Chaves-Yuste, B., de-la-Peña, C., & Candel, E. C. (2026). Digital Game-Based Learning: Does It Improve University Students' Learning in an Online Context? Knowledge Management & E-Learning, 18(1), 39.
Chicago Style (17th ed.) CitationChaves-Yuste, Beatriz, Cristina de-la-Peña, and Elena Carrión Candel. "Digital Game-Based Learning: Does It Improve University Students' Learning in an Online Context?" Knowledge Management & E-Learning 18, no. 1 (2026): 39.
MLA (9th ed.) CitationChaves-Yuste, Beatriz, et al. "Digital Game-Based Learning: Does It Improve University Students' Learning in an Online Context?" Knowledge Management & E-Learning, vol. 18, no. 1, 2026, p. 39.
Warning: These citations may not always be 100% accurate.