Application of Virtual Reality in Computer Science Education: A Systemic Review Based on Bibliometric and Content Analysis Methods
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| Title: | Application of Virtual Reality in Computer Science Education: A Systemic Review Based on Bibliometric and Content Analysis Methods |
|---|---|
| Authors: | Agbo, Friday Joseph (ORCID |
| Source: | Education Sciences. 2021 11. |
| Availability: | MDPI AG. Klybeckstrasse 64, 4057 Basel, Switzerland. Tel: e-mail: indexing@mdpi.com; Web site: http://www.mdpi.com |
| Peer Reviewed: | Y |
| Page Count: | 23 |
| Publication Date: | 2021 |
| Document Type: | Journal Articles Information Analyses |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Computer Simulation, Computer Science Education, Educational Research, Research Methodology, Data Collection, Data Analysis, Authors, Universities, Sample Size, Game Based Learning, Citation Analysis, Foreign Countries |
| Geographic Terms: | China, Japan, France, United Kingdom, Spain, Germany, Denmark |
| ISSN: | 2227-7102 |
| Abstract: | This study investigated the role of virtual reality (VR) in computer science (CS) education over the last 10 years by conducting a bibliometric and content analysis of articles related to the use of VR in CS education. A total of 971 articles published in peer-reviewed journals and conferences were collected from Web of Science and Scopus databases to conduct the bibliometric analysis. Furthermore, content analysis was conducted on 39 articles that met the inclusion criteria. This study demonstrates that VR research for CS education was faring well around 2011 but witnessed low production output between the years 2013 and 2016. However, scholars have increased their contribution in this field recently, starting from the year 2017. This study also revealed prolific scholars contributing to the field. It provides insightful information regarding research hotspots in VR that have emerged recently, which can be further explored to enhance CS education. In addition, the quantitative method remains the most preferred research method, while the questionnaire was the most used data collection technique. Moreover, descriptive analysis was primarily used in studies on VR in CS education. The study concludes that even though scholars are leveraging VR to advance CS education, more effort needs to be made by stakeholders across countries and institutions. In addition, a more rigorous methodological approach needs to be employed in future studies to provide more evidence-based research output. Our future study would investigate the pedagogy, content, and context of studies on VR in CS education. |
| Abstractor: | As Provided |
| Entry Date: | 2021 |
| Accession Number: | EJ1290269 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1290269 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1290269 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Application of Virtual Reality in Computer Science Education: A Systemic Review Based on Bibliometric and Content Analysis Methods – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Agbo%2C+Friday+Joseph%22">Agbo, Friday Joseph</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-9171-7175">0000-0002-9171-7175</externalLink>)<br /><searchLink fieldCode="AR" term="%22Sanusi%2C+Ismaila+Temitayo%22">Sanusi, Ismaila Temitayo</searchLink><br /><searchLink fieldCode="AR" term="%22Oyelere%2C+Solomon+Sunday%22">Oyelere, Solomon Sunday</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-9895-6796">0000-0001-9895-6796</externalLink>)<br /><searchLink fieldCode="AR" term="%22Suhonen%2C+Jarkko%22">Suhonen, Jarkko</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-3501-6286">0000-0002-3501-6286</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Education+Sciences%22"><i>Education Sciences</i></searchLink>. 2021 11. – Name: Avail Label: Availability Group: Avail Data: MDPI AG. Klybeckstrasse 64, 4057 Basel, Switzerland. Tel: e-mail: indexing@mdpi.com; Web site: http://www.mdpi.com – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 23 – Name: DatePubCY Label: Publication Date Group: Date Data: 2021 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Information Analyses – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Science+Education%22">Computer Science Education</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Research%22">Educational Research</searchLink><br /><searchLink fieldCode="DE" term="%22Research+Methodology%22">Research Methodology</searchLink><br /><searchLink fieldCode="DE" term="%22Data+Collection%22">Data Collection</searchLink><br /><searchLink fieldCode="DE" term="%22Data+Analysis%22">Data Analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Authors%22">Authors</searchLink><br /><searchLink fieldCode="DE" term="%22Universities%22">Universities</searchLink><br /><searchLink fieldCode="DE" term="%22Sample+Size%22">Sample Size</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Citation+Analysis%22">Citation Analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22China%22">China</searchLink><br /><searchLink fieldCode="DE" term="%22Japan%22">Japan</searchLink><br /><searchLink fieldCode="DE" term="%22France%22">France</searchLink><br /><searchLink fieldCode="DE" term="%22United+Kingdom%22">United Kingdom</searchLink><br /><searchLink fieldCode="DE" term="%22Spain%22">Spain</searchLink><br /><searchLink fieldCode="DE" term="%22Germany%22">Germany</searchLink><br /><searchLink fieldCode="DE" term="%22Denmark%22">Denmark</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 2227-7102 – Name: Abstract Label: Abstract Group: Ab Data: This study investigated the role of virtual reality (VR) in computer science (CS) education over the last 10 years by conducting a bibliometric and content analysis of articles related to the use of VR in CS education. A total of 971 articles published in peer-reviewed journals and conferences were collected from Web of Science and Scopus databases to conduct the bibliometric analysis. Furthermore, content analysis was conducted on 39 articles that met the inclusion criteria. This study demonstrates that VR research for CS education was faring well around 2011 but witnessed low production output between the years 2013 and 2016. However, scholars have increased their contribution in this field recently, starting from the year 2017. This study also revealed prolific scholars contributing to the field. It provides insightful information regarding research hotspots in VR that have emerged recently, which can be further explored to enhance CS education. In addition, the quantitative method remains the most preferred research method, while the questionnaire was the most used data collection technique. Moreover, descriptive analysis was primarily used in studies on VR in CS education. The study concludes that even though scholars are leveraging VR to advance CS education, more effort needs to be made by stakeholders across countries and institutions. In addition, a more rigorous methodological approach needs to be employed in future studies to provide more evidence-based research output. Our future study would investigate the pedagogy, content, and context of studies on VR in CS education. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2021 – Name: AN Label: Accession Number Group: ID Data: EJ1290269 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1290269 |
| RecordInfo | BibRecord: BibEntity: PhysicalDescription: Pagination: PageCount: 23 Subjects: – SubjectFull: Computer Simulation Type: general – SubjectFull: Computer Science Education Type: general – SubjectFull: Educational Research Type: general – SubjectFull: Research Methodology Type: general – SubjectFull: Data Collection Type: general – SubjectFull: Data Analysis Type: general – SubjectFull: Authors Type: general – SubjectFull: Universities Type: general – SubjectFull: Sample Size Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Citation Analysis Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: China Type: general – SubjectFull: Japan Type: general – SubjectFull: France Type: general – SubjectFull: United Kingdom Type: general – SubjectFull: Spain Type: general – SubjectFull: Germany Type: general – SubjectFull: Denmark Type: general Titles: – TitleFull: Application of Virtual Reality in Computer Science Education: A Systemic Review Based on Bibliometric and Content Analysis Methods Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Agbo, Friday Joseph – PersonEntity: Name: NameFull: Sanusi, Ismaila Temitayo – PersonEntity: Name: NameFull: Oyelere, Solomon Sunday – PersonEntity: Name: NameFull: Suhonen, Jarkko IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2021 Identifiers: – Type: issn-electronic Value: 2227-7102 Numbering: – Type: volume Value: 11 Titles: – TitleFull: Education Sciences Type: main |
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