Game-Making for Cultural Change and Empowered Youth Participation

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Title: Game-Making for Cultural Change and Empowered Youth Participation
Language: English
Authors: Kim Holflod (ORCID 0000-0003-2268-0556), Carlo De Gaetano, Conceição Costa (ORCID 0000-0002-3544-722X), Filipe Luz (ORCID 0000-0002-3608-8417), Maarten Groen (ORCID 0009-0003-0907-4364), Rikke Toft Nørgård (ORCID 0000-0003-0481-6683)
Source: Journal of Computer Assisted Learning. 2026 42(2).
Availability: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us
Peer Reviewed: Y
Page Count: 17
Publication Date: 2026
Document Type: Journal Articles
Reports - Research
Descriptors: Empowerment, Youth, Cultural Maintenance, Games, Cultural Influences
DOI: 10.1002/jcal.70197
ISSN: 0266-4909
1365-2729
Abstract: Background: Game-making has the potential to foster cultural participation and empowerment, yet its role as a form of culture-making remains underexplored. Existing approaches to cultural engagement often overlook the creative and participatory possibilities of game-making for addressing pressing cultural challenges and promoting youth inclusivity and empowerment in cultural heritage. This study highlights the importance of game-making as a meaningful strategy for cultural preservation and transformation. Objectives: The article investigates how game-making, particularly through cultural game jams, can promote cultural participation, youth empowerment and support cultural innovation. Methods: The study is grounded in a design-based research methodology and examines the design, development and implementation of three cultural game jams within the EPIC-WE project. It employs a case study approach, analysing game jam practices through the lens of cultural participation, empowerment and diversity/inclusivity, while exploring connections to youth citizens' engagement in cultural heritage. Results and Conclusions: The findings show that cultural game jams can inspire and empower youth citizens to engage with cultural and societal issues through game-making. This paper contributes to the ongoing dialogue on leveraging games and game-making to transform culture and society by discussing the significant role of game-making in promoting cultural awareness, value-based imagination and youth engagement with cultural and societal issues.
Abstractor: As Provided
Entry Date: 2026
Accession Number: EJ1500497
Database: ERIC
FullText Text:
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  Data: Game-Making for Cultural Change and Empowered Youth Participation
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  Data: <searchLink fieldCode="AR" term="%22Kim+Holflod%22">Kim Holflod</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-2268-0556">0000-0003-2268-0556</externalLink>)<br /><searchLink fieldCode="AR" term="%22Carlo+De+Gaetano%22">Carlo De Gaetano</searchLink><br /><searchLink fieldCode="AR" term="%22Conceição+Costa%22">Conceição Costa</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-3544-722X">0000-0002-3544-722X</externalLink>)<br /><searchLink fieldCode="AR" term="%22Filipe+Luz%22">Filipe Luz</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-3608-8417">0000-0002-3608-8417</externalLink>)<br /><searchLink fieldCode="AR" term="%22Maarten+Groen%22">Maarten Groen</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0003-0907-4364">0009-0003-0907-4364</externalLink>)<br /><searchLink fieldCode="AR" term="%22Rikke+Toft+Nørgård%22">Rikke Toft Nørgård</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-0481-6683">0000-0003-0481-6683</externalLink>)
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  Data: <searchLink fieldCode="SO" term="%22Journal+of+Computer+Assisted+Learning%22"><i>Journal of Computer Assisted Learning</i></searchLink>. 2026 42(2).
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  Data: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us
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  Data: 17
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  Data: 2026
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  Data: Journal Articles<br />Reports - Research
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  Data: <searchLink fieldCode="DE" term="%22Empowerment%22">Empowerment</searchLink><br /><searchLink fieldCode="DE" term="%22Youth%22">Youth</searchLink><br /><searchLink fieldCode="DE" term="%22Cultural+Maintenance%22">Cultural Maintenance</searchLink><br /><searchLink fieldCode="DE" term="%22Games%22">Games</searchLink><br /><searchLink fieldCode="DE" term="%22Cultural+Influences%22">Cultural Influences</searchLink>
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  Data: 10.1002/jcal.70197
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  Data: 0266-4909<br />1365-2729
– Name: Abstract
  Label: Abstract
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  Data: Background: Game-making has the potential to foster cultural participation and empowerment, yet its role as a form of culture-making remains underexplored. Existing approaches to cultural engagement often overlook the creative and participatory possibilities of game-making for addressing pressing cultural challenges and promoting youth inclusivity and empowerment in cultural heritage. This study highlights the importance of game-making as a meaningful strategy for cultural preservation and transformation. Objectives: The article investigates how game-making, particularly through cultural game jams, can promote cultural participation, youth empowerment and support cultural innovation. Methods: The study is grounded in a design-based research methodology and examines the design, development and implementation of three cultural game jams within the EPIC-WE project. It employs a case study approach, analysing game jam practices through the lens of cultural participation, empowerment and diversity/inclusivity, while exploring connections to youth citizens' engagement in cultural heritage. Results and Conclusions: The findings show that cultural game jams can inspire and empower youth citizens to engage with cultural and societal issues through game-making. This paper contributes to the ongoing dialogue on leveraging games and game-making to transform culture and society by discussing the significant role of game-making in promoting cultural awareness, value-based imagination and youth engagement with cultural and societal issues.
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      – SubjectFull: Empowerment
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      – SubjectFull: Cultural Maintenance
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