Exploring the Effectiveness and Moderators of Game Learning on Creativity Enhancement: A Meta-Analysis

Saved in:
Bibliographic Details
Title: Exploring the Effectiveness and Moderators of Game Learning on Creativity Enhancement: A Meta-Analysis
Language: English
Authors: I-Cheng Lin, Shu-Hsuan Chang, Pin-Chien Liu, Po-Jen Kuo, Kuo Chia Chung
Source: Educational Technology & Society. 2024 27(3):83-101.
Availability: International Forum of Educational Technology & Society. Available from: National Yunlin University of Science and Technology. No. 123, Section 3, Daxue Road, Douliu City, Yunlin County, Taiwan 64002. e-mail: journal.ets@gmail.com; Web site: https://www.j-ets.net/
Peer Reviewed: Y
Page Count: 19
Publication Date: 2024
Document Type: Journal Articles
Information Analyses
Descriptors: Educational Games, Game Based Learning, Gamification, Creativity, Creative Development, Instructional Design, Meta Analysis, Effect Size, Class Size
DOI: 10.30191/ETS.202407_27(3).RP05
ISSN: 1176-3647
1436-4522
Abstract: Creativity has been proven to be a core competitiveness in the twenty-first century. Although many experimental studies have confirmed that game learning can improve creativity, some studies have contrary results. Currently, there are very few, and primarily incomplete, meta-analyses integrating experimental studies of educational gaming's impact on creativity. The current meta-analysis included 29 articles from 2002 to 2022, containing 116 effect sizes and 4,159 student subjects. The results showed that the overall mean weighted effect size was 0.84, indicating that game learning significantly positively affected students' creativity compared with non-game learning. In addition, the mean effect size was moderated by digital content, teaching strategies, educational stages, publication sources, and class size but not by patterns, disciplines, and experiment duration. Accordingly, this study provides new insights and suggestions on improving creativity via game learning design and implementation as a reference for researchers, teachers, game designers, and developers in the field of creativity.
Abstractor: As Provided
Entry Date: 2024
Accession Number: EJ1437455
Database: ERIC
FullText Links:
  – Type: pdflink
    Url: https://content.ebscohost.com/cds/retrieve?content=AQICAHj0k_4E0hTGH8RJwT4gCJyBsGNe_WN95AvKlDbXJGqwxwGQOjzVhJuYR5ucvCbxsNYrAAAA4zCB4AYJKoZIhvcNAQcGoIHSMIHPAgEAMIHJBgkqhkiG9w0BBwEwHgYJYIZIAWUDBAEuMBEEDJ1GoS7OnqvwpCIHbAIBEICBm4YCwPqfbv4dzt4u-f5CJW0vHOxJbhpFlq3ei1d9PyDn5a-2bQLXNEnf5Wje6JXTqshX-iMa9k_rtZbnEtuZJFaVgUW2OQ19lQ5sgzCseBg8Y0gXTZmC9NMHj-iVbcJSh5yn5VU2vsIMiVcmbrZPU0nhFaXG7f-AmXVROJ2a15Uoegke6BioD1vYhymNEef64y9RS7X3mYq1HmvY
Text:
  Availability: 0
Header DbId: eric
DbLabel: ERIC
An: EJ1437455
AccessLevel: 3
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: Exploring the Effectiveness and Moderators of Game Learning on Creativity Enhancement: A Meta-Analysis
– Name: Language
  Label: Language
  Group: Lang
  Data: English
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22I-Cheng+Lin%22">I-Cheng Lin</searchLink><br /><searchLink fieldCode="AR" term="%22Shu-Hsuan+Chang%22">Shu-Hsuan Chang</searchLink><br /><searchLink fieldCode="AR" term="%22Pin-Chien+Liu%22">Pin-Chien Liu</searchLink><br /><searchLink fieldCode="AR" term="%22Po-Jen+Kuo%22">Po-Jen Kuo</searchLink><br /><searchLink fieldCode="AR" term="%22Kuo+Chia+Chung%22">Kuo Chia Chung</searchLink>
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="SO" term="%22Educational+Technology+%26+Society%22"><i>Educational Technology & Society</i></searchLink>. 2024 27(3):83-101.
