'Virtual Gaming Simulation' (VGS) in Teacher Education: Fostering Counseling Competencies in Preservice Teachers

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Title: 'Virtual Gaming Simulation' (VGS) in Teacher Education: Fostering Counseling Competencies in Preservice Teachers
Language: English
Authors: Carmen Herrmann (ORCID 0000-0003-3784-6619), Barbara Drechsel (ORCID 0000-0003-1454-3658)
Source: Psychology Learning and Teaching. 2024 23(3):405-415.
Availability: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com
Peer Reviewed: Y
Page Count: 11
Publication Date: 2024
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Computer Simulation, Counseling, Seminars, Teacher Education Programs, Communication Skills, Preservice Teacher Education, Preservice Teachers, Program Effectiveness, Blended Learning, Game Based Learning, Foreign Countries, Student Attitudes
Geographic Terms: Germany
DOI: 10.1177/14757257241270636
ISSN: 1475-7257
1475-7257
Abstract: This report provides an example implementation of a "virtual gaming simulation" (VGS) in counseling seminars in teacher education as a tool for learning psychological conversation skills. The theory-practice seminar "Counseling language learners" in a blended learning environment includes the teaching of counseling competencies, followed by actual online counseling sessions with school students. As a further approximation of practice, before gathering their first experience as counselors, preservice teachers play through a virtual simulation of a counseling session in which they can interactively control the counselor's behavior by choosing from a pool of alternatives. In this way, users learn inductively about the functionality of conversational techniques, and begin to anticipate the consequences of their actions. An evaluative study explores the benefits perceived by preservice teachers of the present VGS application. Results indicate high levels of usability and utility of the VGS as well as an aroused situational and topic interest through the task. Confirmatory evaluations are still required.
Abstractor: As Provided
Entry Date: 2024
Accession Number: EJ1446949
Database: ERIC
FullText Text:
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  Data: 'Virtual Gaming Simulation' (VGS) in Teacher Education: Fostering Counseling Competencies in Preservice Teachers
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  Data: <searchLink fieldCode="AR" term="%22Carmen+Herrmann%22">Carmen Herrmann</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-3784-6619">0000-0003-3784-6619</externalLink>)<br /><searchLink fieldCode="AR" term="%22Barbara+Drechsel%22">Barbara Drechsel</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-1454-3658">0000-0003-1454-3658</externalLink>)
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  Data: <searchLink fieldCode="SO" term="%22Psychology+Learning+and+Teaching%22"><i>Psychology Learning and Teaching</i></searchLink>. 2024 23(3):405-415.
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  Data: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com
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  Data: 11
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  Data: <searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Counseling%22">Counseling</searchLink><br /><searchLink fieldCode="DE" term="%22Seminars%22">Seminars</searchLink><br /><searchLink fieldCode="DE" term="%22Teacher+Education+Programs%22">Teacher Education Programs</searchLink><br /><searchLink fieldCode="DE" term="%22Communication+Skills%22">Communication Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Preservice+Teacher+Education%22">Preservice Teacher Education</searchLink><br /><searchLink fieldCode="DE" term="%22Preservice+Teachers%22">Preservice Teachers</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Effectiveness%22">Program Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Blended+Learning%22">Blended Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Germany%22">Germany</searchLink>
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  Data: 10.1177/14757257241270636
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  Data: 1475-7257<br />1475-7257
– Name: Abstract
  Label: Abstract
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  Data: This report provides an example implementation of a "virtual gaming simulation" (VGS) in counseling seminars in teacher education as a tool for learning psychological conversation skills. The theory-practice seminar "Counseling language learners" in a blended learning environment includes the teaching of counseling competencies, followed by actual online counseling sessions with school students. As a further approximation of practice, before gathering their first experience as counselors, preservice teachers play through a virtual simulation of a counseling session in which they can interactively control the counselor's behavior by choosing from a pool of alternatives. In this way, users learn inductively about the functionality of conversational techniques, and begin to anticipate the consequences of their actions. An evaluative study explores the benefits perceived by preservice teachers of the present VGS application. Results indicate high levels of usability and utility of the VGS as well as an aroused situational and topic interest through the task. Confirmatory evaluations are still required.
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        Value: 10.1177/14757257241270636
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      – Text: English
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      – SubjectFull: Counseling
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      – SubjectFull: Seminars
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      – SubjectFull: Blended Learning
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      – SubjectFull: Game Based Learning
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            NameFull: Barbara Drechsel
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