The Effect of Auditory Emotional Design in Digital Game-Based Learning
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| Title: | The Effect of Auditory Emotional Design in Digital Game-Based Learning |
|---|---|
| Language: | English |
| Authors: | Panpan Li, Caiyan Liu, Zhikeng Wang, Jieni Zhan, Bo Li, Xitao Fan, Zhihui Cai (ORCID |
| Source: | Journal of Computer Assisted Learning. 2026 42(2). |
| Availability: | Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us |
| Peer Reviewed: | Y |
| Page Count: | 20 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Game Based Learning, Psychological Patterns, Emotional Response, Music, College Students, Auditory Stimuli, Learner Engagement, Retention (Psychology), Computer Games, Educational Games, Instructional Design |
| DOI: | 10.1002/jcal.70222 |
| ISSN: | 0266-4909 1365-2729 |
| Abstract: | Background and Objectives: The effects of auditory emotional design in digital game-based learning (DGBL) remain controversial, partly due to differences in emotional valence (e.g., positive vs. neutral). Guided by the Emotional Integration Model in game-based learning (EmoGBL), this study examines how background music with different emotional valences shapes learners' learning-related experiences and outcomes. Methods: This study enlisted 162 university students and randomly assigned them to one of three game-based learning environment conditions: positive background music, neutral background music, and no background music. Results and Conclusions: The results demonstrated that positive background music significantly enhanced learners' positive mood. Furthermore, both positive and neutral background music significantly increased learners' engagement, flow, and learning retention scores. A mediating analysis between the background-music and non-background-music groups confirmed the mediating effect and chain-mediating effect of flow, with engagement and flow experience playing a chain-mediating role between background music and knowledge retention. Additionally, behavioural logs showed that learners exposed to positive background music exhibited a greater frequency of learning-related behaviours. Moreover, the analysis of the expression recognition data lent further support to this perspective. This study underscores the potential of positive music as a facilitative element in DGBL. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1500469 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1500469 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: The Effect of Auditory Emotional Design in Digital Game-Based Learning – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Panpan+Li%22">Panpan Li</searchLink><br /><searchLink fieldCode="AR" term="%22Caiyan+Liu%22">Caiyan Liu</searchLink><br /><searchLink fieldCode="AR" term="%22Zhikeng+Wang%22">Zhikeng Wang</searchLink><br /><searchLink fieldCode="AR" term="%22Jieni+Zhan%22">Jieni Zhan</searchLink><br /><searchLink fieldCode="AR" term="%22Bo+Li%22">Bo Li</searchLink><br /><searchLink fieldCode="AR" term="%22Xitao+Fan%22">Xitao Fan</searchLink><br /><searchLink fieldCode="AR" term="%22Zhihui+Cai%22">Zhihui Cai</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0007-8783-0080">0009-0007-8783-0080</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Computer+Assisted+Learning%22"><i>Journal of Computer Assisted Learning</i></searchLink>. 2026 42(2). – Name: Avail Label: Availability Group: Avail Data: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 20 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Psychological+Patterns%22">Psychological Patterns</searchLink><br /><searchLink fieldCode="DE" term="%22Emotional+Response%22">Emotional Response</searchLink><br /><searchLink fieldCode="DE" term="%22Music%22">Music</searchLink><br /><searchLink fieldCode="DE" term="%22College+Students%22">College Students</searchLink><br /><searchLink fieldCode="DE" term="%22Auditory+Stimuli%22">Auditory Stimuli</searchLink><br /><searchLink fieldCode="DE" term="%22Learner+Engagement%22">Learner Engagement</searchLink><br /><searchLink fieldCode="DE" term="%22Retention+%28Psychology%29%22">Retention (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Design%22">Instructional Design</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1002/jcal.70222 – Name: ISSN Label: ISSN Group: ISSN Data: 0266-4909<br />1365-2729 – Name: Abstract Label: Abstract Group: Ab Data: Background and Objectives: The effects of auditory emotional design in digital game-based learning (DGBL) remain controversial, partly due to differences in emotional valence (e.g., positive vs. neutral). Guided by the Emotional Integration Model in game-based learning (EmoGBL), this study examines how background music with different emotional valences shapes learners' learning-related experiences and outcomes. Methods: This study enlisted 162 university students and randomly assigned them to one of three game-based learning environment conditions: positive background music, neutral background music, and no background music. Results and Conclusions: The results demonstrated that positive background music significantly enhanced learners' positive mood. Furthermore, both positive and neutral background music significantly increased learners' engagement, flow, and learning retention scores. A mediating analysis between the background-music and non-background-music groups confirmed the mediating effect and chain-mediating effect of flow, with engagement and flow experience playing a chain-mediating role between background music and knowledge retention. Additionally, behavioural logs showed that learners exposed to positive background music exhibited a greater frequency of learning-related behaviours. Moreover, the analysis of the expression recognition data lent further support to this perspective. This study underscores the potential of positive music as a facilitative element in DGBL. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1500469 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1500469 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1002/jcal.70222 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 20 Subjects: – SubjectFull: Game Based Learning Type: general – SubjectFull: Psychological Patterns Type: general – SubjectFull: Emotional Response Type: general – SubjectFull: Music Type: general – SubjectFull: College Students Type: general – SubjectFull: Auditory Stimuli Type: general – SubjectFull: Learner Engagement Type: general – SubjectFull: Retention (Psychology) Type: general – SubjectFull: Computer Games Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Instructional Design Type: general Titles: – TitleFull: The Effect of Auditory Emotional Design in Digital Game-Based Learning Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Panpan Li – PersonEntity: Name: NameFull: Caiyan Liu – PersonEntity: Name: NameFull: Zhikeng Wang – PersonEntity: Name: NameFull: Jieni Zhan – PersonEntity: Name: NameFull: Bo Li – PersonEntity: Name: NameFull: Xitao Fan – PersonEntity: Name: NameFull: Zhihui Cai IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 04 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 0266-4909 – Type: issn-electronic Value: 1365-2729 Numbering: – Type: volume Value: 42 – Type: issue Value: 2 Titles: – TitleFull: Journal of Computer Assisted Learning Type: main |
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