Human- versus Artificial Intelligence-Delivered Roleplay Tasks for Assessing Interactional Competence: An Applied Conversation Analytic Study

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Title: Human- versus Artificial Intelligence-Delivered Roleplay Tasks for Assessing Interactional Competence: An Applied Conversation Analytic Study
Language: English
Authors: Masaki Eguchi, Kotaro Takizawa (ORCID 0000-0003-2166-9996), Mao Saeki, Fuma Kurata, Shungo Suzuki (ORCID 0000-0002-6327-3298), Yoichi Matsuyama, Yasuyo Sawaki
Source: TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect. 2025 59(1):S183-S219.
Availability: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us
Peer Reviewed: Y
Page Count: 37
Publication Date: 2025
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Artificial Intelligence, Role Playing, Foreign Countries, College Students, Communicative Competence (Languages), English (Second Language), Computer Uses in Education, Second Language Learning, Second Language Instruction, Dialogs (Language)
Geographic Terms: Japan
DOI: 10.1002/tesq.70028
ISSN: 0039-8322
1545-7249
Abstract: This study investigates the nature of co-construction in roleplays conducted with human versus AI interlocutors for assessing interactional competence (IC) in L2 English. Seventy-five university students in Japan completed roleplay tasks with both human tutors and an AI agent. The AI agent is a multimodal dialog system integrated with a large language model (LLM), designed to allow synchronous interaction with the participant through autonomous turn-taking. Using conversation analysis, 24 interactions were analyzed to investigate how participants managed preference organization, sequence expansion, and turn-taking. The analysis revealed that the AI-delivered roleplays elicited some IC-relevant practices and that participants treated the roleplay as a co-constructed interaction, responding contingently to the AI's contributions. While the data suggested both human and AI interlocutors maintained mutual understanding, striking differences in turn-taking practices were observed, including more frequent overlaps and inter-turn gaps in the AI-delivered condition. The study concludes that LLM-integrated multimodal dialog systems, by producing recognizable verbal actions and multimodal signals, have the potential to effectively elicit co-constructed interactional performances relevant to IC assessment.
Abstractor: As Provided
Entry Date: 2025
Accession Number: EJ1490581
Database: ERIC
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  Data: Human- versus Artificial Intelligence-Delivered Roleplay Tasks for Assessing Interactional Competence: An Applied Conversation Analytic Study
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  Data: <searchLink fieldCode="AR" term="%22Masaki+Eguchi%22">Masaki Eguchi</searchLink><br /><searchLink fieldCode="AR" term="%22Kotaro+Takizawa%22">Kotaro Takizawa</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-2166-9996">0000-0003-2166-9996</externalLink>)<br /><searchLink fieldCode="AR" term="%22Mao+Saeki%22">Mao Saeki</searchLink><br /><searchLink fieldCode="AR" term="%22Fuma+Kurata%22">Fuma Kurata</searchLink><br /><searchLink fieldCode="AR" term="%22Shungo+Suzuki%22">Shungo Suzuki</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-6327-3298">0000-0002-6327-3298</externalLink>)<br /><searchLink fieldCode="AR" term="%22Yoichi+Matsuyama%22">Yoichi Matsuyama</searchLink><br /><searchLink fieldCode="AR" term="%22Yasuyo+Sawaki%22">Yasuyo Sawaki</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22TESOL+Quarterly%3A+A+Journal+for+Teachers+of+English+to+Speakers+of+Other+Languages+and+of+Standard+English+as+a+Second+Dialect%22"><i>TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect</i></searchLink>. 2025 59(1):S183-S219.
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  Data: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us
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  Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Artificial+Intelligence%22">Artificial Intelligence</searchLink><br /><searchLink fieldCode="DE" term="%22Role+Playing%22">Role Playing</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22College+Students%22">College Students</searchLink><br /><searchLink fieldCode="DE" term="%22Communicative+Competence+%28Languages%29%22">Communicative Competence (Languages)</searchLink><br /><searchLink fieldCode="DE" term="%22English+%28Second+Language%29%22">English (Second Language)</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Uses+in+Education%22">Computer Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Learning%22">Second Language Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Instruction%22">Second Language Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Dialogs+%28Language%29%22">Dialogs (Language)</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Japan%22">Japan</searchLink>
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  Data: 10.1002/tesq.70028
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  Data: This study investigates the nature of co-construction in roleplays conducted with human versus AI interlocutors for assessing interactional competence (IC) in L2 English. Seventy-five university students in Japan completed roleplay tasks with both human tutors and an AI agent. The AI agent is a multimodal dialog system integrated with a large language model (LLM), designed to allow synchronous interaction with the participant through autonomous turn-taking. Using conversation analysis, 24 interactions were analyzed to investigate how participants managed preference organization, sequence expansion, and turn-taking. The analysis revealed that the AI-delivered roleplays elicited some IC-relevant practices and that participants treated the roleplay as a co-constructed interaction, responding contingently to the AI's contributions. While the data suggested both human and AI interlocutors maintained mutual understanding, striking differences in turn-taking practices were observed, including more frequent overlaps and inter-turn gaps in the AI-delivered condition. The study concludes that LLM-integrated multimodal dialog systems, by producing recognizable verbal actions and multimodal signals, have the potential to effectively elicit co-constructed interactional performances relevant to IC assessment.
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  Data: 2025
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