The Upsurge of the Metaverse in Educational Settings: A Meta-Analysis Study

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Title: The Upsurge of the Metaverse in Educational Settings: A Meta-Analysis Study
Language: English
Authors: Ahmed Al Khateeb (ORCID 0000-0003-4196-5338), Hind Alotaibi
Source: Pegem Journal of Education and Instruction. 2024 14(3):62-75.
Availability: Pegem Academy Publishing and Educational Guidance Services TLC. Mesrutiyet Caddesi, No: 45, Ankara, Kizilay 06420, Turkey. e-mail: editor@pegegog.net; Web site: https://www.pegegog.net/index.php/pegegog
Peer Reviewed: Y
Page Count: 14
Publication Date: 2024
Document Type: Journal Articles
Information Analyses
Reports - Research
Descriptors: Computer Simulation, Technology Integration, Educational Environment, Academic Achievement, Instructional Effectiveness, Skill Development
ISSN: 2146-0655
2148-239X
Abstract: The metaverse has the potential to revolutionise education in several ways. It can provide students with immersive learning experiences, allowing them to explore and interact with virtual worlds and objects that are difficult or impossible to replicate in the real world. Yet, studies investigating the impact of the metaverse on students' skills and performance are limited due to its novelty. The key objective of the current research is to unveil the overall effect size of integrating metaverse technologies into educational contexts and the significance of several factors that could influence the effectiveness of such technology on the learning ecosystem. The research as adopted the quantitative research methodology to address the research questions, which focused on following the principles of meta-analysis with calculating the effect size of relevant studies, by mainly using PRISMA. It an evidence-based minimum set of items for reporting in systematic reviews and meta-analyses. Accordingly, twenty-four experimental studies conducted between 2020-2023 were statistically analysed. The results have explicitly that employing the metaverse generally has a large effect size (d=0.94) on learning, indicating that integrating the metaverse in educational settings can significantly enhance students' performance. Other variables, such as educational level, skills targeted, subject taught and technology used, were also investigated. A discussion of these findings and their implications are presented.
Abstractor: As Provided
Entry Date: 2024
Accession Number: EJ1431904
Database: ERIC
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  Data: <searchLink fieldCode="AR" term="%22Ahmed+Al+Khateeb%22">Ahmed Al Khateeb</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-4196-5338">0000-0003-4196-5338</externalLink>)<br /><searchLink fieldCode="AR" term="%22Hind+Alotaibi%22">Hind Alotaibi</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22Pegem+Journal+of+Education+and+Instruction%22"><i>Pegem Journal of Education and Instruction</i></searchLink>. 2024 14(3):62-75.
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  Data: Pegem Academy Publishing and Educational Guidance Services TLC. Mesrutiyet Caddesi, No: 45, Ankara, Kizilay 06420, Turkey. e-mail: editor@pegegog.net; Web site: https://www.pegegog.net/index.php/pegegog
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  Data: The metaverse has the potential to revolutionise education in several ways. It can provide students with immersive learning experiences, allowing them to explore and interact with virtual worlds and objects that are difficult or impossible to replicate in the real world. Yet, studies investigating the impact of the metaverse on students' skills and performance are limited due to its novelty. The key objective of the current research is to unveil the overall effect size of integrating metaverse technologies into educational contexts and the significance of several factors that could influence the effectiveness of such technology on the learning ecosystem. The research as adopted the quantitative research methodology to address the research questions, which focused on following the principles of meta-analysis with calculating the effect size of relevant studies, by mainly using PRISMA. It an evidence-based minimum set of items for reporting in systematic reviews and meta-analyses. Accordingly, twenty-four experimental studies conducted between 2020-2023 were statistically analysed. The results have explicitly that employing the metaverse generally has a large effect size (d=0.94) on learning, indicating that integrating the metaverse in educational settings can significantly enhance students' performance. Other variables, such as educational level, skills targeted, subject taught and technology used, were also investigated. A discussion of these findings and their implications are presented.
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      – SubjectFull: Computer Simulation
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