'Parlure Games': Leaping Outta the HVPT Lab and into the Ecological Classroom

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Title: 'Parlure Games': Leaping Outta the HVPT Lab and into the Ecological Classroom
Language: English
Authors: Rhonda Chung, Walcir Cardoso
Source: TESL Canada Journal. 2024 41(1):79-102.
Availability: TESL Canada Federation. 408-4370 Dominion Street, Burnaby, BC V5G 4L7, Canada. Tel: 604-298-0312; Fax: 604-298-0372; e-mail: admin@tesl.ca; Web site: https://teslcanadajournal.ca/index.php/tesl
Peer Reviewed: Y
Page Count: 24
Publication Date: 2024
Document Type: Journal Articles
Reports - Research
Tests/Questionnaires
Education Level: Higher Education
Postsecondary Education
Descriptors: Language Acquisition, Computer Assisted Instruction, Technology Uses in Education, Visual Aids, Speech Instruction, Educational Technology, Experiential Learning, English (Second Language), Foreign Countries, Teaching Methods, Critical Theory, Phonetics, Educational Games, Audiovisual Aids, Second Language Instruction, Usability, Teacher Attitudes, Preservice Teachers
Geographic Terms: Canada
ISSN: 0826-435X
1925-8917
Abstract: Reterritorialization is an imperial process that creates settler colonial nations, like Canada, and funds intergenerational settler policies to assert intergenerational control over unceded territory, like English-only and French-only teacher education programs. This results in pedagogies designed to discourage learners from exploring other languages, instead focusing on the learning of low-variable, standardized materials (e.g., from mass media), which privilege social speech markers indexed to white native speakers. Such invariability is neither sociocognitively advantageous to learners nor linked to robust language learning, predicting miscommunication. To address this lack of variation in the imperial language curriculum, we developed "Parlure Games," a computer-assisted language-learning tool that promotes exposure to and interaction with highly variable audiovisual social speech markers (via high-variability phonetic training: HVPT, a technique that enhances learning through varied input), while also scaffolding land-sensitizing activities critical of imperial sprawl using online mapping. In this paper, we report on the development of "Parlure Games," explore its pedagogical affordances, and assess its acceptance as a de/colonizing audiovisual learning tool by teacher candidates enrolled in a TESL program in Quebec. By providing opportunities to interact with diverse social speech markers, "Parlure Games" provides a means to pluralize the imperial classroom while sensitizing instructors to its reterritorializing processes.
Abstractor: As Provided
Entry Date: 2024
Accession Number: EJ1451806
Database: ERIC
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  Data: Reterritorialization is an imperial process that creates settler colonial nations, like Canada, and funds intergenerational settler policies to assert intergenerational control over unceded territory, like English-only and French-only teacher education programs. This results in pedagogies designed to discourage learners from exploring other languages, instead focusing on the learning of low-variable, standardized materials (e.g., from mass media), which privilege social speech markers indexed to white native speakers. Such invariability is neither sociocognitively advantageous to learners nor linked to robust language learning, predicting miscommunication. To address this lack of variation in the imperial language curriculum, we developed "Parlure Games," a computer-assisted language-learning tool that promotes exposure to and interaction with highly variable audiovisual social speech markers (via high-variability phonetic training: HVPT, a technique that enhances learning through varied input), while also scaffolding land-sensitizing activities critical of imperial sprawl using online mapping. In this paper, we report on the development of "Parlure Games," explore its pedagogical affordances, and assess its acceptance as a de/colonizing audiovisual learning tool by teacher candidates enrolled in a TESL program in Quebec. By providing opportunities to interact with diverse social speech markers, "Parlure Games" provides a means to pluralize the imperial classroom while sensitizing instructors to its reterritorializing processes.
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RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 24
        StartPage: 79
    Subjects:
      – SubjectFull: Language Acquisition
        Type: general
      – SubjectFull: Computer Assisted Instruction
        Type: general
      – SubjectFull: Technology Uses in Education
        Type: general
      – SubjectFull: Visual Aids
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      – SubjectFull: Speech Instruction
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      – SubjectFull: Experiential Learning
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      – SubjectFull: Foreign Countries
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      – SubjectFull: Teaching Methods
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      – SubjectFull: Critical Theory
        Type: general
      – SubjectFull: Phonetics
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      – SubjectFull: Educational Games
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      – SubjectFull: Audiovisual Aids
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      – SubjectFull: Second Language Instruction
        Type: general
      – SubjectFull: Usability
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      – SubjectFull: Teacher Attitudes
        Type: general
      – SubjectFull: Preservice Teachers
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      – SubjectFull: Canada
        Type: general
    Titles:
      – TitleFull: 'Parlure Games': Leaping Outta the HVPT Lab and into the Ecological Classroom
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