number Group: ID Data: EJ1289390 |
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| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 18 StartPage: 153 Subjects: – SubjectFull: Programming Languages Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Graduate Students Type: general – SubjectFull: Undergraduate Students Type: general – SubjectFull: Student Attitudes Type: general – SubjectFull: Computer Games Type: general – SubjectFull: Computer Science Education Type: general – SubjectFull: Instructional Effectiveness Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Macedonia Type: general Titles: – TitleFull: Investigating the Perceived Player Experience and Short-Term Learning of the Text-Based Java Programming Serious Game 'Rise of the Java Emperor' Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Tsiotras, Dimitrios – PersonEntity: Name: NameFull: Xinogalos, Stelios IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2021 Identifiers: – Type: issn-print Value: 1648-5831 Numbering: – Type: volume Value: 20 – Type: issue Value: 1 Titles: – TitleFull: Informatics in Education Type: main |
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