Muengsan, S., & Chatwattana, P. (2024). The Game-Based Learning (GbL) Platform with Generative AI to Enhance Digital and Technology Literacy Skills. Higher Education Studies, 14(1), 46.
Chicago Style (17th ed.) CitationMuengsan, Suthada, and Pinanta Chatwattana. "The Game-Based Learning (GbL) Platform with Generative AI to Enhance Digital and Technology Literacy Skills." Higher Education Studies 14, no. 1 (2024): 46.
MLA (9th ed.) CitationMuengsan, Suthada, and Pinanta Chatwattana. "The Game-Based Learning (GbL) Platform with Generative AI to Enhance Digital and Technology Literacy Skills." Higher Education Studies, vol. 14, no. 1, 2024, p. 46.
Warning: These citations may not always be 100% accurate.