Stimulation of Inhibitory Control in School Children: Measuring the Effect of a Pilot Intervention Study Using a Digital Game in Elementary School
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| Title: | Stimulation of Inhibitory Control in School Children: Measuring the Effect of a Pilot Intervention Study Using a Digital Game in Elementary School |
|---|---|
| Language: | English |
| Authors: | Bernardo Benites de Cerqueira (ORCID |
| Source: | Education and Information Technologies. 2025 30(6):7515-7547. |
| Availability: | Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ |
| Peer Reviewed: | Y |
| Page Count: | 33 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Elementary Education Early Childhood Education Grade 3 Primary Education Grade 4 Intermediate Grades |
| Descriptors: | Elementary School Students, Grade 3, Grade 4, Pilot Projects, Intervention, Game Based Learning, Computer Games, Executive Function, Attention, Inhibition |
| DOI: | 10.1007/s10639-024-13101-3 |
| ISSN: | 1360-2357 1573-7608 |
| Abstract: | Executive Functions are essential for good school performance as well as for the proper development of individuals' socio-affective, vocational, academic, and planning skills. Investigations with digital games aimed at stimulating inhibitory control of the executive functions in the school environment, especially with typically developing children in Elementary School, are incipient. This study demonstrates the impact of an intervention carried out using a digital game on mobile devices to stimulate the executive component of inhibitory control, in elementary school children, in the classroom context. The study included 36 children (n = 36), from the 3rd and 4th years of a public school, classified into an experimental group (EG, n = 15), which received the intervention, and a control group (CG, n = 21), which continued with school activities regularly. Neuropsychological assessments were performed before and after the stimulation sessions. The EG used the game during 28 sessions, organized in 3 weekly sessions over 12 weeks, with an average of 20 min per session. The results show that the EG performed better in measures of processing speed and initiation, focused attention, inhibitory control and cognitive flexibility, indicating that children who participated in the intervention presented improvements in cognitive domains of executive functions and attention. Thus, this research verified the importance and feasibility of interventions to stimulate executive functions in children using a digital game designed for use in the school setting. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1467885 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1467885 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Stimulation of Inhibitory Control in School Children: Measuring the Effect of a Pilot Intervention Study Using a Digital Game in Elementary School – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Bernardo+Benites+de+Cerqueira%22">Bernardo Benites de Cerqueira</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0001-5362-4624">0000-0001-5362-4624</externalLink>)<br /><searchLink fieldCode="AR" term="%22Andressa+Aparecida+Garces+Gamarra+Salem%22">Andressa Aparecida Garces Gamarra Salem</searchLink><br /><searchLink fieldCode="AR" term="%22Caroline+de+Oliveira+Cardoso%22">Caroline de Oliveira Cardoso</searchLink><br /><searchLink fieldCode="AR" term="%22Rochele+Paz+Fonseca%22">Rochele Paz Fonseca</searchLink><br /><searchLink fieldCode="AR" term="%22João+Batista+Mossmann%22">João Batista Mossmann</searchLink><br /><searchLink fieldCode="AR" term="%22Débora+Nice+Ferrari+Barbosa%22">Débora Nice Ferrari Barbosa</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Education+and+Information+Technologies%22"><i>Education and Information Technologies</i></searchLink>. 2025 30(6):7515-7547. – Name: Avail Label: Availability Group: Avail Data: Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 33 – Name: DatePubCY Label: Publication Date Group: Date Data: 2025 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Elementary+Education%22">Elementary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Early+Childhood+Education%22">Early Childhood Education</searchLink><br /><searchLink fieldCode="EL" term="%22Grade+3%22">Grade 3</searchLink><br /><searchLink fieldCode="EL" term="%22Primary+Education%22">Primary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Grade+4%22">Grade 4</searchLink><br /><searchLink fieldCode="EL" term="%22Intermediate+Grades%22">Intermediate Grades</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Elementary+School+Students%22">Elementary School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Grade+3%22">Grade 3</searchLink><br /><searchLink fieldCode="DE" term="%22Grade+4%22">Grade 4</searchLink><br /><searchLink fieldCode="DE" term="%22Pilot+Projects%22">Pilot Projects</searchLink><br /><searchLink fieldCode="DE" term="%22Intervention%22">Intervention</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Executive+Function%22">Executive Function</searchLink><br /><searchLink fieldCode="DE" term="%22Attention%22">Attention</searchLink><br /><searchLink fieldCode="DE" term="%22Inhibition%22">Inhibition</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1007/s10639-024-13101-3 – Name: ISSN Label: ISSN Group: ISSN Data: 1360-2357<br />1573-7608 – Name: Abstract Label: Abstract Group: Ab Data: Executive Functions are essential for good school performance as well as for the proper development of individuals' socio-affective, vocational, academic, and planning skills. Investigations with digital games aimed at stimulating inhibitory control of the executive functions in the school environment, especially with typically developing children in Elementary School, are incipient. This study demonstrates the impact of an intervention carried out using a digital game on mobile devices to stimulate the executive component of inhibitory control, in elementary school children, in the classroom context. The study included 36 children (n = 36), from the 3rd and 4th years of a public school, classified into an experimental group (EG, n = 15), which received the intervention, and a control group (CG, n = 21), which continued with school activities regularly. Neuropsychological assessments were performed before and after the stimulation sessions. The EG used the game during 28 sessions, organized in 3 weekly sessions over 12 weeks, with an average of 20 min per session. The results show that the EG performed better in measures of processing speed and initiation, focused attention, inhibitory control and cognitive flexibility, indicating that children who participated in the intervention presented improvements in cognitive domains of executive functions and attention. Thus, this research verified the importance and feasibility of interventions to stimulate executive functions in children using a digital game designed for use in the school setting. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: AN Label: Accession Number Group: ID Data: EJ1467885 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1467885 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1007/s10639-024-13101-3 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 33 StartPage: 7515 Subjects: – SubjectFull: Elementary School Students Type: general – SubjectFull: Grade 3 Type: general – SubjectFull: Grade 4 Type: general – SubjectFull: Pilot Projects Type: general – SubjectFull: Intervention Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Computer Games Type: general – SubjectFull: Executive Function Type: general – SubjectFull: Attention Type: general – SubjectFull: Inhibition Type: general Titles: – TitleFull: Stimulation of Inhibitory Control in School Children: Measuring the Effect of a Pilot Intervention Study Using a Digital Game in Elementary School Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Bernardo Benites de Cerqueira – PersonEntity: Name: NameFull: Andressa Aparecida Garces Gamarra Salem – PersonEntity: Name: NameFull: Caroline de Oliveira Cardoso – PersonEntity: Name: NameFull: Rochele Paz Fonseca – PersonEntity: Name: NameFull: João Batista Mossmann – PersonEntity: Name: NameFull: Débora Nice Ferrari Barbosa IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 04 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 1360-2357 – Type: issn-electronic Value: 1573-7608 Numbering: – Type: volume Value: 30 – Type: issue Value: 6 Titles: – TitleFull: Education and Information Technologies Type: main |
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