Gamifying a General Chemistry Laboratory Course as a Strategy to Improve the Students' Motivation
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| Title: | Gamifying a General Chemistry Laboratory Course as a Strategy to Improve the Students' Motivation |
|---|---|
| Language: | English |
| Authors: | José Nunes da Silva Júnior (ORCID |
| Source: | Journal of Chemical Education. 2025 102(10):4508-4518. |
| Availability: | Division of Chemical Education, Inc. and ACS Publications Division of the American Chemical Society. 1155 Sixteenth Street NW, Washington, DC 20036. Tel: 800-227-5558; Tel: 202-872-4600; e-mail: eic@jce.acs.org; Web site: http://pubs.acs.org/jchemeduc |
| Peer Reviewed: | Y |
| Page Count: | 11 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Evaluative |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Gamification, Science Laboratories, Chemistry, Science Experiments, Game Based Learning, College Students, Student Attitudes, Educational Technology, Technology Uses in Education, Foreign Countries |
| Geographic Terms: | Brazil |
| DOI: | 10.1021/acs.jchemed.5c00845 |
| ISSN: | 0021-9584 1938-1328 |
| Abstract: | This article describes the design, implementation, and evaluation of the gamification of laboratory activities in a General Chemistry course at the Federal University of Ceará in Brazil. In the gamified laboratory, seven experiments traditionally performed in the course were transformed into ten missions, incorporating game elements such as experience points (XP), virtual coins, and physical rewards to increase student engagement. Gamification was implemented in five classes--two from the Food Engineering program and three from the Pharmacy program--totaling 91 students. Participants evaluated it positively as an alternative to traditional teaching methodologies, in which students merely reproduce procedures in a laboratory. The results indicate that, when properly implemented with educational technologies and clearly defined pedagogical objectives, gamification can be a transformative tool for experimental teaching. It promotes active and collaborative learning while offering a replicable model that supports autonomy, competence, and social interaction in the learning process. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1486918 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1486918 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Gamifying a General Chemistry Laboratory Course as a Strategy to Improve the Students' Motivation – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22José+Nunes+da+Silva+Júnior%22">José Nunes da Silva Júnior</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-6631-4382">0000-0002-6631-4382</externalLink>)<br /><searchLink fieldCode="AR" term="%22Maria+do+Socorro+Caldas+Teotônio%22">Maria do Socorro Caldas Teotônio</searchLink><br /><searchLink fieldCode="AR" term="%22Maria+Elenir+Nobre+Pinho+Ribeiro%22">Maria Elenir Nobre Pinho Ribeiro</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-6896-7179">0000-0001-6896-7179</externalLink>)<br /><searchLink fieldCode="AR" term="%22Jeanny+da+Silva+Maciel%22">Jeanny da Silva Maciel</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-5916-1747">0000-0001-5916-1747</externalLink>)<br /><searchLink fieldCode="AR" term="%22Alda+Karine+Medeiros+Holanda%22">Alda Karine Medeiros Holanda</searchLink><br /><searchLink fieldCode="AR" term="%22Francisca+Gleyciara+Cavalcante+Pinheiro%22">Francisca Gleyciara Cavalcante Pinheiro</searchLink><br /><searchLink fieldCode="AR" term="%22Maria+Clara+de+Oliveira+Alexandre%22">Maria Clara de Oliveira Alexandre</searchLink><br /><searchLink fieldCode="AR" term="%22David+Salviano+de+Oliveira%22">David Salviano de Oliveira</searchLink><br /><searchLink fieldCode="AR" term="%22Antonio+Jose´+Melo+Leite+Junior%22">Antonio Jose´ Melo Leite Junior</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-5061-1489">0000-0002-5061-1489</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Chemical+Education%22"><i>Journal of Chemical Education</i></searchLink>. 2025 102(10):4508-4518. – Name: Avail Label: Availability Group: Avail Data: Division of Chemical Education, Inc. and ACS Publications Division of the American Chemical Society. 1155 Sixteenth Street NW, Washington, DC 20036. 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In the gamified laboratory, seven experiments traditionally performed in the course were transformed into ten missions, incorporating game elements such as experience points (XP), virtual coins, and physical rewards to increase student engagement. Gamification was implemented in five classes--two from the Food Engineering program and three from the Pharmacy program--totaling 91 students. Participants evaluated it positively as an alternative to traditional teaching methodologies, in which students merely reproduce procedures in a laboratory. The results indicate that, when properly implemented with educational technologies and clearly defined pedagogical objectives, gamification can be a transformative tool for experimental teaching. It promotes active and collaborative learning while offering a replicable model that supports autonomy, competence, and social interaction in the learning process. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: AN Label: Accession Number Group: ID Data: EJ1486918 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1486918 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1021/acs.jchemed.5c00845 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 11 StartPage: 4508 Subjects: – SubjectFull: Gamification Type: general – SubjectFull: Science Laboratories Type: general – SubjectFull: Chemistry Type: general – SubjectFull: Science Experiments Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: College Students Type: general – SubjectFull: Student Attitudes Type: general – SubjectFull: Educational Technology Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Brazil Type: general Titles: – TitleFull: Gamifying a General Chemistry Laboratory Course as a Strategy to Improve the Students' Motivation Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: José Nunes da Silva Júnior – PersonEntity: Name: NameFull: Maria do Socorro Caldas Teotônio – PersonEntity: Name: NameFull: Maria Elenir Nobre Pinho Ribeiro – PersonEntity: Name: NameFull: Jeanny da Silva Maciel – PersonEntity: Name: NameFull: Alda Karine Medeiros Holanda – PersonEntity: Name: NameFull: Francisca Gleyciara Cavalcante Pinheiro – PersonEntity: Name: NameFull: Maria Clara de Oliveira Alexandre – PersonEntity: Name: NameFull: David Salviano de Oliveira – PersonEntity: Name: NameFull: Antonio Jose´ Melo Leite Junior IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 10 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 0021-9584 – Type: issn-electronic Value: 1938-1328 Numbering: – Type: volume Value: 102 – Type: issue Value: 10 Titles: – TitleFull: Journal of Chemical Education Type: main |
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