How a Digital Educational Game Can Promote Learning about Sustainability
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| Title: | How a Digital Educational Game Can Promote Learning about Sustainability |
|---|---|
| Language: | English |
| Authors: | Thomas S. Muenz, Steffen Schaal, Jorge Groß, Jürgen Paul |
| Source: | Science Education International. 2023 34(4):293-302. |
| Availability: | International Council of Associations for Science Education. Dokuz Eylul University Faculty of Education, Buca, Izmir 35150, Turkey. Tel: +90-532-4267927; Fax: +90-232-4204895; Web site: http://www.icaseonline.net/seiweb/ |
| Peer Reviewed: | Y |
| Page Count: | 10 |
| Publication Date: | 2023 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Secondary Education Grade 9 High Schools Junior High Schools Middle Schools Grade 10 |
| Descriptors: | Educational Games, Educational Technology, Sustainability, Sustainable Development, Secondary School Students, Grade 9, Grade 10, Program Effectiveness, Computer Simulation, Feedback (Response), Reflection, Technology Uses in Education, Constructivism (Learning), Foreign Countries |
| Geographic Terms: | Germany |
| ISSN: | 1450-104X 2077-2327 |
| Abstract: | Education for Sustainable Development (ESD) has become an essential issue for schools facing major challenges such as bridging the knowledge-action-gap. Interactive simulations could help to focus on action-oriented learning. As part of a design-based research (DBR) process, we investigated the learning potential of game elements within a digital educational game for ESD we are currently developing. The final game aims to convey specific aspects of ESD ranging from sustainable land use to personal power consumption. Seven groups of 2-3 secondary school students (9th and 10th grade, n = 18) played the educational game in an early prototype phase. Following the DBR approach, students were shown screenshots of specific game situations in subsequent group interviews to reveal their conceptions and conceptual developments regarding sustainability. To analyze the causes of possible learning processes, we used the retrospective query on the learning process and qualitative content analysis. The results indicate that the observed learning processes can be primarily traced back to feedback mechanisms and the visualization of processes that would be too complex and long-termed to be experienced by students in real-life. This is how a simulation game, which makes complex interrelations tangible, can contribute to ESD. The possibility to make decisions and act (digitally) within the game allowed students to experience immediate feedback and self-efficacy. Therefore, the easily accessible visualizations and the immediate feedback are essential elements for the final game. It appears however necessary to embed the game in well-structured reflective processes. The study also contributes to adaptive game-based learning as a growing branch of research in which game elements are adopted and adapted for learning based on learner characteristics and the thematic context. |
| Abstractor: | As Provided |
| Entry Date: | 2024 |
| Accession Number: | EJ1452278 |
| Database: | ERIC |
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| Items | – Name: Title Label: Title Group: Ti Data: How a Digital Educational Game Can Promote Learning about Sustainability – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Thomas+S%2E+Muenz%22">Thomas S. Muenz</searchLink><br /><searchLink fieldCode="AR" term="%22Steffen+Schaal%22">Steffen Schaal</searchLink><br /><searchLink fieldCode="AR" term="%22Jorge+Groß%22">Jorge Groß</searchLink><br /><searchLink fieldCode="AR" term="%22Jürgen+Paul%22">Jürgen Paul</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Science+Education+International%22"><i>Science Education International</i></searchLink>. 2023 34(4):293-302. – Name: Avail Label: Availability Group: Avail Data: International Council of Associations for Science Education. Dokuz Eylul University Faculty of Education, Buca, Izmir 35150, Turkey. Tel: +90-532-4267927; Fax: +90-232-4204895; Web site: http://www.icaseonline.net/seiweb/ – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 10 – Name: DatePubCY Label: Publication Date Group: Date Data: 2023 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Secondary+Education%22">Secondary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Grade+9%22">Grade 9</searchLink><br /><searchLink fieldCode="EL" term="%22High+Schools%22">High Schools</searchLink><br /><searchLink fieldCode="EL" term="%22Junior+High+Schools%22">Junior High Schools</searchLink><br /><searchLink fieldCode="EL" term="%22Middle+Schools%22">Middle Schools</searchLink><br /><searchLink fieldCode="EL" term="%22Grade+10%22">Grade 10</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Sustainability%22">Sustainability</searchLink><br /><searchLink fieldCode="DE" term="%22Sustainable+Development%22">Sustainable Development</searchLink><br /><searchLink fieldCode="DE" term="%22Secondary+School+Students%22">Secondary School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Grade+9%22">Grade 9</searchLink><br /><searchLink fieldCode="DE" term="%22Grade+10%22">Grade 10</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Effectiveness%22">Program Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Feedback+%28Response%29%22">Feedback (Response)</searchLink><br /><searchLink fieldCode="DE" term="%22Reflection%22">Reflection</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Constructivism+%28Learning%29%22">Constructivism (Learning)</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Germany%22">Germany</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 1450-104X<br />2077-2327 – Name: Abstract Label: Abstract Group: Ab Data: Education for Sustainable Development (ESD) has become an essential issue for schools facing major challenges such as bridging the knowledge-action-gap. Interactive simulations could help to focus on action-oriented learning. As part of a design-based research (DBR) process, we investigated the learning potential of game elements within a digital educational game for ESD we are currently developing. The final game aims to convey specific aspects of ESD ranging from sustainable land use to personal power consumption. Seven groups of 2-3 secondary school students (9th and 10th grade, n = 18) played the educational game in an early prototype phase. Following the DBR approach, students were shown screenshots of specific game situations in subsequent group interviews to reveal their conceptions and conceptual developments regarding sustainability. To analyze the causes of possible learning processes, we used the retrospective query on the learning process and qualitative content analysis. The results indicate that the observed learning processes can be primarily traced back to feedback mechanisms and the visualization of processes that would be too complex and long-termed to be experienced by students in real-life. This is how a simulation game, which makes complex interrelations tangible, can contribute to ESD. The possibility to make decisions and act (digitally) within the game allowed students to experience immediate feedback and self-efficacy. Therefore, the easily accessible visualizations and the immediate feedback are essential elements for the final game. It appears however necessary to embed the game in well-structured reflective processes. The study also contributes to adaptive game-based learning as a growing branch of research in which game elements are adopted and adapted for learning based on learner characteristics and the thematic context. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2024 – Name: AN Label: Accession Number Group: ID Data: EJ1452278 |
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| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 10 StartPage: 293 Subjects: – SubjectFull: Educational Games Type: general – SubjectFull: Educational Technology Type: general – SubjectFull: Sustainability Type: general – SubjectFull: Sustainable Development Type: general – SubjectFull: Secondary School Students Type: general – SubjectFull: Grade 9 Type: general – SubjectFull: Grade 10 Type: general – SubjectFull: Program Effectiveness Type: general – SubjectFull: Computer Simulation Type: general – SubjectFull: Feedback (Response) Type: general – SubjectFull: Reflection Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Constructivism (Learning) Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Germany Type: general Titles: – TitleFull: How a Digital Educational Game Can Promote Learning about Sustainability Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Thomas S. Muenz – PersonEntity: Name: NameFull: Steffen Schaal – PersonEntity: Name: NameFull: Jorge Groß – PersonEntity: Name: NameFull: Jürgen Paul IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2023 Identifiers: – Type: issn-print Value: 1450-104X – Type: issn-electronic Value: 2077-2327 Numbering: – Type: volume Value: 34 – Type: issue Value: 4 Titles: – TitleFull: Science Education International Type: main |
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