Marougkas, A., Troussas, C., Krouska, A., & Sgouropoulou, C. (2025). An Adaptive Virtual Reality Game for Programming Education Using Fuzzy Cognitive Maps and Pedagogical Models. Smart Learning Environments, 12, . https://doi.org/10.1186/s40561-025-00392-3
Chicago Style (17th ed.) CitationMarougkas, Andreas, Christos Troussas, Akrivi Krouska, and Cleo Sgouropoulou. "An Adaptive Virtual Reality Game for Programming Education Using Fuzzy Cognitive Maps and Pedagogical Models." Smart Learning Environments 12 (2025). https://doi.org/10.1186/s40561-025-00392-3.
MLA (9th ed.) CitationMarougkas, Andreas, et al. "An Adaptive Virtual Reality Game for Programming Education Using Fuzzy Cognitive Maps and Pedagogical Models." Smart Learning Environments, vol. 12, 2025, https://doi.org/10.1186/s40561-025-00392-3.