Analysis of the Effectiveness of Using Kahoot! In University Degrees in Building Engineering
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| Title: | Analysis of the Effectiveness of Using Kahoot! In University Degrees in Building Engineering |
|---|---|
| Language: | English |
| Authors: | Bienvenido-Huertas, David (ORCID |
| Source: | Journal of Technology and Science Education. 2023 13(1):288-300. |
| Availability: | Journal of Technology and Science Education. ESEIAAT, Department of Projectes d'Enginyeria c/Colom 11, 08222 Terrassa, Spain. e-mail: info@jotse.org; e-mail: info@omniascience.com; Web site: http://www.jotse.org/index.php/jotse |
| Peer Reviewed: | Y |
| Page Count: | 13 |
| Publication Date: | 2023 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Instructional Effectiveness, Audience Response Systems, College Students, Engineering Education, Gamification, Academic Achievement, Foreign Countries |
| Geographic Terms: | Spain |
| ISSN: | 2014-5349 2013-6374 |
| Abstract: | Gamification is increasingly used for better content assimilation. However, it is hardly used in theoretical and technical courses related to building and architecture. This study focuses on assessing the use of gamification with Kahoot! to arouse students' interest and to ease content assimilation. Experimentation was undertaken during the 2020/2021 and 2021/2022 academic years. All students enrolled in the course participated in experimentation: 67 and 65 students, respectively. Gamification sessions took place in the middle and at the end of each academic year (the week before partial exams). Students were also surveyed to assess their degree of satisfaction with gamification sessions. The results showed that gamification dynamics improved students' performance in exams, obtaining a lower percentage of failures and increasing higher marks. Cluster analysis results also showed that students' performance in Kahoot! is not a clear indicative of their performance in exams, so it is useful as a self-assessment tool. Moreover, most students positively assessed gamification sessions for better content assimilation. This study stresses the implementation potential of Kahoot! in teaching dynamics in university degrees in architecture and building engineering. |
| Abstractor: | As Provided |
| Entry Date: | 2023 |
| Accession Number: | EJ1391912 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1391912 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1391912 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Analysis of the Effectiveness of Using Kahoot! In University Degrees in Building Engineering – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Bienvenido-Huertas%2C+David%22">Bienvenido-Huertas, David</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-0716-8589">0000-0003-0716-8589</externalLink>)<br /><searchLink fieldCode="AR" term="%22Rubio-Bellido%2C+Carlos%22">Rubio-Bellido, Carlos</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-6719-8793">0000-0001-6719-8793</externalLink>)<br /><searchLink fieldCode="AR" term="%22León-Muñoz%2C+Miguel+Ángel%22">León-Muñoz, Miguel Ángel</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-2099-938X">0000-0002-2099-938X</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Technology+and+Science+Education%22"><i>Journal of Technology and Science Education</i></searchLink>. 2023 13(1):288-300. – Name: Avail Label: Availability Group: Avail Data: Journal of Technology and Science Education. ESEIAAT, Department of Projectes d'Enginyeria c/Colom 11, 08222 Terrassa, Spain. e-mail: info@jotse.org; e-mail: info@omniascience.com; Web site: http://www.jotse.org/index.php/jotse – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 13 – Name: DatePubCY Label: Publication Date Group: Date Data: 2023 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Audience+Response+Systems%22">Audience Response Systems</searchLink><br /><searchLink fieldCode="DE" term="%22College+Students%22">College Students</searchLink><br /><searchLink fieldCode="DE" term="%22Engineering+Education%22">Engineering Education</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Academic+Achievement%22">Academic Achievement</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Spain%22">Spain</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 2014-5349<br />2013-6374 – Name: Abstract Label: Abstract Group: Ab Data: Gamification is increasingly used for better content assimilation. However, it is hardly used in theoretical and technical courses related to building and architecture. This study focuses on assessing the use of gamification with Kahoot! to arouse students' interest and to ease content assimilation. Experimentation was undertaken during the 2020/2021 and 2021/2022 academic years. All students enrolled in the course participated in experimentation: 67 and 65 students, respectively. Gamification sessions took place in the middle and at the end of each academic year (the week before partial exams). Students were also surveyed to assess their degree of satisfaction with gamification sessions. The results showed that gamification dynamics improved students' performance in exams, obtaining a lower percentage of failures and increasing higher marks. Cluster analysis results also showed that students' performance in Kahoot! is not a clear indicative of their performance in exams, so it is useful as a self-assessment tool. Moreover, most students positively assessed gamification sessions for better content assimilation. This study stresses the implementation potential of Kahoot! in teaching dynamics in university degrees in architecture and building engineering. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2023 – Name: AN Label: Accession Number Group: ID Data: EJ1391912 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1391912 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 13 StartPage: 288 Subjects: – SubjectFull: Instructional Effectiveness Type: general – SubjectFull: Audience Response Systems Type: general – SubjectFull: College Students Type: general – SubjectFull: Engineering Education Type: general – SubjectFull: Gamification Type: general – SubjectFull: Academic Achievement Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Spain Type: general Titles: – TitleFull: Analysis of the Effectiveness of Using Kahoot! In University Degrees in Building Engineering Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Bienvenido-Huertas, David – PersonEntity: Name: NameFull: Rubio-Bellido, Carlos – PersonEntity: Name: NameFull: León-Muñoz, Miguel Ángel IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2023 Identifiers: – Type: issn-print Value: 2014-5349 – Type: issn-electronic Value: 2013-6374 Numbering: – Type: volume Value: 13 – Type: issue Value: 1 Titles: – TitleFull: Journal of Technology and Science Education Type: main |
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