The Intersection of Socioscientific Issues, Computation Thinking, and Design Thinking: Toward a Framework of Inquiry Driven Disruptive Pedagogy
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| Title: | The Intersection of Socioscientific Issues, Computation Thinking, and Design Thinking: Toward a Framework of Inquiry Driven Disruptive Pedagogy |
|---|---|
| Language: | English |
| Authors: | Leonard A. Annetta (ORCID |
| Source: | International Journal of Education in Mathematics, Science and Technology. 2025 13(3):791-811. |
| Availability: | International Journal of Education in Mathematics, Science and Technology. Necmettin Erbakan University, Ahmet Kelesoglu Education Faculty, Meram, Konya, 42090, Turkey. e-mail: ijermst@gmail.com; Web site: https://www.ijemst.net/index.php/ijemst/index |
| Peer Reviewed: | Y |
| Page Count: | 22 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Research |
| Descriptors: | Science and Society, Computation, Thinking Skills, Design, Inquiry, Active Learning, Engineering, Science Teachers, Educational Games, Earth Science, Game Based Learning, Inservice Teacher Education, Climate, Technology Uses in Education |
| ISSN: | 2147-611X |
| Abstract: | The Next Generation Science Standards call for engineering design solutions using computer technologies, but many K-12 classrooms either do not have accessible technologies or the teacher pedagogical knowledge on how to effectively implement engineering design into the curriculum. Without access to computer or mobile technologies, teachers are faced with a challenge integrating design thinking and computational thinking into inquiry-based teaching practices. Embedding design thinking and computational thinking within a socioscientific framework is a possible solution. Socioscientific issues, design thinking, and computational thinking are thoroughly researched and published constructs. There has been some research suggesting a connection between design thinking and computational thinking, however pilot data suggest a potential intersection of the three concepts which became the crux for our research. This study sought to construct a pedagogical framework amalgamating socioscienfific issues, design thinking, and computational thinking for science teacher practice in classrooms without the use of technology. Practicing science teachers enrolled in a master's level class served as the study's participants and they were charged with designing a mixed reality Serious Educational Game embedding socioscientific issues in a climate change context. Incorporating a case study design with triangulated data sources that were collected through reflective journals, design documents, and observations, an iterative process was used to analyze data to build trustworthiness. Results suggest initial hypotheses of the potential commonality between the three constructs were not completely accurate, however a refined model emerged. Articulation of how to integrate the new model using socioscientific issues, design thinking, and computational thinking are discussed. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1475548 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1475548 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1475548 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: The Intersection of Socioscientific Issues, Computation Thinking, and Design Thinking: Toward a Framework of Inquiry Driven Disruptive Pedagogy – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Leonard+A%2E+Annetta%22">Leonard A. Annetta</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-0426-8832">0000-0003-0426-8832</externalLink>)<br /><searchLink fieldCode="AR" term="%22Mark+H%2E+Newton%22">Mark H. Newton</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0002-3616-319X">0000-0002-3616-319X</externalLink>)<br /><searchLink fieldCode="AR" term="%22Kelly+Schumann%22">Kelly Schumann</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0000-7255-1256">0009-0000-7255-1256</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22International+Journal+of+Education+in+Mathematics%2C+Science+and+Technology%22"><i>International Journal of Education in Mathematics, Science and Technology</i></searchLink>. 2025 13(3):791-811. – Name: Avail Label: Availability Group: Avail Data: International Journal of Education in Mathematics, Science and Technology. Necmettin Erbakan University, Ahmet Kelesoglu Education Faculty, Meram, Konya, 42090, Turkey. e-mail: ijermst@gmail.com; Web site: https://www.ijemst.net/index.php/ijemst/index – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 22 – Name: DatePubCY Label: Publication Date Group: Date Data: 2025 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Science+and+Society%22">Science and Society</searchLink><br /><searchLink fieldCode="DE" term="%22Computation%22">Computation</searchLink><br /><searchLink fieldCode="DE" term="%22Thinking+Skills%22">Thinking Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Design%22">Design</searchLink><br /><searchLink fieldCode="DE" term="%22Inquiry%22">Inquiry</searchLink><br /><searchLink fieldCode="DE" term="%22Active+Learning%22">Active Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Engineering%22">Engineering</searchLink><br /><searchLink fieldCode="DE" term="%22Science+Teachers%22">Science Teachers</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Earth+Science%22">Earth Science</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Inservice+Teacher+Education%22">Inservice Teacher Education</searchLink><br /><searchLink fieldCode="DE" term="%22Climate%22">Climate</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 2147-611X – Name: Abstract Label: Abstract Group: Ab Data: The Next Generation Science Standards call for engineering design solutions using computer technologies, but many K-12 classrooms either do not have accessible technologies or the teacher pedagogical knowledge on how to effectively implement engineering design into the curriculum. Without access to computer or mobile technologies, teachers are faced with a challenge integrating design thinking and computational thinking into inquiry-based teaching practices. Embedding design thinking and computational thinking within a socioscientific framework is a possible solution. Socioscientific issues, design thinking, and computational thinking are thoroughly researched and published constructs. There has been some research suggesting a connection between design thinking and computational thinking, however pilot data suggest a potential intersection of the three concepts which became the crux for our research. This study sought to construct a pedagogical framework amalgamating socioscienfific issues, design thinking, and computational thinking for science teacher practice in classrooms without the use of technology. Practicing science teachers enrolled in a master's level class served as the study's participants and they were charged with designing a mixed reality Serious Educational Game embedding socioscientific issues in a climate change context. Incorporating a case study design with triangulated data sources that were collected through reflective journals, design documents, and observations, an iterative process was used to analyze data to build trustworthiness. Results suggest initial hypotheses of the potential commonality between the three constructs were not completely accurate, however a refined model emerged. Articulation of how to integrate the new model using socioscientific issues, design thinking, and computational thinking are discussed. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: AN Label: Accession Number Group: ID Data: EJ1475548 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1475548 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 22 StartPage: 791 Subjects: – SubjectFull: Science and Society Type: general – SubjectFull: Computation Type: general – SubjectFull: Thinking Skills Type: general – SubjectFull: Design Type: general – SubjectFull: Inquiry Type: general – SubjectFull: Active Learning Type: general – SubjectFull: Engineering Type: general – SubjectFull: Science Teachers Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Earth Science Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Inservice Teacher Education Type: general – SubjectFull: Climate Type: general – SubjectFull: Technology Uses in Education Type: general Titles: – TitleFull: The Intersection of Socioscientific Issues, Computation Thinking, and Design Thinking: Toward a Framework of Inquiry Driven Disruptive Pedagogy Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Leonard A. Annetta – PersonEntity: Name: NameFull: Mark H. Newton – PersonEntity: Name: NameFull: Kelly Schumann IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2025 Identifiers: – Type: issn-electronic Value: 2147-611X Numbering: – Type: volume Value: 13 – Type: issue Value: 3 Titles: – TitleFull: International Journal of Education in Mathematics, Science and Technology Type: main |
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