Professors' Perception of the Use of Digital Skills and Gamification in a Peruvian University

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Title: Professors' Perception of the Use of Digital Skills and Gamification in a Peruvian University
Language: English
Authors: Núñez-Pacheco, Rosa (ORCID 0000-0002-4576-6224), Barreda-Parra, Aymé (ORCID 0000-0001-7024-0809), Castro-Gutierrez, Eveling (ORCID 0000-0002-0203-041X), Turpo-Gebera, Osbaldo (ORCID 0000-0003-2199-561X), Aguaded, Ignacio (ORCID 0000-0002-0229-1118)
Source: Journal of Technology and Science Education. 2023 13(2):431-445.
Availability: Journal of Technology and Science Education. ESEIAAT, Department of Projectes d'Enginyeria c/Colom 11, 08222 Terrassa, Spain. e-mail: info@jotse.org; e-mail: info@omniascience.com; Web site: http://www.jotse.org/index.php/jotse
Peer Reviewed: Y
Page Count: 15
Publication Date: 2023
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: College Faculty, Teacher Attitudes, Educational Technology, Gamification, Distance Education, Technological Literacy, Teaching Methods, Foreign Countries, Knowledge Level, COVID-19, Pandemics
Geographic Terms: Peru
ISSN: 2014-5349
2013-6374
Abstract: The COVID-19 pandemic has produced profound changes in higher education, with the replacement of face-to-face instruction with distance or remote education, which involves the management of digital skills by teachers and students. The purpose of this research is to analyze the perception of professors with regard to digital skills and the use of gamified strategies in the teaching-learning process in a virtual context. A questionnaire was sent to 81 professors in different areas of knowledge at a Peruvian public university during the first academic semester of 2020. A strong correlation (r[greater than or equal to]0.700, p=0.01) was found between the use of ICT and gamification as a resource for teaching-learning, and a moderate correlation between the knowledge of digital competences and the possibilities of application as part of the instructional strategies. From the results obtained, it is clear that the participants have a positive perception of digital skills and gamified strategies, regardless of academic degree or area of knowledge. This could provide support for the update of those proposals targeting professors in order to improve their digital skills.
Abstractor: As Provided
Entry Date: 2023
Accession Number: EJ1390965
Database: ERIC
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  Availability: 0
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  Data: Professors' Perception of the Use of Digital Skills and Gamification in a Peruvian University
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  Data: <searchLink fieldCode="AR" term="%22Núñez-Pacheco%2C+Rosa%22">Núñez-Pacheco, Rosa</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-4576-6224">0000-0002-4576-6224</externalLink>)<br /><searchLink fieldCode="AR" term="%22Barreda-Parra%2C+Aymé%22">Barreda-Parra, Aymé</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0001-7024-0809">0000-0001-7024-0809</externalLink>)<br /><searchLink fieldCode="AR" term="%22Castro-Gutierrez%2C+Eveling%22">Castro-Gutierrez, Eveling</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0002-0203-041X">0000-0002-0203-041X</externalLink>)<br /><searchLink fieldCode="AR" term="%22Turpo-Gebera%2C+Osbaldo%22">Turpo-Gebera, Osbaldo</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0003-2199-561X">0000-0003-2199-561X</externalLink>)<br /><searchLink fieldCode="AR" term="%22Aguaded%2C+Ignacio%22">Aguaded, Ignacio</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0002-0229-1118">0000-0002-0229-1118</externalLink>)
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  Data: <searchLink fieldCode="SO" term="%22Journal+of+Technology+and+Science+Education%22"><i>Journal of Technology and Science Education</i></searchLink>. 2023 13(2):431-445.
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  Data: Journal of Technology and Science Education. ESEIAAT, Department of Projectes d'Enginyeria c/Colom 11, 08222 Terrassa, Spain. e-mail: info@jotse.org; e-mail: info@omniascience.com; Web site: http://www.jotse.org/index.php/jotse
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  Data: 15
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  Data: 2023
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  Data: <searchLink fieldCode="DE" term="%22College+Faculty%22">College Faculty</searchLink><br /><searchLink fieldCode="DE" term="%22Teacher+Attitudes%22">Teacher Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Distance+Education%22">Distance Education</searchLink><br /><searchLink fieldCode="DE" term="%22Technological+Literacy%22">Technological Literacy</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Knowledge+Level%22">Knowledge Level</searchLink><br /><searchLink fieldCode="DE" term="%22COVID-19%22">COVID-19</searchLink><br /><searchLink fieldCode="DE" term="%22Pandemics%22">Pandemics</searchLink>
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  Label: Geographic Terms
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  Data: <searchLink fieldCode="DE" term="%22Peru%22">Peru</searchLink>
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  Data: 2014-5349<br />2013-6374
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  Label: Abstract
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  Data: The COVID-19 pandemic has produced profound changes in higher education, with the replacement of face-to-face instruction with distance or remote education, which involves the management of digital skills by teachers and students. The purpose of this research is to analyze the perception of professors with regard to digital skills and the use of gamified strategies in the teaching-learning process in a virtual context. A questionnaire was sent to 81 professors in different areas of knowledge at a Peruvian public university during the first academic semester of 2020. A strong correlation (r[greater than or equal to]0.700, p=0.01) was found between the use of ICT and gamification as a resource for teaching-learning, and a moderate correlation between the knowledge of digital competences and the possibilities of application as part of the instructional strategies. From the results obtained, it is clear that the participants have a positive perception of digital skills and gamified strategies, regardless of academic degree or area of knowledge. This could provide support for the update of those proposals targeting professors in order to improve their digital skills.
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  Data: 2023
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  Data: EJ1390965
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RecordInfo BibRecord:
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    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 15
        StartPage: 431
    Subjects:
      – SubjectFull: College Faculty
        Type: general
      – SubjectFull: Teacher Attitudes
        Type: general
      – SubjectFull: Educational Technology
        Type: general
      – SubjectFull: Gamification
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      – SubjectFull: Distance Education
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      – SubjectFull: Technological Literacy
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      – SubjectFull: Teaching Methods
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      – SubjectFull: Foreign Countries
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      – SubjectFull: Knowledge Level
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      – SubjectFull: COVID-19
        Type: general
      – SubjectFull: Pandemics
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      – SubjectFull: Peru
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