Exploring the Acceptance of Learning English through VR Technology amongst Secondary School Students: Intrinsic and Extrinsic Motivation as Key Determinants
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| Title: | Exploring the Acceptance of Learning English through VR Technology amongst Secondary School Students: Intrinsic and Extrinsic Motivation as Key Determinants |
|---|---|
| Language: | English |
| Authors: | Siu Shing Man (ORCID |
| Source: | Journal of Educational Computing Research. 2026 64(2):243-274. |
| Availability: | SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com |
| Peer Reviewed: | Y |
| Page Count: | 32 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Secondary Education |
| Descriptors: | Secondary School Students, Student Attitudes, Learning Motivation, Second Language Learning, English (Second Language), Learner Engagement, Computer Simulation, Computer Uses in Education, Computer Attitudes, Self Efficacy, Intention, Foreign Countries |
| Geographic Terms: | China |
| DOI: | 10.1177/07356331251390717 |
| ISSN: | 0735-6331 1541-4140 |
| Abstract: | The extensive adoption of virtual reality (VR) technology is revolutionising the English learning landscape by facilitating immersive experiences. However, few quantitative studies have examined the factors influencing the acceptance of learning English through VR technology amongst secondary school students. This research intended to propose a study framework that incorporates the technology acceptance model (TAM), intrinsic motivation (IM) and extrinsic motivation (EM), mediated by self-efficacy (SE) and learning engagement (LE), to investigate secondary school students' acceptance of learning English through VR technology. 524 respondents participated in the study and completed a structured questionnaire. Structural equation modelling was employed to analyse the data. Results indicated that the EM and IM positively affect SE and LE. SE positively affects perceived usefulness (PU) and perceived ease of use (PEOU). PU positively affect secondary school students' attitudes towards using VR technology (AT). However, PEOU did not significantly influence AT. PU and LE positively affect students' behavioural intention to use VR technology. In light of these findings, practical implications are provided for VR developers, English educators and other stakeholders to improve the learning efficiency and outcomes of secondary school students utilising VR technology for English learning. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1496967 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1496967 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Exploring the Acceptance of Learning English through VR Technology amongst Secondary School Students: Intrinsic and Extrinsic Motivation as Key Determinants – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Siu+Shing+Man%22">Siu Shing Man</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-5321-3411">0000-0001-5321-3411</externalLink>)<br /><searchLink fieldCode="AR" term="%22Yizhen+Fang%22">Yizhen Fang</searchLink><br /><searchLink fieldCode="AR" term="%22Alan+Hoi+Shou+Chan%22">Alan Hoi Shou Chan</searchLink><br /><searchLink fieldCode="AR" term="%22Jiayan+Han%22">Jiayan Han</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Educational+Computing+Research%22"><i>Journal of Educational Computing Research</i></searchLink>. 2026 64(2):243-274. – Name: Avail Label: Availability Group: Avail Data: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 32 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Secondary+Education%22">Secondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Secondary+School+Students%22">Secondary School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Motivation%22">Learning Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Learning%22">Second Language Learning</searchLink><br /><searchLink fieldCode="DE" term="%22English+%28Second+Language%29%22">English (Second Language)</searchLink><br /><searchLink fieldCode="DE" term="%22Learner+Engagement%22">Learner Engagement</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Uses+in+Education%22">Computer Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Attitudes%22">Computer Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Self+Efficacy%22">Self Efficacy</searchLink><br /><searchLink fieldCode="DE" term="%22Intention%22">Intention</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22China%22">China</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1177/07356331251390717 – Name: ISSN Label: ISSN Group: ISSN Data: 0735-6331<br />1541-4140 – Name: Abstract Label: Abstract Group: Ab Data: The extensive adoption of virtual reality (VR) technology is revolutionising the English learning landscape by facilitating immersive experiences. However, few quantitative studies have examined the factors influencing the acceptance of learning English through VR technology amongst secondary school students. This research intended to propose a study framework that incorporates the technology acceptance model (TAM), intrinsic motivation (IM) and extrinsic motivation (EM), mediated by self-efficacy (SE) and learning engagement (LE), to investigate secondary school students' acceptance of learning English through VR technology. 524 respondents participated in the study and completed a structured questionnaire. Structural equation modelling was employed to analyse the data. Results indicated that the EM and IM positively affect SE and LE. SE positively affects perceived usefulness (PU) and perceived ease of use (PEOU). PU positively affect secondary school students' attitudes towards using VR technology (AT). However, PEOU did not significantly influence AT. PU and LE positively affect students' behavioural intention to use VR technology. In light of these findings, practical implications are provided for VR developers, English educators and other stakeholders to improve the learning efficiency and outcomes of secondary school students utilising VR technology for English learning. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1496967 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1496967 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1177/07356331251390717 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 32 StartPage: 243 Subjects: – SubjectFull: Secondary School Students Type: general – SubjectFull: Student Attitudes Type: general – SubjectFull: Learning Motivation Type: general – SubjectFull: Second Language Learning Type: general – SubjectFull: English (Second Language) Type: general – SubjectFull: Learner Engagement Type: general – SubjectFull: Computer Simulation Type: general – SubjectFull: Computer Uses in Education Type: general – SubjectFull: Computer Attitudes Type: general – SubjectFull: Self Efficacy Type: general – SubjectFull: Intention Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: China Type: general Titles: – TitleFull: Exploring the Acceptance of Learning English through VR Technology amongst Secondary School Students: Intrinsic and Extrinsic Motivation as Key Determinants Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Siu Shing Man – PersonEntity: Name: NameFull: Yizhen Fang – PersonEntity: Name: NameFull: Alan Hoi Shou Chan – PersonEntity: Name: NameFull: Jiayan Han IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 03 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 0735-6331 – Type: issn-electronic Value: 1541-4140 Numbering: – Type: volume Value: 64 – Type: issue Value: 2 Titles: – TitleFull: Journal of Educational Computing Research Type: main |
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