Serious Video Games in Engineering Education: A Scoping Review

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Title: Serious Video Games in Engineering Education: A Scoping Review
Language: English
Authors: Núñez-Pacheco, Rosa (ORCID 0000-0002-4576-6224), Espinoza-Montoya, Claudia (ORCID 0000-0001-7178-7275), Yucra-Quispe, Liz-Marjorie (ORCID 0000-0002-4645-5583), Turpo-Gebera, Osbaldo (ORCID 0000-0003-2199-561X), Aguaded, Ignacio (ORCID 0000-0002-0229-1118)
Source: Journal of Technology and Science Education. 2023 13(2):446-460.
Availability: Journal of Technology and Science Education. ESEIAAT, Department of Projectes d'Enginyeria c/Colom 11, 08222 Terrassa, Spain. e-mail: info@jotse.org; e-mail: info@omniascience.com; Web site: http://www.jotse.org/index.php/jotse
Peer Reviewed: Y
Page Count: 15
Publication Date: 2023
Document Type: Journal Articles
Reports - Research
Information Analyses
Education Level: Higher Education
Postsecondary Education
Descriptors: Video Games, Game Based Learning, Engineering Education, Student Attitudes, College Students, Computer Simulation, Role Playing, Gamification, Technology Uses in Education, Teacher Attitudes, College Faculty
ISSN: 2014-5349
2013-6374
Abstract: Video games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different educational levels and generate spaces for educational innovation. The purpose of this work is to investigate the use of serious video games in engineering education. A scoping review was carried out on serious video games that were used or designed for this purpose. The search was done in the Scopus and Web of Science databases between 2016 and 2021. The main results show that there is a strong inclination towards serious simulation video games, and they have a good degree of educational acceptance among engineering students.
Abstractor: As Provided
Entry Date: 2023
Accession Number: EJ1390968
Database: ERIC
FullText Text:
  Availability: 0
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  Data: Serious Video Games in Engineering Education: A Scoping Review
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  Data: <searchLink fieldCode="AR" term="%22Núñez-Pacheco%2C+Rosa%22">Núñez-Pacheco, Rosa</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-4576-6224">0000-0002-4576-6224</externalLink>)<br /><searchLink fieldCode="AR" term="%22Espinoza-Montoya%2C+Claudia%22">Espinoza-Montoya, Claudia</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-7178-7275">0000-0001-7178-7275</externalLink>)<br /><searchLink fieldCode="AR" term="%22Yucra-Quispe%2C+Liz-Marjorie%22">Yucra-Quispe, Liz-Marjorie</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-4645-5583">0000-0002-4645-5583</externalLink>)<br /><searchLink fieldCode="AR" term="%22Turpo-Gebera%2C+Osbaldo%22">Turpo-Gebera, Osbaldo</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-2199-561X">0000-0003-2199-561X</externalLink>)<br /><searchLink fieldCode="AR" term="%22Aguaded%2C+Ignacio%22">Aguaded, Ignacio</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-0229-1118">0000-0002-0229-1118</externalLink>)
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  Data: <searchLink fieldCode="SO" term="%22Journal+of+Technology+and+Science+Education%22"><i>Journal of Technology and Science Education</i></searchLink>. 2023 13(2):446-460.
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  Data: Journal of Technology and Science Education. ESEIAAT, Department of Projectes d'Enginyeria c/Colom 11, 08222 Terrassa, Spain. e-mail: info@jotse.org; e-mail: info@omniascience.com; Web site: http://www.jotse.org/index.php/jotse
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  Data: 15
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  Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Engineering+Education%22">Engineering Education</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22College+Students%22">College Students</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Role+Playing%22">Role Playing</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Teacher+Attitudes%22">Teacher Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22College+Faculty%22">College Faculty</searchLink>
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  Data: 2014-5349<br />2013-6374
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Video games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different educational levels and generate spaces for educational innovation. The purpose of this work is to investigate the use of serious video games in engineering education. A scoping review was carried out on serious video games that were used or designed for this purpose. The search was done in the Scopus and Web of Science databases between 2016 and 2021. The main results show that there is a strong inclination towards serious simulation video games, and they have a good degree of educational acceptance among engineering students.
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  Data: 2023
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  Data: EJ1390968
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    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 15
        StartPage: 446
    Subjects:
      – SubjectFull: Video Games
        Type: general
      – SubjectFull: Game Based Learning
        Type: general
      – SubjectFull: Engineering Education
        Type: general
      – SubjectFull: Student Attitudes
        Type: general
      – SubjectFull: College Students
        Type: general
      – SubjectFull: Computer Simulation
        Type: general
      – SubjectFull: Role Playing
        Type: general
      – SubjectFull: Gamification
        Type: general
      – SubjectFull: Technology Uses in Education
        Type: general
      – SubjectFull: Teacher Attitudes
        Type: general
      – SubjectFull: College Faculty
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    Titles:
      – TitleFull: Serious Video Games in Engineering Education: A Scoping Review
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