Oliveira, R. P., Santos, I. L., de Souza, C. G., Reis, A. d. C., & de Souza, W. M. (2023). A Study on the Relation between Industry 4.0 Technologies and Gamification in E-Learning. Interactive Technology and Smart Education, 20(4), 449. https://doi.org/10.1108/ITSE-02-2022-0020
Chicago Style (17th ed.) CitationOliveira, Renata Pereira, Igor Leão Santos, Cristina Gomes de Souza, Augusto da Cunha Reis, and Wallice Medeiros de Souza. "A Study on the Relation Between Industry 4.0 Technologies and Gamification in E-Learning." Interactive Technology and Smart Education 20, no. 4 (2023): 449. https://doi.org/10.1108/ITSE-02-2022-0020.
MLA (9th ed.) CitationOliveira, Renata Pereira, et al. "A Study on the Relation Between Industry 4.0 Technologies and Gamification in E-Learning." Interactive Technology and Smart Education, vol. 20, no. 4, 2023, p. 449, https://doi.org/10.1108/ITSE-02-2022-0020.