Transforming Mathematics Education through Gamification: A Study on Motivation and Learning among UAE Sixth Graders
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| Title: | Transforming Mathematics Education through Gamification: A Study on Motivation and Learning among UAE Sixth Graders |
|---|---|
| Language: | English |
| Authors: | Alaa Hussein Algburi (ORCID |
| Source: | Contemporary Educational Technology. 2026 18(1):630. |
| Availability: | Contemporary Educational Technology. Faculty of Communication Sciences, Anadolu University, Yunus Emre Campus, Eskisehir 26470, Turkey. e-mail: editor@cedtech.net; Web site: http://www.cedtech.net |
| Peer Reviewed: | Y |
| Page Count: | 18 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Elementary Education Grade 6 Intermediate Grades Middle Schools |
| Descriptors: | Mathematics Education, Gamification, Student Motivation, Grade 6, Instructional Effectiveness, Student Attitudes, Learner Engagement, Attention, Foreign Countries, Mathematics Achievement, Conventional Instruction |
| Geographic Terms: | United Arab Emirates |
| ISSN: | 1309-517X |
| Abstract: | The purpose of this study was to explore the impact of gamification on sixth-grade mathematics performance and motivation in the United Arab Emirates, addressing PISA-identified challenges amid the COVID-19 pandemic. Using a quasi-experimental design, 94 students participated in the study, and three assessment tools (pre-test, post-test, and questionnaire) were employed. The research compares traditional teaching methods with gamification, revealing a substantial performance difference (experimental group mean = 13.5, control group mean = 8.8), which highlights the effectiveness of gamification. Additionally, students conveyed positive perspectives on increased motivation, concentration, and engagement. The findings provide valuable insights into the potential of gamification across diverse educational settings, with significant implications for educators, curriculum designers, and researchers. This research underscores the relevance of incorporating gamification strategies to address contemporary challenges in mathematics education. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1499513 |
| Database: | ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1499513 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Transforming Mathematics Education through Gamification: A Study on Motivation and Learning among UAE Sixth Graders – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Alaa+Hussein+Algburi%22">Alaa Hussein Algburi</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0000-5962-3331">0009-0000-5962-3331</externalLink>)<br /><searchLink fieldCode="AR" term="%22Abdurrahman+Ghaleb+Almekhlafi%22">Abdurrahman Ghaleb Almekhlafi</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-8988-0803">0000-0002-8988-0803</externalLink>)<br /><searchLink fieldCode="AR" term="%22Adeeb+M%2E+Jarrah%22">Adeeb M. Jarrah</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-8216-8848">0000-0002-8216-8848</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Contemporary+Educational+Technology%22"><i>Contemporary Educational Technology</i></searchLink>. 2026 18(1):630. – Name: Avail Label: Availability Group: Avail Data: Contemporary Educational Technology. Faculty of Communication Sciences, Anadolu University, Yunus Emre Campus, Eskisehir 26470, Turkey. e-mail: editor@cedtech.net; Web site: http://www.cedtech.net – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 18 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Elementary+Education%22">Elementary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Grade+6%22">Grade 6</searchLink><br /><searchLink fieldCode="EL" term="%22Intermediate+Grades%22">Intermediate Grades</searchLink><br /><searchLink fieldCode="EL" term="%22Middle+Schools%22">Middle Schools</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Mathematics+Education%22">Mathematics Education</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Motivation%22">Student Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Grade+6%22">Grade 6</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Learner+Engagement%22">Learner Engagement</searchLink><br /><searchLink fieldCode="DE" term="%22Attention%22">Attention</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Mathematics+Achievement%22">Mathematics Achievement</searchLink><br /><searchLink fieldCode="DE" term="%22Conventional+Instruction%22">Conventional Instruction</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22United+Arab+Emirates%22">United Arab Emirates</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 1309-517X – Name: Abstract Label: Abstract Group: Ab Data: The purpose of this study was to explore the impact of gamification on sixth-grade mathematics performance and motivation in the United Arab Emirates, addressing PISA-identified challenges amid the COVID-19 pandemic. Using a quasi-experimental design, 94 students participated in the study, and three assessment tools (pre-test, post-test, and questionnaire) were employed. The research compares traditional teaching methods with gamification, revealing a substantial performance difference (experimental group mean = 13.5, control group mean = 8.8), which highlights the effectiveness of gamification. Additionally, students conveyed positive perspectives on increased motivation, concentration, and engagement. The findings provide valuable insights into the potential of gamification across diverse educational settings, with significant implications for educators, curriculum designers, and researchers. This research underscores the relevance of incorporating gamification strategies to address contemporary challenges in mathematics education. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1499513 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1499513 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 18 StartPage: 630 Subjects: – SubjectFull: Mathematics Education Type: general – SubjectFull: Gamification Type: general – SubjectFull: Student Motivation Type: general – SubjectFull: Grade 6 Type: general – SubjectFull: Instructional Effectiveness Type: general – SubjectFull: Student Attitudes Type: general – SubjectFull: Learner Engagement Type: general – SubjectFull: Attention Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Mathematics Achievement Type: general – SubjectFull: Conventional Instruction Type: general – SubjectFull: United Arab Emirates Type: general Titles: – TitleFull: Transforming Mathematics Education through Gamification: A Study on Motivation and Learning among UAE Sixth Graders Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Alaa Hussein Algburi – PersonEntity: Name: NameFull: Abdurrahman Ghaleb Almekhlafi – PersonEntity: Name: NameFull: Adeeb M. Jarrah IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2026 Identifiers: – Type: issn-electronic Value: 1309-517X Numbering: – Type: volume Value: 18 – Type: issue Value: 1 Titles: – TitleFull: Contemporary Educational Technology Type: main |
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