The Impact of Gamification on Motivation in Teacher Education: A Meta-Analysis
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| Title: | The Impact of Gamification on Motivation in Teacher Education: A Meta-Analysis |
|---|---|
| Language: | English |
| Authors: | Turan Konuk (ORCID |
| Source: | International Journal on Social and Education Sciences. 2026 8(1):18-30. |
| Availability: | International Society for Technology, Education, and Science. ISTES Organization, Monument, CO 80132. e-mail: istesorganization@gmail.com; e-mail: ijonsesoffice@gmail.com; Web site: https://www.ijonses.net/index.php/ijonses |
| Peer Reviewed: | Y |
| Page Count: | 13 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Research Information Analyses |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Gamification, Student Motivation, Preservice Teacher Education, Game Based Learning, Educational Games, Context Effect |
| ISSN: | 2688-7061 |
| Abstract: | Gamification has been gaining increasing attention in the field of education. Although numerous empirical studies have been conducted across various educational levels--particularly in primary and secondary education--relatively few have focused on teacher education. Investigating the use of gamification in teacher training from is essential for synthesizing and clarifying inconsistent findings. The present meta-analysis examined the effects of gamification on motivation in teacher education. Jamovi was used to analyze eight studies published between 2011 and 2025, involving 743 participants in total. Based on the heterogeneity test results, a random-effects model was applied. Publication bias analyses (Fail-safe N, Kendall's Tau, and Egger's regression) suggested that the findings were robust. The results revealed that gamification had a medium positive effect on motivation in teacher education (Hedges' g = 0.538, 95% CI [0.159, 0.917], p < 0.001). Overall, the findings indicate that gamification is an effective pedagogical strategy for enhancing motivation in teacher education. The study provides empirical evidence and practical implications for teacher educators and policymakers seeking to promote motivational engagement through gamified learning environments. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1494420 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1494420 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1494420 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: The Impact of Gamification on Motivation in Teacher Education: A Meta-Analysis – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Turan+Konuk%22">Turan Konuk</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-1975-8976">0000-0002-1975-8976</externalLink>)<br /><searchLink fieldCode="AR" term="%22Mustafa+Fidan%22">Mustafa Fidan</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-7461-4994">0000-0001-7461-4994</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22International+Journal+on+Social+and+Education+Sciences%22"><i>International Journal on Social and Education Sciences</i></searchLink>. 2026 8(1):18-30. – Name: Avail Label: Availability Group: Avail Data: International Society for Technology, Education, and Science. ISTES Organization, Monument, CO 80132. e-mail: istesorganization@gmail.com; e-mail: ijonsesoffice@gmail.com; Web site: https://www.ijonses.net/index.php/ijonses – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 13 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research<br />Information Analyses – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Motivation%22">Student Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Preservice+Teacher+Education%22">Preservice Teacher Education</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Context+Effect%22">Context Effect</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 2688-7061 – Name: Abstract Label: Abstract Group: Ab Data: Gamification has been gaining increasing attention in the field of education. Although numerous empirical studies have been conducted across various educational levels--particularly in primary and secondary education--relatively few have focused on teacher education. Investigating the use of gamification in teacher training from is essential for synthesizing and clarifying inconsistent findings. The present meta-analysis examined the effects of gamification on motivation in teacher education. Jamovi was used to analyze eight studies published between 2011 and 2025, involving 743 participants in total. Based on the heterogeneity test results, a random-effects model was applied. Publication bias analyses (Fail-safe N, Kendall's Tau, and Egger's regression) suggested that the findings were robust. The results revealed that gamification had a medium positive effect on motivation in teacher education (Hedges' g = 0.538, 95% CI [0.159, 0.917], p < 0.001). Overall, the findings indicate that gamification is an effective pedagogical strategy for enhancing motivation in teacher education. The study provides empirical evidence and practical implications for teacher educators and policymakers seeking to promote motivational engagement through gamified learning environments. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1494420 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1494420 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 13 StartPage: 18 Subjects: – SubjectFull: Gamification Type: general – SubjectFull: Student Motivation Type: general – SubjectFull: Preservice Teacher Education Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Context Effect Type: general Titles: – TitleFull: The Impact of Gamification on Motivation in Teacher Education: A Meta-Analysis Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Turan Konuk – PersonEntity: Name: NameFull: Mustafa Fidan IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2026 Identifiers: – Type: issn-electronic Value: 2688-7061 Numbering: – Type: volume Value: 8 – Type: issue Value: 1 Titles: – TitleFull: International Journal on Social and Education Sciences Type: main |
| ResultId | 1 |