Wargames as Pedagogical Tools: Using Wargames for Higher Education
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| Title: | Wargames as Pedagogical Tools: Using Wargames for Higher Education |
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| Language: | English |
| Authors: | Michael Fowler |
| Source: | Journal of Political Science Education. 2025 21(1):163-182. |
| Availability: | Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals |
| Peer Reviewed: | Y |
| Page Count: | 20 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Descriptive |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | College Students, College Faculty, Educational Games, Computer Games, Computer Simulation, War, Active Learning, Learning Objectives, Computer Software Selection, Instructional Material Evaluation, Curriculum Development, Positive Reinforcement, Goal Orientation, Student Motivation |
| DOI: | 10.1080/15512169.2024.2349549 |
| ISSN: | 1551-2169 1551-2177 |
| Abstract: | Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as a method to guide game selection according to the desired classroom learning objective. For each type of game, the paper identifies lessons from higher education classroom use that others should consider before applying their own wargame. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1458815 |
| Database: | ERIC |
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