Serious Video Games in Engineering Education: A Scoping Review
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| Title: | Serious Video Games in Engineering Education: A Scoping Review |
|---|---|
| Language: | English |
| Authors: | Núñez-Pacheco, Rosa (ORCID |
| Source: | Journal of Technology and Science Education. 2023 13(2):446-460. |
| Availability: | Journal of Technology and Science Education. ESEIAAT, Department of Projectes d'Enginyeria c/Colom 11, 08222 Terrassa, Spain. e-mail: info@jotse.org; e-mail: info@omniascience.com; Web site: http://www.jotse.org/index.php/jotse |
| Peer Reviewed: | Y |
| Page Count: | 15 |
| Publication Date: | 2023 |
| Document Type: | Journal Articles Reports - Research Information Analyses |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Video Games, Game Based Learning, Engineering Education, Student Attitudes, College Students, Computer Simulation, Role Playing, Gamification, Technology Uses in Education, Teacher Attitudes, College Faculty |
| ISSN: | 2014-5349 2013-6374 |
| Abstract: | Video games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different educational levels and generate spaces for educational innovation. The purpose of this work is to investigate the use of serious video games in engineering education. A scoping review was carried out on serious video games that were used or designed for this purpose. The search was done in the Scopus and Web of Science databases between 2016 and 2021. The main results show that there is a strong inclination towards serious simulation video games, and they have a good degree of educational acceptance among engineering students. |
| Abstractor: | As Provided |
| Entry Date: | 2023 |
| Accession Number: | EJ1390968 |
| Database: | ERIC |
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