Digital Resources and Escape Rooms: Innovative Strategies That Improve Motivation
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| Title: | Digital Resources and Escape Rooms: Innovative Strategies That Improve Motivation |
|---|---|
| Language: | English |
| Authors: | Maria Valentina Toral Murillo, Melissa Fernandez Torres (ORCID |
| Source: | Journal of Education and e-Learning Research. 2025 12(3):429-438. |
| Availability: | Asian Online Journal Publishing Group. 244 Fifth Avenue Suite D42, New York, NY 10001. Fax: 212-591-6094; e-mail: info@asianonlinejournals.com; Web site: http://www.asianonlinejournals.com |
| Peer Reviewed: | Y |
| Page Count: | 10 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Foreign Countries, Medical Students, Nursing Students, Student Motivation, Gamification, Technology Uses in Education, Educational Technology, Educational Games, Game Based Learning, Problem Solving, Teaching Methods, Electronic Learning |
| Geographic Terms: | Mexico |
| ISSN: | 2518-0169 2410-9991 |
| Abstract: | Innovations have been made to educational strategies in health sciences to increase intrinsic motivation in students which helps generate a significant and active learning in students with the help of methodologies, such as gamification, using escape rooms (ER) and the use of digital tools, such as the Sectra Table. The objective of this study is to determine the correlation of motivation in medical students using the Sectra Table digital tool versus nursing students who implemented escape rooms in anatomy sessions. This study was carried out at the Universidad Autónoma de Guadalajara. It is a cross-sectional study using a descriptive analysis technique for comparing samples. With a convenience sample of 72 students from the medicine and nursing program, subjecting medicine students to Sectra Table learning and nursing students to escape rooms determining the level of motivation using the RIMMS questionnaire with an alpha greater than 0.81 for all constructs having as independent variables, confidence, attention, relevance and satisfaction. We performed a statistical analysis by a two-sample comparison model. Obtaining that "escape room" presented higher levels of motivation and with a p-value of 0.0000 satisfaction presented greater motivation levels. Gamification prepares today's society and helps them acquire professional skills that prepare them for life. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1483688 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1483688 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1483688 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Digital Resources and Escape Rooms: Innovative Strategies That Improve Motivation – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Maria+Valentina+Toral+Murillo%22">Maria Valentina Toral Murillo</searchLink><br /><searchLink fieldCode="AR" term="%22Melissa+Fernandez+Torres%22">Melissa Fernandez Torres</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0001-4080-958X">0009-0001-4080-958X</externalLink>)<br /><searchLink fieldCode="AR" term="%22Karen+Itzel+Mexicano+Muro%22">Karen Itzel Mexicano Muro</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0006-7023-0524">0009-0006-7023-0524</externalLink>)<br /><searchLink fieldCode="AR" term="%22Elvira+Rodriguez+Flores%22">Elvira Rodriguez Flores</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-9258-8486">0000-0001-9258-8486</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Education+and+e-Learning+Research%22"><i>Journal of Education and e-Learning Research</i></searchLink>. 2025 12(3):429-438. – Name: Avail Label: Availability Group: Avail Data: Asian Online Journal Publishing Group. 244 Fifth Avenue Suite D42, New York, NY 10001. Fax: 212-591-6094; e-mail: info@asianonlinejournals.com; Web site: http://www.asianonlinejournals.com – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 10 – Name: DatePubCY Label: Publication Date Group: Date Data: 2025 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Medical+Students%22">Medical Students</searchLink><br /><searchLink fieldCode="DE" term="%22Nursing+Students%22">Nursing Students</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Motivation%22">Student Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Problem+Solving%22">Problem Solving</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Electronic+Learning%22">Electronic Learning</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Mexico%22">Mexico</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 2518-0169<br />2410-9991 – Name: Abstract Label: Abstract Group: Ab Data: Innovations have been made to educational strategies in health sciences to increase intrinsic motivation in students which helps generate a significant and active learning in students with the help of methodologies, such as gamification, using escape rooms (ER) and the use of digital tools, such as the Sectra Table. The objective of this study is to determine the correlation of motivation in medical students using the Sectra Table digital tool versus nursing students who implemented escape rooms in anatomy sessions. This study was carried out at the Universidad Autónoma de Guadalajara. It is a cross-sectional study using a descriptive analysis technique for comparing samples. With a convenience sample of 72 students from the medicine and nursing program, subjecting medicine students to Sectra Table learning and nursing students to escape rooms determining the level of motivation using the RIMMS questionnaire with an alpha greater than 0.81 for all constructs having as independent variables, confidence, attention, relevance and satisfaction. We performed a statistical analysis by a two-sample comparison model. Obtaining that "escape room" presented higher levels of motivation and with a p-value of 0.0000 satisfaction presented greater motivation levels. Gamification prepares today's society and helps them acquire professional skills that prepare them for life. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: AN Label: Accession Number Group: ID Data: EJ1483688 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1483688 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 10 StartPage: 429 Subjects: – SubjectFull: Foreign Countries Type: general – SubjectFull: Medical Students Type: general – SubjectFull: Nursing Students Type: general – SubjectFull: Student Motivation Type: general – SubjectFull: Gamification Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Educational Technology Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Problem Solving Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Electronic Learning Type: general – SubjectFull: Mexico Type: general Titles: – TitleFull: Digital Resources and Escape Rooms: Innovative Strategies That Improve Motivation Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Maria Valentina Toral Murillo – PersonEntity: Name: NameFull: Melissa Fernandez Torres – PersonEntity: Name: NameFull: Karen Itzel Mexicano Muro – PersonEntity: Name: NameFull: Elvira Rodriguez Flores IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 2518-0169 – Type: issn-electronic Value: 2410-9991 Numbering: – Type: volume Value: 12 – Type: issue Value: 3 Titles: – TitleFull: Journal of Education and e-Learning Research Type: main |
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