The Impact of Game Playing on Students' Reasoning Ability, Varying According to Their Cognitive Style

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Title: The Impact of Game Playing on Students' Reasoning Ability, Varying According to Their Cognitive Style
Language: English
Authors: Chuang, Tsung-Yen, Yeh, Martin K.-C, Lin, Yu-Lun
Source: Educational Technology & Society. Jul 2021 24(3):29-43.
Availability: International Forum of Educational Technology & Society. Available from: National Yunlin University of Science and Technology. No. 123, Section 3, Daxue Road, Douliu City, Yunlin County, Taiwan 64002. e-mail: journal.ets@gmail.com; Web site: https://www.j-ets.net/
Peer Reviewed: Y
Page Count: 15
Publication Date: 2021
Document Type: Journal Articles
Reports - Research
Education Level: Elementary Education
Grade 6
Intermediate Grades
Middle Schools
Descriptors: Game Based Learning, Video Games, Computer Games, Puzzles, Teaching Methods, Instructional Effectiveness, Elementary School Students, Preadolescents, Grade 6, Cognitive Style, Thinking Skills, Skill Development, Learning Analytics, Foreign Countries
Geographic Terms: Taiwan
ISSN: 1436-4522
Abstract: Students with different cognitive styles benefit from different instructional strategies, including learning through playing video games. Although playing video games can be an effective learning method, we do not know its impact on the reasoning ability of students with different cognitive styles. The purposes of this study are to investigate whether students with different cognitive styles improve their reasoning ability after playing video games and whether the effect is the same for all students. We used a pretest-posttest experimental design with multivariant analyses and found that elementary school students' reasoning ability improved reliably after playing a puzzle adventure game for four weeks, twice a week. In addition, field-independent students' reasoning ability improved reliably more than field-dependent students did. Students with different cognitive styles also demonstrated noticeably different information search strategies during game playing. Our work answers the questions regarding the impact of playing video games in students' reasoning ability and in students with different cognitive styles. We also suggested guidelines of designing educational video games for field-dependent and field-independent students. Future studies are needed to expand our understanding to the relationships between other types of video game, cognitive ability, and cognitive styles.
Abstractor: As Provided
Entry Date: 2021
Access URL: https://www.j-ets.net/collection/published-issues
Accession Number: EJ1306662
Database: ERIC
FullText Links:
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  Data: The Impact of Game Playing on Students' Reasoning Ability, Varying According to Their Cognitive Style
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  Data: <searchLink fieldCode="AR" term="%22Chuang%2C+Tsung-Yen%22">Chuang, Tsung-Yen</searchLink><br /><searchLink fieldCode="AR" term="%22Yeh%2C+Martin+K%2E-C%22">Yeh, Martin K.-C</searchLink><br /><searchLink fieldCode="AR" term="%22Lin%2C+Yu-Lun%22">Lin, Yu-Lun</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22Educational+Technology+%26+Society%22"><i>Educational Technology & Society</i></searchLink>. Jul 2021 24(3):29-43.
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  Data: International Forum of Educational Technology & Society. Available from: National Yunlin University of Science and Technology. No. 123, Section 3, Daxue Road, Douliu City, Yunlin County, Taiwan 64002. e-mail: journal.ets@gmail.com; Web site: https://www.j-ets.net/
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  Data: Y
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  Data: 15
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  Data: <searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Puzzles%22">Puzzles</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+School+Students%22">Elementary School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Preadolescents%22">Preadolescents</searchLink><br /><searchLink fieldCode="DE" term="%22Grade+6%22">Grade 6</searchLink><br /><searchLink fieldCode="DE" term="%22Cognitive+Style%22">Cognitive Style</searchLink><br /><searchLink fieldCode="DE" term="%22Thinking+Skills%22">Thinking Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Skill+Development%22">Skill Development</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Analytics%22">Learning Analytics</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink>
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  Label: Geographic Terms
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  Data: <searchLink fieldCode="DE" term="%22Taiwan%22">Taiwan</searchLink>
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  Label: ISSN
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  Data: 1436-4522
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Students with different cognitive styles benefit from different instructional strategies, including learning through playing video games. Although playing video games can be an effective learning method, we do not know its impact on the reasoning ability of students with different cognitive styles. The purposes of this study are to investigate whether students with different cognitive styles improve their reasoning ability after playing video games and whether the effect is the same for all students. We used a pretest-posttest experimental design with multivariant analyses and found that elementary school students' reasoning ability improved reliably after playing a puzzle adventure game for four weeks, twice a week. In addition, field-independent students' reasoning ability improved reliably more than field-dependent students did. Students with different cognitive styles also demonstrated noticeably different information search strategies during game playing. Our work answers the questions regarding the impact of playing video games in students' reasoning ability and in students with different cognitive styles. We also suggested guidelines of designing educational video games for field-dependent and field-independent students. Future studies are needed to expand our understanding to the relationships between other types of video game, cognitive ability, and cognitive styles.
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RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 15
        StartPage: 29
    Subjects:
      – SubjectFull: Game Based Learning
        Type: general
      – SubjectFull: Video Games
        Type: general
      – SubjectFull: Computer Games
        Type: general
      – SubjectFull: Puzzles
        Type: general
      – SubjectFull: Teaching Methods
        Type: general
      – SubjectFull: Instructional Effectiveness
        Type: general
      – SubjectFull: Elementary School Students
        Type: general
      – SubjectFull: Preadolescents
        Type: general
      – SubjectFull: Grade 6
        Type: general
      – SubjectFull: Cognitive Style
        Type: general
      – SubjectFull: Thinking Skills
        Type: general
      – SubjectFull: Skill Development
        Type: general
      – SubjectFull: Learning Analytics
        Type: general
      – SubjectFull: Foreign Countries
        Type: general
      – SubjectFull: Taiwan
        Type: general
    Titles:
      – TitleFull: The Impact of Game Playing on Students' Reasoning Ability, Varying According to Their Cognitive Style
        Type: main
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          Name:
            NameFull: Chuang, Tsung-Yen
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          Name:
            NameFull: Yeh, Martin K.-C
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            NameFull: Lin, Yu-Lun
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              Type: published
              Y: 2021
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            – TitleFull: Educational Technology & Society
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