Development of a Creative Project-Based Learning Model through the Metaverse That Promotes Creativity and Innovative Work for High School Students in Pilot Schools of Education Sandbox
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| Title: | Development of a Creative Project-Based Learning Model through the Metaverse That Promotes Creativity and Innovative Work for High School Students in Pilot Schools of Education Sandbox |
|---|---|
| Language: | English |
| Authors: | Napaporn Wanthong, Thapanee Seechaliao |
| Source: | Journal of Education and Learning. 2026 15(1):388-401. |
| Availability: | Canadian Center of Science and Education. 1595 Sixteenth Ave Suite 301, Richmond Hill, Ontario, L4B 3N9 Canada. Tel: 416-642-2606; Fax: 416-642-2608; e-mail: jel@ccsenet.org; Web site: http://www.ccsenet.org/journal/index.php/jel |
| Peer Reviewed: | Y |
| Page Count: | 14 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | High Schools Secondary Education |
| Descriptors: | Active Learning, Student Projects, Models, Computer Simulation, Creativity, Innovation, High School Students, Simulated Environment, Evaluation, Validity, Technology Uses in Education, Foreign Countries, Pilot Projects, Institutional Characteristics |
| Geographic Terms: | Thailand |
| ISSN: | 1927-5250 1927-5269 |
| Abstract: | This research aimed to (1) investigate the current situation, needs, key components, and instructional steps of a creative project-based learning model; (2) develop the model; (3) implement it; and (4) evaluate and validate it. This research methodology involved a research and development process conducted in four phases: Phase 1 investigated the current situation, needs, key components, and instructional steps, using a sample of 1,142 students and 31 computational science teachers. Phase 2: developing the model and evaluating it by five experts. Phase 3 implemented the model with students from three school sizes: large, medium, and small. Phase 4: validating and endorsing the model by six experts. The research findings were as follows: 1) Teachers had never implemented learning activities through the metaverse in computer science courses. The most needed were adequate computer equipment, high-speed internet, and budget allocation for necessary technological tools. 2) The developed model consists of six components and five instructional steps: (1) concepts and principles, (2) objectives, (3) content, (4) Metaverse, (5) instructional procedures including preparation, creative planning, creative projects, creative presentations, and evaluation, and (6) model evaluation. Experts evaluated that the overall model was appropriate at the highest level. 3) The creativity of students, which included originality, flexibility, fluency, and elaboration, was at a high level. The innovative work quality of students, including novelty, knowledge integration, creativity, efficiency, and usefulness, was at a high level. Learners were satisfied that the learning management was also at a high level. 4) The validation and endorsement of the model demonstrate that the components of the model are suitable at the highest level. The instructional steps have been assessed as highly appropriate. This model is considered highly accurate, suitable, beneficial, and valuable. Experts certified that the learning management model is entirely consistent, with a 100% accuracy rate. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1498929 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1498929 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1498929 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Development of a Creative Project-Based Learning Model through the Metaverse That Promotes Creativity and Innovative Work for High School Students in Pilot Schools of Education Sandbox – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Napaporn+Wanthong%22">Napaporn Wanthong</searchLink><br /><searchLink fieldCode="AR" term="%22Thapanee+Seechaliao%22">Thapanee Seechaliao</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Education+and+Learning%22"><i>Journal of Education and Learning</i></searchLink>. 2026 15(1):388-401. – Name: Avail Label: Availability Group: Avail Data: Canadian Center of Science and Education. 1595 Sixteenth Ave Suite 301, Richmond Hill, Ontario, L4B 3N9 Canada. Tel: 416-642-2606; Fax: 416-642-2608; e-mail: jel@ccsenet.org; Web site: http://www.ccsenet.org/journal/index.php/jel – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 14 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22High+Schools%22">High Schools</searchLink><br /><searchLink fieldCode="EL" term="%22Secondary+Education%22">Secondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Active+Learning%22">Active Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Projects%22">Student Projects</searchLink><br /><searchLink fieldCode="DE" term="%22Models%22">Models</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Creativity%22">Creativity</searchLink><br /><searchLink fieldCode="DE" term="%22Innovation%22">Innovation</searchLink><br /><searchLink fieldCode="DE" term="%22High+School+Students%22">High School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Simulated+Environment%22">Simulated Environment</searchLink><br /><searchLink fieldCode="DE" term="%22Evaluation%22">Evaluation</searchLink><br /><searchLink fieldCode="DE" term="%22Validity%22">Validity</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Pilot+Projects%22">Pilot Projects</searchLink><br /><searchLink fieldCode="DE" term="%22Institutional+Characteristics%22">Institutional Characteristics</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Thailand%22">Thailand</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 1927-5250<br />1927-5269 – Name: Abstract Label: Abstract Group: Ab Data: This research aimed to (1) investigate the current situation, needs, key components, and instructional steps of a creative project-based learning model; (2) develop the model; (3) implement it; and (4) evaluate and validate it. This research methodology involved a research and development process conducted in four phases: Phase 1 investigated the current situation, needs, key components, and instructional steps, using a sample of 1,142 students and 31 computational science teachers. Phase 2: developing the model and evaluating it by five experts. Phase 3 implemented the model with students from three school sizes: large, medium, and small. Phase 4: validating and endorsing the model by six experts. The research findings were as follows: 1) Teachers had never implemented learning activities through the metaverse in computer science courses. The most needed were adequate computer equipment, high-speed internet, and budget allocation for necessary technological tools. 2) The developed model consists of six components and five instructional steps: (1) concepts and principles, (2) objectives, (3) content, (4) Metaverse, (5) instructional procedures including preparation, creative planning, creative projects, creative presentations, and evaluation, and (6) model evaluation. Experts evaluated that the overall model was appropriate at the highest level. 3) The creativity of students, which included originality, flexibility, fluency, and elaboration, was at a high level. The innovative work quality of students, including novelty, knowledge integration, creativity, efficiency, and usefulness, was at a high level. Learners were satisfied that the learning management was also at a high level. 4) The validation and endorsement of the model demonstrate that the components of the model are suitable at the highest level. The instructional steps have been assessed as highly appropriate. This model is considered highly accurate, suitable, beneficial, and valuable. Experts certified that the learning management model is entirely consistent, with a 100% accuracy rate. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1498929 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1498929 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 14 StartPage: 388 Subjects: – SubjectFull: Active Learning Type: general – SubjectFull: Student Projects Type: general – SubjectFull: Models Type: general – SubjectFull: Computer Simulation Type: general – SubjectFull: Creativity Type: general – SubjectFull: Innovation Type: general – SubjectFull: High School Students Type: general – SubjectFull: Simulated Environment Type: general – SubjectFull: Evaluation Type: general – SubjectFull: Validity Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Pilot Projects Type: general – SubjectFull: Institutional Characteristics Type: general – SubjectFull: Thailand Type: general Titles: – TitleFull: Development of a Creative Project-Based Learning Model through the Metaverse That Promotes Creativity and Innovative Work for High School Students in Pilot Schools of Education Sandbox Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Napaporn Wanthong – PersonEntity: Name: NameFull: Thapanee Seechaliao IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 1927-5250 – Type: issn-electronic Value: 1927-5269 Numbering: – Type: volume Value: 15 – Type: issue Value: 1 Titles: – TitleFull: Journal of Education and Learning Type: main |
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