Impact of Traditional Games on Critical and Creative Thinking in Primary School Students: A Quasi-Experimental Mixed-Methods Study

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Bibliographic Details
Title: Impact of Traditional Games on Critical and Creative Thinking in Primary School Students: A Quasi-Experimental Mixed-Methods Study
Language: English
Authors: Suna Utar Özkan (ORCID 0000-0002-3246-039X), Sevilay Sahin (ORCID 0000-0002-7140-821X), Zarife Pancar (ORCID 0000-0002-1659-2157)
Source: International Online Journal of Primary Education. 2025 14(4):239-261.
Availability: International Online Journal of Primary Education. e-mail: editor.online.iojpe@gmail.com; Web site: http://www.iojpe.org/
Peer Reviewed: Y
Page Count: 23
Publication Date: 2025
Document Type: Journal Articles
Reports - Research
Education Level: Elementary Education
Grade 4
Intermediate Grades
Descriptors: Creative Thinking, Critical Thinking, Elementary School Students, Elementary School Teachers, Game Based Learning, Folk Culture, Grade 4, Program Effectiveness, Culturally Relevant Education, Thinking Skills
ISSN: 1300-915X
Abstract: This study explores the influence of traditional Turkish games on the development of creative and critical thinking in primary school students. These traditional games, now at risk of disappearing, may hold untapped educational potential. Using an exploratory sequential mixed-methods design, interviews with 12 primary school teachers identified themes indicating that such games foster critical thinking, analytical ability, mathematical reasoning, creativity, confidence, teamwork, and strategic planning. These qualitative insights guided a quasi-experimental study with 79 fourth-grade students: an experimental group (39 students engaged in traditional games) and a control group (40 students with regular activities). The intervention involved 40-minute sessions, four days a week for eight weeks. Pretest scores showed no significant differences between groups, but posttests revealed marked improvements in the experimental group. These results suggest that integrating traditional games into classroom settings can be an effective alternative to conventional teaching for promoting critical thinking.
Abstractor: As Provided
Entry Date: 2026
Accession Number: EJ1494437
Database: ERIC
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