The Game-Based Learning (GbL) Platform with Generative AI to Enhance Digital and Technology Literacy Skills

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Title: The Game-Based Learning (GbL) Platform with Generative AI to Enhance Digital and Technology Literacy Skills
Language: English
Authors: Suthada Muengsan, Pinanta Chatwattana
Source: Higher Education Studies. 2024 14(1):46-53.
Availability: Canadian Center of Science and Education. 1595 Sixteenth Ave Suite 301, Richmond Hill, Ontario, L4B 3N9 Canada. Tel: 416-642-2606; Fax: 416-642-2608; e-mail: hes@ccsenet.org; Web site: http://www.ccsenet.org/journal/index.php/hes
Peer Reviewed: Y
Page Count: 8
Publication Date: 2024
Document Type: Journal Articles
Reports - Research
Descriptors: Artificial Intelligence, Game Based Learning, Digital Literacy, Technological Literacy, Research Tools, Skill Development, Learner Engagement, Student Interests, Expertise, Information Management, Computer Software Evaluation, Technology Uses in Education
ISSN: 1925-4741
1925-475X
Abstract: The GbL platform, or game-based learning platform, with generative AI is a research tool initiated from the combination of game-based learning concepts and generative artificial intelligence technology; thereby, this platform is intended to be used as a guideline for the instruction management, in which learners can respond and interact with the real-time activities by means of gamification. The objectives of this research are (1) to study and synthesize the conceptual framework of the GbL platform with generative AI to enhance digital and technology literacy skills, (2) to develop the architecture of the GbL platform with generative AI to enhance digital and technology literacy skills, and (3) to study the results of the development of the GbL platform with generative AI to enhance digital and technology literacy skills. The results of this research show that (1) the overall elements suitability of the architecture of the GbL platform with generative AI is at the highest level (Mean = 4.51, SD = 0.48), and (2) the overall suitability of the architecture of the GbL platform with generative AI is at the highest level (Mean = 4.59, SD = 0.41). Nevertheless, there are still some research gaps in this study; that is, this study was conducted with quite a small sample group and it focuses mainly on the results of evaluation on the architecture of the GbL platform. Therefore, this research is regarded merely as a pilot study designated for feasibility study to further develop the GbL platform that can be put in practical use in the future.
Abstractor: As Provided
Entry Date: 2024
Accession Number: EJ1416726
Database: ERIC
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  Data: The Game-Based Learning (GbL) Platform with Generative AI to Enhance Digital and Technology Literacy Skills
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  Data: <searchLink fieldCode="AR" term="%22Suthada+Muengsan%22">Suthada Muengsan</searchLink><br /><searchLink fieldCode="AR" term="%22Pinanta+Chatwattana%22">Pinanta Chatwattana</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22Higher+Education+Studies%22"><i>Higher Education Studies</i></searchLink>. 2024 14(1):46-53.
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  Data: Canadian Center of Science and Education. 1595 Sixteenth Ave Suite 301, Richmond Hill, Ontario, L4B 3N9 Canada. Tel: 416-642-2606; Fax: 416-642-2608; e-mail: hes@ccsenet.org; Web site: http://www.ccsenet.org/journal/index.php/hes
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  Data: 8
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  Data: Journal Articles<br />Reports - Research
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  Data: <searchLink fieldCode="DE" term="%22Artificial+Intelligence%22">Artificial Intelligence</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Digital+Literacy%22">Digital Literacy</searchLink><br /><searchLink fieldCode="DE" term="%22Technological+Literacy%22">Technological Literacy</searchLink><br /><searchLink fieldCode="DE" term="%22Research+Tools%22">Research Tools</searchLink><br /><searchLink fieldCode="DE" term="%22Skill+Development%22">Skill Development</searchLink><br /><searchLink fieldCode="DE" term="%22Learner+Engagement%22">Learner Engagement</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Interests%22">Student Interests</searchLink><br /><searchLink fieldCode="DE" term="%22Expertise%22">Expertise</searchLink><br /><searchLink fieldCode="DE" term="%22Information+Management%22">Information Management</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Software+Evaluation%22">Computer Software Evaluation</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink>
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  Data: 1925-4741<br />1925-475X
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  Data: The GbL platform, or game-based learning platform, with generative AI is a research tool initiated from the combination of game-based learning concepts and generative artificial intelligence technology; thereby, this platform is intended to be used as a guideline for the instruction management, in which learners can respond and interact with the real-time activities by means of gamification. The objectives of this research are (1) to study and synthesize the conceptual framework of the GbL platform with generative AI to enhance digital and technology literacy skills, (2) to develop the architecture of the GbL platform with generative AI to enhance digital and technology literacy skills, and (3) to study the results of the development of the GbL platform with generative AI to enhance digital and technology literacy skills. The results of this research show that (1) the overall elements suitability of the architecture of the GbL platform with generative AI is at the highest level (Mean = 4.51, SD = 0.48), and (2) the overall suitability of the architecture of the GbL platform with generative AI is at the highest level (Mean = 4.59, SD = 0.41). Nevertheless, there are still some research gaps in this study; that is, this study was conducted with quite a small sample group and it focuses mainly on the results of evaluation on the architecture of the GbL platform. Therefore, this research is regarded merely as a pilot study designated for feasibility study to further develop the GbL platform that can be put in practical use in the future.
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RecordInfo BibRecord:
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      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 8
        StartPage: 46
    Subjects:
      – SubjectFull: Artificial Intelligence
        Type: general
      – SubjectFull: Game Based Learning
        Type: general
      – SubjectFull: Digital Literacy
        Type: general
      – SubjectFull: Technological Literacy
        Type: general
      – SubjectFull: Research Tools
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      – SubjectFull: Skill Development
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      – SubjectFull: Learner Engagement
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      – SubjectFull: Student Interests
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      – SubjectFull: Expertise
        Type: general
      – SubjectFull: Information Management
        Type: general
      – SubjectFull: Computer Software Evaluation
        Type: general
      – SubjectFull: Technology Uses in Education
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      – TitleFull: The Game-Based Learning (GbL) Platform with Generative AI to Enhance Digital and Technology Literacy Skills
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            NameFull: Pinanta Chatwattana
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