Learn Math through Motion: A Technology-Enhanced Embodied Approach with Augmented Reality for Geometry Learning in K-12 Classrooms
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| Title: | Learn Math through Motion: A Technology-Enhanced Embodied Approach with Augmented Reality for Geometry Learning in K-12 Classrooms |
|---|---|
| Language: | English |
| Authors: | Hunhui Na (ORCID |
| Source: | Interactive Learning Environments. 2025 33(6):3744-3757. |
| Availability: | Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals |
| Peer Reviewed: | Y |
| Page Count: | 14 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Elementary Secondary Education Elementary Education Grade 4 Intermediate Grades |
| Descriptors: | Mathematics Instruction, Motion, Elementary Secondary Education, Geometry, Computer Simulation, Computer Uses in Education, Game Based Learning, Grade 4, Geometric Concepts, Concept Formation, Foreign Countries, Elementary School Students |
| Geographic Terms: | South Korea |
| DOI: | 10.1080/10494820.2025.2450663 |
| ISSN: | 1049-4820 1744-5191 |
| Abstract: | Despite the growing attention to the technology-enhanced embodied learning approach in mathematics education and its pedagogical potential, much remains unexplored regarding its implementation in real-world classroom contexts and student engagement in embodied learning activity. Addressing this gap, we introduce an embodied learning game leveraging computer vision and Augmented Reality (AR) techniques. We implemented the embodied AR game into fourth-grade classrooms to explore its impact on students' geometry understanding, attitudes, and engagement patterns. Our analysis revealed significant enhancements in students' geometry understanding from pre- to post-test, whereas their attitudes remained unchanged. A multiple regression analysis on students' in-game log and hand gesture data showed that only time spent on making-angle activities predicts students' cognitive learning gain, suggesting that not all hand gestures were meaningful to students' learning. In addition to demonstrating the pedagogical benefits of cost-effective AR-based embodied learning in classroom settings, our findings highlight the importance of thoughtfully designing embodied actions that are both educational and engaging. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1501516 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1501516 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Learn Math through Motion: A Technology-Enhanced Embodied Approach with Augmented Reality for Geometry Learning in K-12 Classrooms – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Hunhui+Na%22">Hunhui Na</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-2157-6685">0000-0003-2157-6685</externalLink>)<br /><searchLink fieldCode="AR" term="%22Hanall+Sung%22">Hanall Sung</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-9076-3762">0000-0001-9076-3762</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Interactive+Learning+Environments%22"><i>Interactive Learning Environments</i></searchLink>. 2025 33(6):3744-3757. – Name: Avail Label: Availability Group: Avail Data: Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 14 – Name: DatePubCY Label: Publication Date Group: Date Data: 2025 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Elementary+Secondary+Education%22">Elementary Secondary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Elementary+Education%22">Elementary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Grade+4%22">Grade 4</searchLink><br /><searchLink fieldCode="EL" term="%22Intermediate+Grades%22">Intermediate Grades</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Mathematics+Instruction%22">Mathematics Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Motion%22">Motion</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+Secondary+Education%22">Elementary Secondary Education</searchLink><br /><searchLink fieldCode="DE" term="%22Geometry%22">Geometry</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Uses+in+Education%22">Computer Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Grade+4%22">Grade 4</searchLink><br /><searchLink fieldCode="DE" term="%22Geometric+Concepts%22">Geometric Concepts</searchLink><br /><searchLink fieldCode="DE" term="%22Concept+Formation%22">Concept Formation</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+School+Students%22">Elementary School Students</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22South+Korea%22">South Korea</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1080/10494820.2025.2450663 – Name: ISSN Label: ISSN Group: ISSN Data: 1049-4820<br />1744-5191 – Name: Abstract Label: Abstract Group: Ab Data: Despite the growing attention to the technology-enhanced embodied learning approach in mathematics education and its pedagogical potential, much remains unexplored regarding its implementation in real-world classroom contexts and student engagement in embodied learning activity. Addressing this gap, we introduce an embodied learning game leveraging computer vision and Augmented Reality (AR) techniques. We implemented the embodied AR game into fourth-grade classrooms to explore its impact on students' geometry understanding, attitudes, and engagement patterns. Our analysis revealed significant enhancements in students' geometry understanding from pre- to post-test, whereas their attitudes remained unchanged. A multiple regression analysis on students' in-game log and hand gesture data showed that only time spent on making-angle activities predicts students' cognitive learning gain, suggesting that not all hand gestures were meaningful to students' learning. In addition to demonstrating the pedagogical benefits of cost-effective AR-based embodied learning in classroom settings, our findings highlight the importance of thoughtfully designing embodied actions that are both educational and engaging. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1501516 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1501516 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/10494820.2025.2450663 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 14 StartPage: 3744 Subjects: – SubjectFull: Mathematics Instruction Type: general – SubjectFull: Motion Type: general – SubjectFull: Elementary Secondary Education Type: general – SubjectFull: Geometry Type: general – SubjectFull: Computer Simulation Type: general – SubjectFull: Computer Uses in Education Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Grade 4 Type: general – SubjectFull: Geometric Concepts Type: general – SubjectFull: Concept Formation Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Elementary School Students Type: general – SubjectFull: South Korea Type: general Titles: – TitleFull: Learn Math through Motion: A Technology-Enhanced Embodied Approach with Augmented Reality for Geometry Learning in K-12 Classrooms Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Hunhui Na – PersonEntity: Name: NameFull: Hanall Sung IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 1049-4820 – Type: issn-electronic Value: 1744-5191 Numbering: – Type: volume Value: 33 – Type: issue Value: 6 Titles: – TitleFull: Interactive Learning Environments Type: main |
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