Exploring the Potential of Virtual Reality for Motor Skills Training in Children with Special Educational Needs: Perspectives from Experts from Five Countries

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Title: Exploring the Potential of Virtual Reality for Motor Skills Training in Children with Special Educational Needs: Perspectives from Experts from Five Countries
Language: English
Authors: Engin Karadag (ORCID 0000-0002-9723-3833), Murat Aydogmus, Irfan Simsek, S. Koza Ciftci, Katerina Karkali, Efthymios Goumas, Igor Vaslav Vitale, Marta Kubiak, Lidia Esther Godoy Bellas
Source: Education and Information Technologies. 2025 30(14):20543-20572.
Availability: Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/
Peer Reviewed: Y
Page Count: 30
Publication Date: 2025
Document Type: Journal Articles
Reports - Research
Descriptors: Computer Simulation, Computer Uses in Education, Motor Development, Psychomotor Skills, Students with Disabilities, Program Effectiveness, Special Education Teachers, Allied Health Personnel, Occupational Therapy, Attitudes, Barriers, Student Needs, Foreign Countries
Geographic Terms: Turkey, Spain, Poland, Italy, Greece
DOI: 10.1007/s10639-025-13524-6
ISSN: 1360-2357
1573-7608
Abstract: Virtual reality (VR) has emerged as a promising tool for enhancing motor skill training in children with special educational needs (SEN). This qualitative case study explored the perspectives and experiences of experts regarding the integration of VR technology into motor skill training for children with SEN. This study investigated VR's perceived benefits, challenges, and adaptability of VR in supporting motor skill development in diverse educational and therapeutic settings. Semi-structured interviews were conducted with 20 purposively sampled experts including special education teachers and occupational therapists. A thematic analysis of the interview data revealed several key themes, including the potential of VR to provide engaging, personalized, and repetitive practice opportunities; the challenges of cost, accessibility, and teacher training; and the need for adaptability to accommodate various types of SEN. The participants emphasized the importance of collaboration between educators, therapists, and technology developers in creating effective VR interventions. These findings suggest that, while VR offers unique advantages for motor skill training, its successful implementation requires careful consideration of individual needs, resource availability, and professional development.
Abstractor: As Provided
Entry Date: 2025
Accession Number: EJ1483996
Database: ERIC
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  Data: Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/
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  Data: Virtual reality (VR) has emerged as a promising tool for enhancing motor skill training in children with special educational needs (SEN). This qualitative case study explored the perspectives and experiences of experts regarding the integration of VR technology into motor skill training for children with SEN. This study investigated VR's perceived benefits, challenges, and adaptability of VR in supporting motor skill development in diverse educational and therapeutic settings. Semi-structured interviews were conducted with 20 purposively sampled experts including special education teachers and occupational therapists. A thematic analysis of the interview data revealed several key themes, including the potential of VR to provide engaging, personalized, and repetitive practice opportunities; the challenges of cost, accessibility, and teacher training; and the need for adaptability to accommodate various types of SEN. The participants emphasized the importance of collaboration between educators, therapists, and technology developers in creating effective VR interventions. These findings suggest that, while VR offers unique advantages for motor skill training, its successful implementation requires careful consideration of individual needs, resource availability, and professional development.
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