A Serious Game for Mould Prevention Education: A Comparative Study with Video-Based Learning

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Title: A Serious Game for Mould Prevention Education: A Comparative Study with Video-Based Learning
Language: English
Authors: Abdollah Baghaei Daemei (ORCID 0000-0003-2660-9714), Zhenan Feng (ORCID 0000-0001-7513-8942), Daniel Paes
Source: Journal of Computer Assisted Learning. 2026 42(2).
Availability: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us
Peer Reviewed: Y
Page Count: 24
Publication Date: 2026
Document Type: Journal Articles
Reports - Research
Descriptors: Educational Games, Disease Control, Prevention, Occupational Safety and Health, Game Based Learning, Video Games, Self Efficacy, Behavior Change
DOI: 10.1002/jcal.70227
ISSN: 0266-4909
1365-2729
Abstract: Background: Indoor mould growth poses a significant risk to occupant health and building durability, particularly in climates with high humidity and inadequate ventilation. Traditional educational approaches often struggle to maintain learner engagement and support long-term behaviour change. Objectives: This study presents the development and evaluation of alternative game-based learning to enhance learning outcomes, user motivation, self-efficacy, task load, system usability, knowledge retention, and behavioural change compared to video-based learning. The data were collected in three stages, including pre-test, post-test, and after 4 weeks. Methods: Articulate Storyline 360 was used for developing the game. A between-subjects experimental design was conducted with 120 participants randomly assigned to either a game or video learning intervention. Results and Conclusions: Both interventions produced significant immediate knowledge gains. The serious game demonstrated superior long-term knowledge retention and higher intrinsic motivation, supported by lower perceived task load and higher system usability. Self-efficacy improved under both conditions. No significant difference in self-reported behavioural change was observed after 4 weeks. Beyond comparative performance, the study contributes a domain-specific, theory-informed serious game design for mould-prevention education. The findings indicate that interactive gameplay provides an effective and engaging approach for supporting mould-prevention learning.
Abstractor: As Provided
Entry Date: 2026
Accession Number: EJ1500472
Database: ERIC
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  Data: A Serious Game for Mould Prevention Education: A Comparative Study with Video-Based Learning
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  Data: <searchLink fieldCode="AR" term="%22Abdollah+Baghaei+Daemei%22">Abdollah Baghaei Daemei</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-2660-9714">0000-0003-2660-9714</externalLink>)<br /><searchLink fieldCode="AR" term="%22Zhenan+Feng%22">Zhenan Feng</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-7513-8942">0000-0001-7513-8942</externalLink>)<br /><searchLink fieldCode="AR" term="%22Daniel+Paes%22">Daniel Paes</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22Journal+of+Computer+Assisted+Learning%22"><i>Journal of Computer Assisted Learning</i></searchLink>. 2026 42(2).
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  Data: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us
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  Data: 24
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  Data: 2026
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  Data: Journal Articles<br />Reports - Research
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  Data: <searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Disease+Control%22">Disease Control</searchLink><br /><searchLink fieldCode="DE" term="%22Prevention%22">Prevention</searchLink><br /><searchLink fieldCode="DE" term="%22Occupational+Safety+and+Health%22">Occupational Safety and Health</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22Self+Efficacy%22">Self Efficacy</searchLink><br /><searchLink fieldCode="DE" term="%22Behavior+Change%22">Behavior Change</searchLink>
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  Data: 10.1002/jcal.70227
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  Data: 0266-4909<br />1365-2729
– Name: Abstract
  Label: Abstract
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  Data: Background: Indoor mould growth poses a significant risk to occupant health and building durability, particularly in climates with high humidity and inadequate ventilation. Traditional educational approaches often struggle to maintain learner engagement and support long-term behaviour change. Objectives: This study presents the development and evaluation of alternative game-based learning to enhance learning outcomes, user motivation, self-efficacy, task load, system usability, knowledge retention, and behavioural change compared to video-based learning. The data were collected in three stages, including pre-test, post-test, and after 4 weeks. Methods: Articulate Storyline 360 was used for developing the game. A between-subjects experimental design was conducted with 120 participants randomly assigned to either a game or video learning intervention. Results and Conclusions: Both interventions produced significant immediate knowledge gains. The serious game demonstrated superior long-term knowledge retention and higher intrinsic motivation, supported by lower perceived task load and higher system usability. Self-efficacy improved under both conditions. No significant difference in self-reported behavioural change was observed after 4 weeks. Beyond comparative performance, the study contributes a domain-specific, theory-informed serious game design for mould-prevention education. The findings indicate that interactive gameplay provides an effective and engaging approach for supporting mould-prevention learning.
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  Data: 2026
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        Value: 10.1002/jcal.70227
    Languages:
      – Text: English
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      Pagination:
        PageCount: 24
    Subjects:
      – SubjectFull: Educational Games
        Type: general
      – SubjectFull: Disease Control
        Type: general
      – SubjectFull: Prevention
        Type: general
      – SubjectFull: Occupational Safety and Health
        Type: general
      – SubjectFull: Game Based Learning
        Type: general
      – SubjectFull: Video Games
        Type: general
      – SubjectFull: Self Efficacy
        Type: general
      – SubjectFull: Behavior Change
        Type: general
    Titles:
      – TitleFull: A Serious Game for Mould Prevention Education: A Comparative Study with Video-Based Learning
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          Name:
            NameFull: Abdollah Baghaei Daemei
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            NameFull: Zhenan Feng
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            NameFull: Daniel Paes
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              M: 04
              Type: published
              Y: 2026
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              Value: 1365-2729
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              Value: 42
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            – TitleFull: Journal of Computer Assisted Learning
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