'Bad News' in the Civics Classroom: How Serious Gameplay Fosters Teenagers' Ability to Discern Misinformation Techniques
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| Title: | 'Bad News' in the Civics Classroom: How Serious Gameplay Fosters Teenagers' Ability to Discern Misinformation Techniques |
|---|---|
| Language: | English |
| Authors: | Carl-Anton Werner Axelsson (ORCID |
| Source: | Journal of Research on Technology in Education. 2025 57(5):992-1018. |
| Availability: | Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals |
| Peer Reviewed: | Y |
| Page Count: | 27 |
| Publication Date: | 2025 |
| Intended Audience: | Teachers |
| Document Type: | Journal Articles Reports - Research Tests/Questionnaires |
| Education Level: | Secondary Education |
| Descriptors: | Foreign Countries, Secondary School Students, Adolescents, Educational Games, Misinformation, Information Literacy, Positive Attitudes, Credibility, Student Attitudes, Cooperative Learning, Educational Strategies, Teaching Methods, Competition, Game Based Learning, Access to Information |
| Geographic Terms: | Sweden |
| DOI: | 10.1080/15391523.2024.2338451 |
| ISSN: | 1539-1523 1945-0818 |
| Abstract: | Although the serious game "Bad News" has been used to inoculate citizens against misinformation, it has not been formally evaluated in traditional classrooms. We therefore evaluated its impact on 516 upper-secondary Swedish students playing individually, paired, or with the whole class. Results show that students improved their ability to discern manipulation techniques in social media posts. Students with prior positive attitudes to credible news sources were better discerners, and this attitude became significantly more positive post-intervention. Rationales for identifying manipulative techniques increased among those who improved their credibility ratings pre- to post-intervention. Lastly, enjoyment of and interest in the intervention was higher in the whole-class setting. This study offers insights for educators on using serious games in formal teaching to foster media and information literacy. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1489778 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1489778 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: 'Bad News' in the Civics Classroom: How Serious Gameplay Fosters Teenagers' Ability to Discern Misinformation Techniques – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Carl-Anton+Werner+Axelsson%22">Carl-Anton Werner Axelsson</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-5194-9430">0000-0002-5194-9430</externalLink>)<br /><searchLink fieldCode="AR" term="%22Thomas+Nygren%22">Thomas Nygren</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-1884-3252">0000-0003-1884-3252</externalLink>)<br /><searchLink fieldCode="AR" term="%22Jon+Roozenbeek%22">Jon Roozenbeek</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-8150-9305">0000-0002-8150-9305</externalLink>)<br /><searchLink fieldCode="AR" term="%22Sander+van+der+Linden%22">Sander van der Linden</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-0269-1744">0000-0002-0269-1744</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Research+on+Technology+in+Education%22"><i>Journal of Research on Technology in Education</i></searchLink>. 2025 57(5):992-1018. – Name: Avail Label: Availability Group: Avail Data: Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 27 – Name: DatePubCY Label: Publication Date Group: Date Data: 2025 – Name: Audience Label: Intended Audience Group: Audnce Data: Teachers – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research<br />Tests/Questionnaires – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Secondary+Education%22">Secondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Secondary+School+Students%22">Secondary School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Adolescents%22">Adolescents</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Misinformation%22">Misinformation</searchLink><br /><searchLink fieldCode="DE" term="%22Information+Literacy%22">Information Literacy</searchLink><br /><searchLink fieldCode="DE" term="%22Positive+Attitudes%22">Positive Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Credibility%22">Credibility</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Cooperative+Learning%22">Cooperative Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Strategies%22">Educational Strategies</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Competition%22">Competition</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Access+to+Information%22">Access to Information</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Sweden%22">Sweden</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1080/15391523.2024.2338451 – Name: ISSN Label: ISSN Group: ISSN Data: 1539-1523<br />1945-0818 – Name: Abstract Label: Abstract Group: Ab Data: Although the serious game "Bad News" has been used to inoculate citizens against misinformation, it has not been formally evaluated in traditional classrooms. We therefore evaluated its impact on 516 upper-secondary Swedish students playing individually, paired, or with the whole class. Results show that students improved their ability to discern manipulation techniques in social media posts. Students with prior positive attitudes to credible news sources were better discerners, and this attitude became significantly more positive post-intervention. Rationales for identifying manipulative techniques increased among those who improved their credibility ratings pre- to post-intervention. Lastly, enjoyment of and interest in the intervention was higher in the whole-class setting. This study offers insights for educators on using serious games in formal teaching to foster media and information literacy. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: AN Label: Accession Number Group: ID Data: EJ1489778 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1489778 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/15391523.2024.2338451 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 27 StartPage: 992 Subjects: – SubjectFull: Foreign Countries Type: general – SubjectFull: Secondary School Students Type: general – SubjectFull: Adolescents Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Misinformation Type: general – SubjectFull: Information Literacy Type: general – SubjectFull: Positive Attitudes Type: general – SubjectFull: Credibility Type: general – SubjectFull: Student Attitudes Type: general – SubjectFull: Cooperative Learning Type: general – SubjectFull: Educational Strategies Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Competition Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Access to Information Type: general – SubjectFull: Sweden Type: general Titles: – TitleFull: 'Bad News' in the Civics Classroom: How Serious Gameplay Fosters Teenagers' Ability to Discern Misinformation Techniques Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Carl-Anton Werner Axelsson – PersonEntity: Name: NameFull: Thomas Nygren – PersonEntity: Name: NameFull: Jon Roozenbeek – PersonEntity: Name: NameFull: Sander van der Linden IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 1539-1523 – Type: issn-electronic Value: 1945-0818 Numbering: – Type: volume Value: 57 – Type: issue Value: 5 Titles: – TitleFull: Journal of Research on Technology in Education Type: main |
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