APA (7th ed.) Citation

Rech, J. P., Cottam, J., DeAnda, A., Lichlyter, C., & Maxwell, M. (2025). 'We're Playing Clash of Clans® in PE?' Gamification of an Online Video Game to Authentically Apply Movement Skills. Strategies: A Journal for Physical and Sport Educators, 38(4), 36. https://doi.org/10.1080/08924562.2025.2498329

Chicago Style (17th ed.) Citation

Rech, John P., Jena Cottam, Anthony DeAnda, Charlize Lichlyter, and Mya Maxwell. "'We're Playing Clash of Clans® in PE?' Gamification of an Online Video Game to Authentically Apply Movement Skills." Strategies: A Journal for Physical and Sport Educators 38, no. 4 (2025): 36. https://doi.org/10.1080/08924562.2025.2498329.

MLA (9th ed.) Citation

Rech, John P., et al. "'We're Playing Clash of Clans® in PE?' Gamification of an Online Video Game to Authentically Apply Movement Skills." Strategies: A Journal for Physical and Sport Educators, vol. 38, no. 4, 2025, p. 36, https://doi.org/10.1080/08924562.2025.2498329.

Warning: These citations may not always be 100% accurate.