Motivations and Use of Video Games in Engineering Students
Saved in:
| Title: | Motivations and Use of Video Games in Engineering Students |
|---|---|
| Language: | English |
| Authors: | Núñez-Pacheco, Rosa (ORCID |
| Source: | Journal of Technology and Science Education. 2023 13(2):532-547. |
| Availability: | Journal of Technology and Science Education. ESEIAAT, Department of Projectes d'Enginyeria c/Colom 11, 08222 Terrassa, Spain. e-mail: info@jotse.org; e-mail: info@omniascience.com; Web site: http://www.jotse.org/index.php/jotse |
| Peer Reviewed: | Y |
| Page Count: | 16 |
| Publication Date: | 2023 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Student Motivation, Video Games, Engineering Education, College Students, Use Studies, Foreign Countries, Gender Differences, Recreational Activities |
| Geographic Terms: | Peru |
| ISSN: | 2014-5349 2013-6374 |
| Abstract: | The use of video games has increased exponentially worldwide, mainly among the youth population. The main objective of this article is to evaluate the consumption habits and motivations of engineering students to play video games. To this end, an instrument to measure the use of video games and a scale of motivations were administered to 633 students enrolled in different academic engineering programs at a Peruvian public university. It was found that 91.3% of students play video games, compared to 8.7% who have never played them; it was also found that their use is greater among male students (95%) than among female students (73.4%). Likewise, it was found that these students prefer strategy video games, and that they mostly play them for escape and entertainment, and for socioemotional activation. It is concluded that consumption habits and motivations are related, since the greater the consumption of video games, the greater the motivation is for young people to play them. |
| Abstractor: | As Provided |
| Entry Date: | 2023 |
| Accession Number: | EJ1391015 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1391015 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
|---|---|
| Header | DbId: eric DbLabel: ERIC An: EJ1391015 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Motivations and Use of Video Games in Engineering Students – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Núñez-Pacheco%2C+Rosa%22">Núñez-Pacheco, Rosa</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-4576-6224">0000-0002-4576-6224</externalLink>)<br /><searchLink fieldCode="AR" term="%22Turpo-Gebera%2C+Osbaldo%22">Turpo-Gebera, Osbaldo</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-2199-561X">0000-0003-2199-561X</externalLink>)<br /><searchLink fieldCode="AR" term="%22Barreda-Parra%2C+Aymé%22">Barreda-Parra, Aymé</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-7024-0809">0000-0001-7024-0809</externalLink>)<br /><searchLink fieldCode="AR" term="%22Vidal%2C+Elizabeth%22">Vidal, Elizabeth</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-8367-9439">0000-0002-8367-9439</externalLink>)<br /><searchLink fieldCode="AR" term="%22Castro-Gutierrez%2C+Eveling%22">Castro-Gutierrez, Eveling</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-0203-041X">0000-0002-0203-041X</externalLink>)<br /><searchLink fieldCode="AR" term="%22Aguaded%2C+Ignacio%22">Aguaded, Ignacio</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-0229-1118">0000-0002-0229-1118</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Technology+and+Science+Education%22"><i>Journal of Technology and Science Education</i></searchLink>. 2023 13(2):532-547. – Name: Avail Label: Availability Group: Avail Data: Journal of Technology and Science Education. ESEIAAT, Department of Projectes d'Enginyeria c/Colom 11, 08222 Terrassa, Spain. e-mail: info@jotse.org; e-mail: info@omniascience.com; Web site: http://www.jotse.org/index.php/jotse – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 16 – Name: DatePubCY Label: Publication Date Group: Date Data: 2023 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Student+Motivation%22">Student Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22Engineering+Education%22">Engineering Education</searchLink><br /><searchLink fieldCode="DE" term="%22College+Students%22">College Students</searchLink><br /><searchLink fieldCode="DE" term="%22Use+Studies%22">Use Studies</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Gender+Differences%22">Gender Differences</searchLink><br /><searchLink fieldCode="DE" term="%22Recreational+Activities%22">Recreational Activities</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Peru%22">Peru</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 2014-5349<br />2013-6374 – Name: Abstract Label: Abstract Group: Ab Data: The use of video games has increased exponentially worldwide, mainly among the youth population. The main objective of this article is to evaluate the consumption habits and motivations of engineering students to play video games. To this end, an instrument to measure the use of video games and a scale of motivations were administered to 633 students enrolled in different academic engineering programs at a Peruvian public university. It was found that 91.3% of students play video games, compared to 8.7% who have never played them; it was also found that their use is greater among male students (95%) than among female students (73.4%). Likewise, it was found that these students prefer strategy video games, and that they mostly play them for escape and entertainment, and for socioemotional activation. It is concluded that consumption habits and motivations are related, since the greater the consumption of video games, the greater the motivation is for young people to play them. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2023 – Name: AN Label: Accession Number Group: ID Data: EJ1391015 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1391015 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 16 StartPage: 532 Subjects: – SubjectFull: Student Motivation Type: general – SubjectFull: Video Games Type: general – SubjectFull: Engineering Education Type: general – SubjectFull: College Students Type: general – SubjectFull: Use Studies Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Gender Differences Type: general – SubjectFull: Recreational Activities Type: general – SubjectFull: Peru Type: general Titles: – TitleFull: Motivations and Use of Video Games in Engineering Students Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Núñez-Pacheco, Rosa – PersonEntity: Name: NameFull: Turpo-Gebera, Osbaldo – PersonEntity: Name: NameFull: Barreda-Parra, Aymé – PersonEntity: Name: NameFull: Vidal, Elizabeth – PersonEntity: Name: NameFull: Castro-Gutierrez, Eveling – PersonEntity: Name: NameFull: Aguaded, Ignacio IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2023 Identifiers: – Type: issn-print Value: 2014-5349 – Type: issn-electronic Value: 2013-6374 Numbering: – Type: volume Value: 13 – Type: issue Value: 2 Titles: – TitleFull: Journal of Technology and Science Education Type: main |
| ResultId | 1 |