A Critical Analysis of Immersive Environments: A Methodology for Museum Education

Saved in:
Bibliographic Details
Title: A Critical Analysis of Immersive Environments: A Methodology for Museum Education
Language: English
Authors: Emma June Huebner (ORCID 0000-0003-4921-3376)
Source: International Journal of Art & Design Education. 2026 45(1):60-76.
Availability: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us
Peer Reviewed: Y
Page Count: 17
Publication Date: 2026
Document Type: Journal Articles
Reports - Research
Descriptors: Museums, Computer Simulation, Simulated Environment, Educational Environment, Arts Centers, Computer Uses in Education, Access to Education, Perspective Taking, Technology Integration, Distance Education
DOI: 10.1111/jade.12613
ISSN: 1476-8062
1476-8070
Abstract: Due to the COVID-19 pandemic, museum professionals have adopted various technological resources that have expanded museums into new virtual spaces. These virtual spaces do much more than simply communicate information to visitors and attract them to visit the museum physically: they offer new teaching and learning contexts. The emergence of these new learning contexts calls for the development of new methodologies to analyse them. This article focuses on developing a coding rubric to analyse complex interactive, immersive museum environments systematically. To achieve this, I adapted and tested Gillian Rose's (2022, "Visual methodologies: an introduction to researching with visual materials") critical analysis approach to visual content to explore the museum educational possibilities of virtual reality, using immersive environments by the Louvre and the Victoria and Albert Museum as case studies. I developed a comprehensive coding grid, adjusting Rose's (2022, "Visual methodologies: an introduction to researching with visual materials") principles and modalities to the unique characteristics of virtual reality experiences as identified by Fegely and Cherner (2021, "Journal of Information Technology Education: Research") and Lee and Cherner (2015, "Journal of Information Technology Education: Research"). The findings reveal numerous opportunities to leverage virtual reality's distinct features, depending on the subject matter, the virtual teaching environment, and the pedagogical strategies employed. The research and analytical grid promise to make a valuable contribution to the fields of museum education and museology because they provide a structured means to scrutinise and evaluate the educational possibilities inherent in virtual reality experiences while also deepening our understanding of the intricate dynamics between users and museum artworks as well as objects within immersive environments.
Abstractor: As Provided
Entry Date: 2026
Accession Number: EJ1502359
Database: ERIC
FullText Text:
  Availability: 0
Header DbId: eric
DbLabel: ERIC
An: EJ1502359
AccessLevel: 3
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: A Critical Analysis of Immersive Environments: A Methodology for Museum Education
– Name: Language
  Label: Language
  Group: Lang
  Data: English
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Emma+June+Huebner%22">Emma June Huebner</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-4921-3376">0000-0003-4921-3376</externalLink>)
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="SO" term="%22International+Journal+of+Art+%26+Design+Education%22"><i>International Journal of Art & Design Education</i></searchLink>. 2026 45(1):60-76.
– Name: Avail
  Label: Availability
  Group: Avail
  Data: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us
– Name: PeerReviewed
  Label: Peer Reviewed
  Group: SrcInfo
  Data: Y
– Name: Pages
  Label: Page Count
  Group: Src
  Data: 17
– Name: DatePubCY
  Label: Publication Date
  Group: Date
  Data: 2026
– Name: TypeDocument
  Label: Document Type
  Group: TypDoc
  Data: Journal Articles<br />Reports - Research
– Name: Subject
  Label: Descriptors
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Museums%22">Museums</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Simulated+Environment%22">Simulated Environment</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Environment%22">Educational Environment</searchLink><br /><searchLink fieldCode="DE" term="%22Arts+Centers%22">Arts Centers</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Uses+in+Education%22">Computer Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Access+to+Education%22">Access to Education</searchLink><br /><searchLink fieldCode="DE" term="%22Perspective+Taking%22">Perspective Taking</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Integration%22">Technology Integration</searchLink><br /><searchLink fieldCode="DE" term="%22Distance+Education%22">Distance Education</searchLink>
– Name: DOI
  Label: DOI
  Group: ID
  Data: 10.1111/jade.12613
– Name: ISSN
  Label: ISSN
  Group: ISSN
  Data: 1476-8062<br />1476-8070
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Due to the COVID-19 pandemic, museum professionals have adopted various technological resources that have expanded museums into new virtual spaces. These virtual spaces do much more than simply communicate information to visitors and attract them to visit the museum physically: they offer new teaching and learning contexts. The emergence of these new learning contexts calls for the development of new methodologies to analyse them. This article focuses on developing a coding rubric to analyse complex interactive, immersive museum environments systematically. To achieve this, I adapted and tested Gillian Rose's (2022, "Visual methodologies: an introduction to researching with visual materials") critical analysis approach to visual content to explore the museum educational possibilities of virtual reality, using immersive environments by the Louvre and the Victoria and Albert Museum as case studies. I developed a comprehensive coding grid, adjusting Rose's (2022, "Visual methodologies: an introduction to researching with visual materials") principles and modalities to the unique characteristics of virtual reality experiences as identified by Fegely and Cherner (2021, "Journal of Information Technology Education: Research") and Lee and Cherner (2015, "Journal of Information Technology Education: Research"). The findings reveal numerous opportunities to leverage virtual reality's distinct features, depending on the subject matter, the virtual teaching environment, and the pedagogical strategies employed. The research and analytical grid promise to make a valuable contribution to the fields of museum education and museology because they provide a structured means to scrutinise and evaluate the educational possibilities inherent in virtual reality experiences while also deepening our understanding of the intricate dynamics between users and museum artworks as well as objects within immersive environments.
– Name: AbstractInfo
  Label: Abstractor
  Group: Ab
  Data: As Provided
– Name: DateEntry
  Label: Entry Date
  Group: Date
  Data: 2026
– Name: AN
  Label: Accession Number
  Group: ID
  Data: EJ1502359
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1502359
RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.1111/jade.12613
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 17
        StartPage: 60
    Subjects:
      – SubjectFull: Museums
        Type: general
      – SubjectFull: Computer Simulation
        Type: general
      – SubjectFull: Simulated Environment
        Type: general
      – SubjectFull: Educational Environment
        Type: general
      – SubjectFull: Arts Centers
        Type: general
      – SubjectFull: Computer Uses in Education
        Type: general
      – SubjectFull: Access to Education
        Type: general
      – SubjectFull: Perspective Taking
        Type: general
      – SubjectFull: Technology Integration
        Type: general
      – SubjectFull: Distance Education
        Type: general
    Titles:
      – TitleFull: A Critical Analysis of Immersive Environments: A Methodology for Museum Education
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Emma June Huebner
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 02
              Type: published
              Y: 2026
          Identifiers:
            – Type: issn-print
              Value: 1476-8062
            – Type: issn-electronic
              Value: 1476-8070
          Numbering:
            – Type: volume
              Value: 45
            – Type: issue
              Value: 1
          Titles:
            – TitleFull: International Journal of Art & Design Education
              Type: main
ResultId 1