Tian, F., Yan, D., & Umar, I. N. (2026). Bridging Language and Discipline: The Impact of Digital Game-Based Learning on Technical Vocabulary Acquisition and Motivation. Journal of Educational Computing Research, 64(4), 791. https://doi.org/10.1177/07356331251414550
Chicago Style (17th ed.) CitationTian, Feng, Da Yan, and Irfan Naufal Umar. "Bridging Language and Discipline: The Impact of Digital Game-Based Learning on Technical Vocabulary Acquisition and Motivation." Journal of Educational Computing Research 64, no. 4 (2026): 791. https://doi.org/10.1177/07356331251414550.
MLA (9th ed.) CitationTian, Feng, et al. "Bridging Language and Discipline: The Impact of Digital Game-Based Learning on Technical Vocabulary Acquisition and Motivation." Journal of Educational Computing Research, vol. 64, no. 4, 2026, p. 791, https://doi.org/10.1177/07356331251414550.