Acquisition of Aseptic Techniques Using Virtual Reality: A Randomized Trial on Performance, Emotion and Experience
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| Title: | Acquisition of Aseptic Techniques Using Virtual Reality: A Randomized Trial on Performance, Emotion and Experience |
|---|---|
| Language: | English |
| Authors: | Cheng Wei Lim, Kong Yen Liew, Sie Hui Lim, Manraj Singh Cheema, Puteri Suhaiza Sulaiman, Hanis Hazeera Harith, Hasni Idayu Saidi, Chau Ling Tham (ORCID |
| Source: | Education and Information Technologies. 2024 29(16):22313-22340. |
| Availability: | Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ |
| Peer Reviewed: | Y |
| Page Count: | 28 |
| Publication Date: | 2024 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Foreign Countries, Undergraduate Students, Biomedicine, Educational Technology, Technology Uses in Education, Computer Simulation, Hazardous Materials, Health Conditions, Psychological Patterns, Pretests Posttests |
| Geographic Terms: | Malaysia |
| DOI: | 10.1007/s10639-024-12696-x |
| ISSN: | 1360-2357 1573-7608 |
| Abstract: | The aseptic technique is essential for minimizing contamination in cell and tissue culture. However, biomedical science undergraduates in Universiti Putra Malaysia face challenges in acquiring hands-on learning experience on proper aseptic techniques due to inadequate facilities, which decreases learning interest and efficiency. To address this, an in-house virtual reality (VR) mobile application, AsepticTech VR, was developed to simulate a cell and tissue culture facility for practicing aseptic techniques. This study aims to investigate the efficacy of AsepticTech VR as a teaching and learning tool. Forty-one biomedical undergraduates were randomly assigned into test and control groups. Both groups attended a pre-test to evaluate the pre-intervention learning performances. Then, only test group participants were given access to AsepticTech VR, while both groups attended traditional lectures and practical sessions for a week. After one week, all participants took a post-test to evaluate their post-intervention learning performances. Additionally, test group participants also completed the modified Differential Emotions Scale (mDES) questionnaire to assess their emotions associated with using AsepticTech VR, and Web-Based Learning Tool (WBLT) questionnaire to assess their learning experience. The results showed that the test group participants had better learning performance improvements in the cognitive (p < 0.05) and psychomotor domain (p < 0.01) compared to the control group but did not differ in their affective domain. Moreover, the test group demonstrated stronger positive emotions compared to negative emotions (p < 0.001) and had positive learning experience with AsepticTech VR. This indicates that AsepticTech VR is an effective teaching and learning tool for cell and tissue culture aseptic techniques. |
| Abstractor: | As Provided |
| Entry Date: | 2024 |
| Accession Number: | EJ1450647 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1450647 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 28 – Name: DatePubCY Label: Publication Date Group: Date Data: 2024 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Undergraduate+Students%22">Undergraduate Students</searchLink><br /><searchLink fieldCode="DE" term="%22Biomedicine%22">Biomedicine</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Hazardous+Materials%22">Hazardous Materials</searchLink><br /><searchLink fieldCode="DE" term="%22Health+Conditions%22">Health Conditions</searchLink><br /><searchLink fieldCode="DE" term="%22Psychological+Patterns%22">Psychological Patterns</searchLink><br /><searchLink fieldCode="DE" term="%22Pretests+Posttests%22">Pretests Posttests</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Malaysia%22">Malaysia</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1007/s10639-024-12696-x – Name: ISSN Label: ISSN Group: ISSN Data: 1360-2357<br />1573-7608 – Name: Abstract Label: Abstract Group: Ab Data: The aseptic technique is essential for minimizing contamination in cell and tissue culture. However, biomedical science undergraduates in Universiti Putra Malaysia face challenges in acquiring hands-on learning experience on proper aseptic techniques due to inadequate facilities, which decreases learning interest and efficiency. To address this, an in-house virtual reality (VR) mobile application, AsepticTech VR, was developed to simulate a cell and tissue culture facility for practicing aseptic techniques. This study aims to investigate the efficacy of AsepticTech VR as a teaching and learning tool. Forty-one biomedical undergraduates were randomly assigned into test and control groups. Both groups attended a pre-test to evaluate the pre-intervention learning performances. Then, only test group participants were given access to AsepticTech VR, while both groups attended traditional lectures and practical sessions for a week. After one week, all participants took a post-test to evaluate their post-intervention learning performances. Additionally, test group participants also completed the modified Differential Emotions Scale (mDES) questionnaire to assess their emotions associated with using AsepticTech VR, and Web-Based Learning Tool (WBLT) questionnaire to assess their learning experience. The results showed that the test group participants had better learning performance improvements in the cognitive (p < 0.05) and psychomotor domain (p < 0.01) compared to the control group but did not differ in their affective domain. Moreover, the test group demonstrated stronger positive emotions compared to negative emotions (p < 0.001) and had positive learning experience with AsepticTech VR. This indicates that AsepticTech VR is an effective teaching and learning tool for cell and tissue culture aseptic techniques. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2024 – Name: AN Label: Accession Number Group: ID Data: EJ1450647 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1450647 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1007/s10639-024-12696-x Languages: – Text: English PhysicalDescription: Pagination: PageCount: 28 StartPage: 22313 Subjects: – SubjectFull: Foreign Countries Type: general – SubjectFull: Undergraduate Students Type: general – SubjectFull: Biomedicine Type: general – SubjectFull: Educational Technology Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Computer Simulation Type: general – SubjectFull: Hazardous Materials Type: general – SubjectFull: Health Conditions Type: general – SubjectFull: Psychological Patterns Type: general – SubjectFull: Pretests Posttests Type: general – SubjectFull: Malaysia Type: general Titles: – TitleFull: Acquisition of Aseptic Techniques Using Virtual Reality: A Randomized Trial on Performance, Emotion and Experience Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Cheng Wei Lim – PersonEntity: Name: NameFull: Kong Yen Liew – PersonEntity: Name: NameFull: Sie Hui Lim – PersonEntity: Name: NameFull: Manraj Singh Cheema – PersonEntity: Name: NameFull: Puteri Suhaiza Sulaiman – PersonEntity: Name: NameFull: Hanis Hazeera Harith – PersonEntity: Name: NameFull: Hasni Idayu Saidi – PersonEntity: Name: NameFull: Chau Ling Tham IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 11 Type: published Y: 2024 Identifiers: – Type: issn-print Value: 1360-2357 – Type: issn-electronic Value: 1573-7608 Numbering: – Type: volume Value: 29 – Type: issue Value: 16 Titles: – TitleFull: Education and Information Technologies Type: main |
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