– Name: Avail
  Label: Availability
  Group: Avail
  Data: International Forum of Educational Technology & Society. Available from: National Yunlin University of Science and Technology. No. 123, Section 3, Daxue Road, Douliu City, Yunlin County, Taiwan 64002. e-mail: journal.ets@gmail.com; Web site: https://www.j-ets.net/
– Name: PeerReviewed
  Label: Peer Reviewed
  Group: SrcInfo
  Data: Y
– Name: Pages
  Label: Page Count
  Group: Src
  Data: 19
– Name: DatePubCY
  Label: Publication Date
  Group: Date
  Data: 2024
– Name: TypeDocument
  Label: Document Type
  Group: TypDoc
  Data: Journal Articles<br />Information Analyses
– Name: Subject
  Label: Descriptors
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Creativity%22">Creativity</searchLink><br /><searchLink fieldCode="DE" term="%22Creative+Development%22">Creative Development</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Design%22">Instructional Design</searchLink><br /><searchLink fieldCode="DE" term="%22Meta+Analysis%22">Meta Analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Effect+Size%22">Effect Size</searchLink><br /><searchLink fieldCode="DE" term="%22Class+Size%22">Class Size</searchLink>
– Name: DOI
  Label: DOI
  Group: ID
  Data: 10.30191/ETS.202407_27(3).RP05
– Name: ISSN
  Label: ISSN
  Group: ISSN
  Data: 1176-3647<br />1436-4522
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Creativity has been proven to be a core competitiveness in the twenty-first century. Although many experimental studies have confirmed that game learning can improve creativity, some studies have contrary results. Currently, there are very few, and primarily incomplete, meta-analyses integrating experimental studies of educational gaming's impact on creativity. The current meta-analysis included 29 articles from 2002 to 2022, containing 116 effect sizes and 4,159 student subjects. The results showed that the overall mean weighted effect size was 0.84, indicating that game learning significantly positively affected students' creativity compared with non-game learning. In addition, the mean effect size was moderated by digital content, teaching strategies, educational stages, publication sources, and class size but not by patterns, disciplines, and experiment duration. Accordingly, this study provides new insights and suggestions on improving creativity via game learning design and implementation as a reference for researchers, teachers, game designers, and developers in the field of creativity.
– Name: AbstractInfo
  Label: Abstractor
  Group: Ab
  Data: As Provided
– Name: DateEntry
  Label: Entry Date
  Group: Date
  Data: 2024
– Name: AN
  Label: Accession Number
  Group: ID
  Data: EJ1437455
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1437455
RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.30191/ETS.202407_27(3).RP05
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 19
        StartPage: 83
    Subjects:
      – SubjectFull: Educational Games
        Type: general
      – SubjectFull: Game Based Learning
        Type: general
      – SubjectFull: Gamification
        Type: general
      – SubjectFull: Creativity
        Type: general
      – SubjectFull: Creative Development
        Type: general
      – SubjectFull: Instructional Design
        Type: general
      – SubjectFull: Meta Analysis
        Type: general
      – SubjectFull: Effect Size
        Type: general
      – SubjectFull: Class Size
        Type: general
    Titles:
      – TitleFull: Exploring the Effectiveness and Moderators of Game Learning on Creativity Enhancement: A Meta-Analysis
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: I-Cheng Lin
      – PersonEntity:
          Name:
            NameFull: Shu-Hsuan Chang
      – PersonEntity:
          Name:
            NameFull: Pin-Chien Liu
      – PersonEntity:
          Name:
            NameFull: Po-Jen Kuo
      – PersonEntity:
          Name:
            NameFull: Kuo Chia Chung
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 07
              Type: published
              Y: 2024
          Identifiers:
            – Type: issn-print
              Value: 1176-3647
            – Type: issn-electronic
              Value: 1436-4522
          Numbering:
            – Type: volume
              Value: 27
            – Type: issue
              Value: 3
          Titles:
            – TitleFull: Educational Technology & Society
              Type: main
ResultId 1