Wargames as Pedagogical Tools: Using Wargames for Higher Education

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Bibliographic Details
Title: Wargames as Pedagogical Tools: Using Wargames for Higher Education
Language: English
Authors: Michael Fowler
Source: Journal of Political Science Education. 2025 21(1):163-182.
Availability: Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Peer Reviewed: Y
Page Count: 20
Publication Date: 2025
Document Type: Journal Articles
Reports - Descriptive
Education Level: Higher Education
Postsecondary Education
Descriptors: College Students, College Faculty, Educational Games, Computer Games, Computer Simulation, War, Active Learning, Learning Objectives, Computer Software Selection, Instructional Material Evaluation, Curriculum Development, Positive Reinforcement, Goal Orientation, Student Motivation
DOI: 10.1080/15512169.2024.2349549
ISSN: 1551-2169
1551-2177
Abstract: Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as a method to guide game selection according to the desired classroom learning objective. For each type of game, the paper identifies lessons from higher education classroom use that others should consider before applying their own wargame.
Abstractor: As Provided
Entry Date: 2025
Accession Number: EJ1458815
Database: ERIC
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