APA (7th ed.) Citation

Wilson, K. N., Ghansah, B., Ananga, P., Oppong, S. O., Essibu, W. K., & Essibu, E. K. (2025). Exploring the Efficacy of Computer Games as a Pedagogical Tool for Teaching and Learning Programming: A Systematic Review. Education and Information Technologies, 30(4), 4157. https://doi.org/10.1007/s10639-024-13005-2

Chicago Style (17th ed.) Citation

Wilson, Kuuku Nyameye, Benjamin Ghansah, Patricia Ananga, Stephen Opoku Oppong, Winston Kwamina Essibu, and Einstein Kow Essibu. "Exploring the Efficacy of Computer Games as a Pedagogical Tool for Teaching and Learning Programming: A Systematic Review." Education and Information Technologies 30, no. 4 (2025): 4157. https://doi.org/10.1007/s10639-024-13005-2.

MLA (9th ed.) Citation

Wilson, Kuuku Nyameye, et al. "Exploring the Efficacy of Computer Games as a Pedagogical Tool for Teaching and Learning Programming: A Systematic Review." Education and Information Technologies, vol. 30, no. 4, 2025, p. 4157, https://doi.org/10.1007/s10639-024-13005-2.

Warning: These citations may not always be 100% accurate.