A Collaborative Learning Framework for Computational Thinking Development through Game Programming
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| Title: | A Collaborative Learning Framework for Computational Thinking Development through Game Programming |
|---|---|
| Language: | English |
| Authors: | de Jesus, Ângelo Magno, Silveira, Ismar Frango |
| Source: | Informatics in Education. 2022 21(2):253-281. |
| Availability: | Vilnius University Institute of Mathematics and Informatics, Lithuanian Academy of Sciences. Akademjos str. 4, Vilnius LT 08663 Lithuania. Tel: +37-5-21-09300; Fax: +37-5-27-29209; e-mail: info@mii.vu.lt; Web site: https://infedu.vu.lt/journal/INFEDU |
| Peer Reviewed: | Y |
| Page Count: | 29 |
| Publication Date: | 2022 |
| Document Type: | Journal Articles Reports - Research |
| Descriptors: | Cooperative Learning, Computation, Thinking Skills, Video Games, Programming, Computer Science Education, Teaching Methods |
| ISSN: | 1648-5831 2335-8971 |
| Abstract: | The Computational Thinking (CT) teaching approach allows students to practice problem-solving in a way that they can use the Computer Science mindset. In this sense, Collaborative Learning has a lot to contribute to educational activities involving the CT. This article presents the design and evaluation of a Collaborative Learning framework for the development of CT skills in students. To design the proposed strategy, several fundamental features of the Collaborative Learning concept of the literature have been studied and sketched. The strategy was applied to middle school students through a digital games programming workshop. Data were collected by three means: (1) collecting artifacts produced during activities; (2) recording of game programming sessions; and (3) applying a structured interview to students. The data analysis showed evidence that the strategy was able to mobilize Computational Thinking skills in addition to mobilizing collaborative skills in learners. |
| Abstractor: | As Provided |
| Entry Date: | 2022 |
| Accession Number: | EJ1347755 |
| Database: | ERIC |
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| Items | – Name: Title Label: Title Group: Ti Data: A Collaborative Learning Framework for Computational Thinking Development through Game Programming – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22de+Jesus%2C+Ângelo+Magno%22">de Jesus, Ângelo Magno</searchLink><br /><searchLink fieldCode="AR" term="%22Silveira%2C+Ismar+Frango%22">Silveira, Ismar Frango</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Informatics+in+Education%22"><i>Informatics in Education</i></searchLink>. 2022 21(2):253-281. – Name: Avail Label: Availability Group: Avail Data: Vilnius University Institute of Mathematics and Informatics, Lithuanian Academy of Sciences. Akademjos str. 4, Vilnius LT 08663 Lithuania. Tel: +37-5-21-09300; Fax: +37-5-27-29209; e-mail: info@mii.vu.lt; Web site: https://infedu.vu.lt/journal/INFEDU – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 29 – Name: DatePubCY Label: Publication Date Group: Date Data: 2022 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Cooperative+Learning%22">Cooperative Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Computation%22">Computation</searchLink><br /><searchLink fieldCode="DE" term="%22Thinking+Skills%22">Thinking Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22Programming%22">Programming</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Science+Education%22">Computer Science Education</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 1648-5831<br />2335-8971 – Name: Abstract Label: Abstract Group: Ab Data: The Computational Thinking (CT) teaching approach allows students to practice problem-solving in a way that they can use the Computer Science mindset. In this sense, Collaborative Learning has a lot to contribute to educational activities involving the CT. This article presents the design and evaluation of a Collaborative Learning framework for the development of CT skills in students. To design the proposed strategy, several fundamental features of the Collaborative Learning concept of the literature have been studied and sketched. The strategy was applied to middle school students through a digital games programming workshop. Data were collected by three means: (1) collecting artifacts produced during activities; (2) recording of game programming sessions; and (3) applying a structured interview to students. The data analysis showed evidence that the strategy was able to mobilize Computational Thinking skills in addition to mobilizing collaborative skills in learners. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2022 – Name: AN Label: Accession Number Group: ID Data: EJ1347755 |
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| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 29 StartPage: 253 Subjects: – SubjectFull: Cooperative Learning Type: general – SubjectFull: Computation Type: general – SubjectFull: Thinking Skills Type: general – SubjectFull: Video Games Type: general – SubjectFull: Programming Type: general – SubjectFull: Computer Science Education Type: general – SubjectFull: Teaching Methods Type: general Titles: – TitleFull: A Collaborative Learning Framework for Computational Thinking Development through Game Programming Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: de Jesus, Ângelo Magno – PersonEntity: Name: NameFull: Silveira, Ismar Frango IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2022 Identifiers: – Type: issn-print Value: 1648-5831 – Type: issn-electronic Value: 2335-8971 Numbering: – Type: volume Value: 21 – Type: issue Value: 2 Titles: – TitleFull: Informatics in Education Type: main |
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