Exploring the Effectiveness and Moderators of Game Learning on Creativity Enhancement: A Meta-Analysis
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| Title: | Exploring the Effectiveness and Moderators of Game Learning on Creativity Enhancement: A Meta-Analysis |
|---|---|
| Language: | English |
| Authors: | I-Cheng Lin, Shu-Hsuan Chang, Pin-Chien Liu, Po-Jen Kuo, Kuo Chia Chung |
| Source: | Educational Technology & Society. 2024 27(3):83-101. |
| Availability: | International Forum of Educational Technology & Society. Available from: National Yunlin University of Science and Technology. No. 123, Section 3, Daxue Road, Douliu City, Yunlin County, Taiwan 64002. e-mail: journal.ets@gmail.com; Web site: https://www.j-ets.net/ |
| Peer Reviewed: | Y |
| Page Count: | 19 |
| Publication Date: | 2024 |
| Document Type: | Journal Articles Information Analyses |
| Descriptors: | Educational Games, Game Based Learning, Gamification, Creativity, Creative Development, Instructional Design, Meta Analysis, Effect Size, Class Size |
| DOI: | 10.30191/ETS.202407_27(3).RP05 |
| ISSN: | 1176-3647 1436-4522 |
| Abstract: | Creativity has been proven to be a core competitiveness in the twenty-first century. Although many experimental studies have confirmed that game learning can improve creativity, some studies have contrary results. Currently, there are very few, and primarily incomplete, meta-analyses integrating experimental studies of educational gaming's impact on creativity. The current meta-analysis included 29 articles from 2002 to 2022, containing 116 effect sizes and 4,159 student subjects. The results showed that the overall mean weighted effect size was 0.84, indicating that game learning significantly positively affected students' creativity compared with non-game learning. In addition, the mean effect size was moderated by digital content, teaching strategies, educational stages, publication sources, and class size but not by patterns, disciplines, and experiment duration. Accordingly, this study provides new insights and suggestions on improving creativity via game learning design and implementation as a reference for researchers, teachers, game designers, and developers in the field of creativity. |
| Abstractor: | As Provided |
| Entry Date: | 2024 |
| Accession Number: | EJ1437455 |
| Database: | ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1437455 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Exploring the Effectiveness and Moderators of Game Learning on Creativity Enhancement: A Meta-Analysis – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22I-Cheng+Lin%22">I-Cheng Lin</searchLink><br /><searchLink fieldCode="AR" term="%22Shu-Hsuan+Chang%22">Shu-Hsuan Chang</searchLink><br /><searchLink fieldCode="AR" term="%22Pin-Chien+Liu%22">Pin-Chien Liu</searchLink><br /><searchLink fieldCode="AR" term="%22Po-Jen+Kuo%22">Po-Jen Kuo</searchLink><br /><searchLink fieldCode="AR" term="%22Kuo+Chia+Chung%22">Kuo Chia Chung</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Educational+Technology+%26+Society%22"><i>Educational Technology & Society</i></searchLink>. 2024 27(3):83-101. – Name: Avail Label: Availability Group: Avail Data: International Forum of Educational Technology & Society. Available from: National Yunlin University of Science and Technology. No. 123, Section 3, Daxue Road, Douliu City, Yunlin County, Taiwan 64002. e-mail: journal.ets@gmail.com; Web site: https://www.j-ets.net/ – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 19 – Name: DatePubCY Label: Publication Date Group: Date Data: 2024 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Information Analyses – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Creativity%22">Creativity</searchLink><br /><searchLink fieldCode="DE" term="%22Creative+Development%22">Creative Development</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Design%22">Instructional Design</searchLink><br /><searchLink fieldCode="DE" term="%22Meta+Analysis%22">Meta Analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Effect+Size%22">Effect Size</searchLink><br /><searchLink fieldCode="DE" term="%22Class+Size%22">Class Size</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.30191/ETS.202407_27(3).RP05 – Name: ISSN Label: ISSN Group: ISSN Data: 1176-3647<br />1436-4522 – Name: Abstract Label: Abstract Group: Ab Data: Creativity has been proven to be a core competitiveness in the twenty-first century. Although many experimental studies have confirmed that game learning can improve creativity, some studies have contrary results. Currently, there are very few, and primarily incomplete, meta-analyses integrating experimental studies of educational gaming's impact on creativity. The current meta-analysis included 29 articles from 2002 to 2022, containing 116 effect sizes and 4,159 student subjects. The results showed that the overall mean weighted effect size was 0.84, indicating that game learning significantly positively affected students' creativity compared with non-game learning. In addition, the mean effect size was moderated by digital content, teaching strategies, educational stages, publication sources, and class size but not by patterns, disciplines, and experiment duration. Accordingly, this study provides new insights and suggestions on improving creativity via game learning design and implementation as a reference for researchers, teachers, game designers, and developers in the field of creativity. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2024 – Name: AN Label: Accession Number Group: ID Data: EJ1437455 |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.30191/ETS.202407_27(3).RP05 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 19 StartPage: 83 Subjects: – SubjectFull: Educational Games Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Gamification Type: general – SubjectFull: Creativity Type: general – SubjectFull: Creative Development Type: general – SubjectFull: Instructional Design Type: general – SubjectFull: Meta Analysis Type: general – SubjectFull: Effect Size Type: general – SubjectFull: Class Size Type: general Titles: – TitleFull: Exploring the Effectiveness and Moderators of Game Learning on Creativity Enhancement: A Meta-Analysis Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: I-Cheng Lin – PersonEntity: Name: NameFull: Shu-Hsuan Chang – PersonEntity: Name: NameFull: Pin-Chien Liu – PersonEntity: Name: NameFull: Po-Jen Kuo – PersonEntity: Name: NameFull: Kuo Chia Chung IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 07 Type: published Y: 2024 Identifiers: – Type: issn-print Value: 1176-3647 – Type: issn-electronic Value: 1436-4522 Numbering: – Type: volume Value: 27 – Type: issue Value: 3 Titles: – TitleFull: Educational Technology & Society Type: main |
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