Boosting Student Engagement in STEM: Integrating Large Language Model-Based Virtual Agents into Alternate Reality Games
Saved in:
| Title: | Boosting Student Engagement in STEM: Integrating Large Language Model-Based Virtual Agents into Alternate Reality Games |
|---|---|
| Language: | English |
| Authors: | Minkai Wang (ORCID |
| Source: | Journal of Computer Assisted Learning. 2025 41(6). |
| Availability: | Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us |
| Peer Reviewed: | Y |
| Page Count: | 19 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Research |
| Descriptors: | Learner Engagement, STEM Education, Natural Language Processing, Artificial Intelligence, Technology Uses in Education, Educational Technology, Computer Simulation, Computer Games, Educational Games, Game Based Learning, Problem Solving, Academic Achievement, Metacognition, Predictor Variables |
| DOI: | 10.1111/jcal.70139 |
| ISSN: | 0266-4909 1365-2729 |
| Abstract: | Background: STEM education aims to develop innovation and problem-solving skills through interdisciplinary learning, yet struggles to foster student engagement and interdisciplinary thinking. Whilst alternate reality games (ARGs) can boost motivation via game-based problem-solving, integrating large language models (LLMs) remains underexplored. LLM-based virtual agents offer new opportunities for adaptive support. Objectives: This study aimed to investigate the effectiveness of an LLM-assisted ARG system (LLM-ARG) in enhancing academic performance, metacognitive awareness, and engagement. Methods: A quasi-experimental study compared LLM-ARG with conventional ARG methods amongst primary school students. The experimental group used LLM-ARG with personalised virtual agent support, whilst the control group employed a conventional ARG with a traditional, rule-based virtual agent that offered only pre-scripted feedback. Data were collected through pre- and post-tests, metacognitive awareness questionnaires, and interaction logs. ANCOVA and correlation analyses were conducted. Results and Conclusions: LLM-ARG significantly improved learning achievements and metacognitive awareness compared to conventional ARG. High-frequency interactions promoted exploration but did not consistently enhance problem-solving, whilst low-frequency interactions led to higher success via goal-directed strategies. Metacognitive competence emerged as a key predictor of academic performance, highlighting the need to balance exploration with efficiency. This study demonstrates how LLM-driven scaffolding supports diverse learning strategies and promotes adaptive learning in STEM education. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1489797 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
|---|---|
| Header | DbId: eric DbLabel: ERIC An: EJ1489797 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Boosting Student Engagement in STEM: Integrating Large Language Model-Based Virtual Agents into Alternate Reality Games – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Minkai+Wang%22">Minkai Wang</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0003-9591-1076">0009-0003-9591-1076</externalLink>)<br /><searchLink fieldCode="AR" term="%22Jingdong+Zhu%22">Jingdong Zhu</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0000-6188-0089">0009-0000-6188-0089</externalLink>)<br /><searchLink fieldCode="AR" term="%22Gwo-Jen+Hwang%22">Gwo-Jen Hwang</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-5155-276X">0000-0001-5155-276X</externalLink>)<br /><searchLink fieldCode="AR" term="%22Shao-Chen+Chang%22">Shao-Chen Chang</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-9446-1921">0000-0001-9446-1921</externalLink>)<br /><searchLink fieldCode="AR" term="%22Qi-Fan+Yang%22">Qi-Fan Yang</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-1791-985X">0000-0003-1791-985X</externalLink>)<br /><searchLink fieldCode="AR" term="%22Di+Zhang%22">Di Zhang</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-9010-0907">0000-0002-9010-0907</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Computer+Assisted+Learning%22"><i>Journal of Computer Assisted Learning</i></searchLink>. 2025 41(6). – Name: Avail Label: Availability Group: Avail Data: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 19 – Name: DatePubCY Label: Publication Date Group: Date Data: 2025 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Learner+Engagement%22">Learner Engagement</searchLink><br /><searchLink fieldCode="DE" term="%22STEM+Education%22">STEM Education</searchLink><br /><searchLink fieldCode="DE" term="%22Natural+Language+Processing%22">Natural Language Processing</searchLink><br /><searchLink fieldCode="DE" term="%22Artificial+Intelligence%22">Artificial Intelligence</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Problem+Solving%22">Problem Solving</searchLink><br /><searchLink fieldCode="DE" term="%22Academic+Achievement%22">Academic Achievement</searchLink><br /><searchLink fieldCode="DE" term="%22Metacognition%22">Metacognition</searchLink><br /><searchLink fieldCode="DE" term="%22Predictor+Variables%22">Predictor Variables</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1111/jcal.70139 – Name: ISSN Label: ISSN Group: ISSN Data: 0266-4909<br />1365-2729 – Name: Abstract Label: Abstract Group: Ab Data: Background: STEM education aims to develop innovation and problem-solving skills through interdisciplinary learning, yet struggles to foster student engagement and interdisciplinary thinking. Whilst alternate reality games (ARGs) can boost motivation via game-based problem-solving, integrating large language models (LLMs) remains underexplored. LLM-based virtual agents offer new opportunities for adaptive support. Objectives: This study aimed to investigate the effectiveness of an LLM-assisted ARG system (LLM-ARG) in enhancing academic performance, metacognitive awareness, and engagement. Methods: A quasi-experimental study compared LLM-ARG with conventional ARG methods amongst primary school students. The experimental group used LLM-ARG with personalised virtual agent support, whilst the control group employed a conventional ARG with a traditional, rule-based virtual agent that offered only pre-scripted feedback. Data were collected through pre- and post-tests, metacognitive awareness questionnaires, and interaction logs. ANCOVA and correlation analyses were conducted. Results and Conclusions: LLM-ARG significantly improved learning achievements and metacognitive awareness compared to conventional ARG. High-frequency interactions promoted exploration but did not consistently enhance problem-solving, whilst low-frequency interactions led to higher success via goal-directed strategies. Metacognitive competence emerged as a key predictor of academic performance, highlighting the need to balance exploration with efficiency. This study demonstrates how LLM-driven scaffolding supports diverse learning strategies and promotes adaptive learning in STEM education. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: AN Label: Accession Number Group: ID Data: EJ1489797 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1489797 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1111/jcal.70139 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 19 Subjects: – SubjectFull: Learner Engagement Type: general – SubjectFull: STEM Education Type: general – SubjectFull: Natural Language Processing Type: general – SubjectFull: Artificial Intelligence Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Educational Technology Type: general – SubjectFull: Computer Simulation Type: general – SubjectFull: Computer Games Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Problem Solving Type: general – SubjectFull: Academic Achievement Type: general – SubjectFull: Metacognition Type: general – SubjectFull: Predictor Variables Type: general Titles: – TitleFull: Boosting Student Engagement in STEM: Integrating Large Language Model-Based Virtual Agents into Alternate Reality Games Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Minkai Wang – PersonEntity: Name: NameFull: Jingdong Zhu – PersonEntity: Name: NameFull: Gwo-Jen Hwang – PersonEntity: Name: NameFull: Shao-Chen Chang – PersonEntity: Name: NameFull: Qi-Fan Yang – PersonEntity: Name: NameFull: Di Zhang IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 12 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 0266-4909 – Type: issn-electronic Value: 1365-2729 Numbering: – Type: volume Value: 41 – Type: issue Value: 6 Titles: – TitleFull: Journal of Computer Assisted Learning Type: main |
| ResultId | 1 |