Co-Design of Mini Games for Learning Computational Thinking in an Online Environment
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| Title: | Co-Design of Mini Games for Learning Computational Thinking in an Online Environment |
|---|---|
| Language: | English |
| Authors: | Agbo, Friday Joseph (ORCID |
| Source: | Education and Information Technologies. Sep 2021 26(5):5815-5849. |
| Availability: | Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ |
| Peer Reviewed: | Y |
| Page Count: | 35 |
| Publication Date: | 2021 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Instructional Design, Game Based Learning, Computation, Thinking Skills, Problem Solving, Educational Games, COVID-19, Pandemics, Higher Education, Foreign Countries, Cooperative Learning |
| Geographic Terms: | Nigeria |
| DOI: | 10.1007/s10639-021-10515-1 |
| ISSN: | 1360-2357 |
| Abstract: | Understanding the principles of computational thinking (CT), e.g., problem abstraction, decomposition, and recursion, is vital for computer science (CS) students. Unfortunately, these concepts can be difficult for novice students to understand. One way students can develop CT skills is to involve them in the design of an application to teach CT. This study focuses on co-designing mini games to support teaching and learning CT principles and concepts in an online environment. Online co-design (OCD) of mini games enhances students' understanding of problem-solving through a rigorous process of designing contextual educational games to aid their own learning. Given the current COVID-19 pandemic, where face-to-face co-designing between researchers and stakeholders could be difficult, OCD is a suitable option. CS students in a Nigerian higher education institution were recruited to co-design mini games with researchers. Mixed research methods comprising qualitative and quantitative strategies were employed in this study. Findings show that the participants gained relevant knowledge, for example, how to (i) create game scenarios and game elements related to CT, (ii) connect contextual storyline to mini games, (iii) collaborate in a group to create contextual low-fidelity mini game prototypes, and (iv) peer review each other's mini game concepts. In addition, students were motivated toward designing educational mini games in their future studies. This study also demonstrates how to conduct OCD with students, presents lesson learned, and provides recommendations based on the authors' experience. |
| Abstractor: | As Provided |
| Entry Date: | 2021 |
| Accession Number: | EJ1308828 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1308828 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Co-Design of Mini Games for Learning Computational Thinking in an Online Environment – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Agbo%2C+Friday+Joseph%22">Agbo, Friday Joseph</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0002-9171-7175">0000-0002-9171-7175</externalLink>)<br /><searchLink fieldCode="AR" term="%22Oyelere%2C+Solomon+Sunday%22">Oyelere, Solomon Sunday</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0001-9895-6796">0000-0001-9895-6796</externalLink>)<br /><searchLink fieldCode="AR" term="%22Suhonen%2C+Jarkko%22">Suhonen, Jarkko</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0002-3501-6286">0000-0002-3501-6286</externalLink>)<br /><searchLink fieldCode="AR" term="%22Laine%2C+Teemu+H%2E%22">Laine, Teemu H.</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0001-5966-992X">0000-0001-5966-992X</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Education+and+Information+Technologies%22"><i>Education and Information Technologies</i></searchLink>. Sep 2021 26(5):5815-5849. – Name: Avail Label: Availability Group: Avail Data: Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 35 – Name: DatePubCY Label: Publication Date Group: Date Data: 2021 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Instructional+Design%22">Instructional Design</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Computation%22">Computation</searchLink><br /><searchLink fieldCode="DE" term="%22Thinking+Skills%22">Thinking Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Problem+Solving%22">Problem Solving</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22COVID-19%22">COVID-19</searchLink><br /><searchLink fieldCode="DE" term="%22Pandemics%22">Pandemics</searchLink><br /><searchLink fieldCode="DE" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Cooperative+Learning%22">Cooperative Learning</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Nigeria%22">Nigeria</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1007/s10639-021-10515-1 – Name: ISSN Label: ISSN Group: ISSN Data: 1360-2357 – Name: Abstract Label: Abstract Group: Ab Data: Understanding the principles of computational thinking (CT), e.g., problem abstraction, decomposition, and recursion, is vital for computer science (CS) students. Unfortunately, these concepts can be difficult for novice students to understand. One way students can develop CT skills is to involve them in the design of an application to teach CT. This study focuses on co-designing mini games to support teaching and learning CT principles and concepts in an online environment. Online co-design (OCD) of mini games enhances students' understanding of problem-solving through a rigorous process of designing contextual educational games to aid their own learning. Given the current COVID-19 pandemic, where face-to-face co-designing between researchers and stakeholders could be difficult, OCD is a suitable option. CS students in a Nigerian higher education institution were recruited to co-design mini games with researchers. Mixed research methods comprising qualitative and quantitative strategies were employed in this study. Findings show that the participants gained relevant knowledge, for example, how to (i) create game scenarios and game elements related to CT, (ii) connect contextual storyline to mini games, (iii) collaborate in a group to create contextual low-fidelity mini game prototypes, and (iv) peer review each other's mini game concepts. In addition, students were motivated toward designing educational mini games in their future studies. This study also demonstrates how to conduct OCD with students, presents lesson learned, and provides recommendations based on the authors' experience. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2021 – Name: AN Label: Accession Number Group: ID Data: EJ1308828 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1308828 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1007/s10639-021-10515-1 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 35 StartPage: 5815 Subjects: – SubjectFull: Instructional Design Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Computation Type: general – SubjectFull: Thinking Skills Type: general – SubjectFull: Problem Solving Type: general – SubjectFull: Educational Games Type: general – SubjectFull: COVID-19 Type: general – SubjectFull: Pandemics Type: general – SubjectFull: Higher Education Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Cooperative Learning Type: general – SubjectFull: Nigeria Type: general Titles: – TitleFull: Co-Design of Mini Games for Learning Computational Thinking in an Online Environment Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Agbo, Friday Joseph – PersonEntity: Name: NameFull: Oyelere, Solomon Sunday – PersonEntity: Name: NameFull: Suhonen, Jarkko – PersonEntity: Name: NameFull: Laine, Teemu H. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 09 Type: published Y: 2021 Identifiers: – Type: issn-print Value: 1360-2357 Numbering: – Type: volume Value: 26 – Type: issue Value: 5 Titles: – TitleFull: Education and Information Technologies Type: main |
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