Bridging Language and Discipline: The Impact of Digital Game-Based Learning on Technical Vocabulary Acquisition and Motivation
Saved in:
| Title: | Bridging Language and Discipline: The Impact of Digital Game-Based Learning on Technical Vocabulary Acquisition and Motivation |
|---|---|
| Language: | English |
| Authors: | Feng Tian (ORCID |
| Source: | Journal of Educational Computing Research. 2026 64(4):791-820. |
| Availability: | SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com |
| Peer Reviewed: | Y |
| Page Count: | 30 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Game Based Learning, Vocabulary Development, Languages for Special Purposes, French, Undergraduate Students, Electronic Learning, Teaching Methods, Recall (Psychology), Student Motivation, Agricultural Education, Majors (Students), Plants (Botany), Food Processing Occupations, Educational Games, Second Language Learning, Foreign Countries |
| Geographic Terms: | China |
| DOI: | 10.1177/07356331251414550 |
| ISSN: | 0735-6331 1541-4140 |
| Abstract: | Technical vocabulary instruction in Foreign Language for Specific Purposes (FLSP) contexts poses persistent challenges due to its low frequency in daily communication. Drawing on the Self-Determination Theory (SDT) and informed by the Cognitive Theory of Multimedia Learning (CTML), this quasi-experimental study examined the effectiveness of digital game-based learning (DGBL) on the short- and long-term acquisition of French technical vocabulary, and on both intrinsic and extrinsic motivation, as well as on the predictive relationship between motivation and vocabulary retention. Fifty-nine undergraduates majoring in viticulture and enology participated in a six-week intervention through a WeChat-based mini program specifically designed for professional French vocabulary learning. Quantitative analyses, including a mixed-design ANOVA, non-parametric tests, and hierarchical regression, were conducted to investigate vocabulary performance and motivational influences. Results indicated that the DGBL group achieved significantly greater vocabulary gains and stronger long-term retention than the control group. Students exposed to DGBL also reported higher levels of overall, intrinsic motivation and identified regulation, demonstrating enhanced autonomy and competence as postulated by SDT. Regression analysis further revealed that DGBL moderated the relationship between motivation and retention, helping students with lower motivation attain comparable performance levels. Overall, the findings support the value of DGBL in technical vocabulary instruction and in fostering autonomous motivation. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1502470 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
|---|---|
| Header | DbId: eric DbLabel: ERIC An: EJ1502470 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Bridging Language and Discipline: The Impact of Digital Game-Based Learning on Technical Vocabulary Acquisition and Motivation – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Feng+Tian%22">Feng Tian</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0006-1905-3921">0009-0006-1905-3921</externalLink>)<br /><searchLink fieldCode="AR" term="%22Da+Yan%22">Da Yan</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-1265-9772">0000-0002-1265-9772</externalLink>)<br /><searchLink fieldCode="AR" term="%22Irfan+Naufal+Umar%22">Irfan Naufal Umar</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Educational+Computing+Research%22"><i>Journal of Educational Computing Research</i></searchLink>. 2026 64(4):791-820. – Name: Avail Label: Availability Group: Avail Data: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 30 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Vocabulary+Development%22">Vocabulary Development</searchLink><br /><searchLink fieldCode="DE" term="%22Languages+for+Special+Purposes%22">Languages for Special Purposes</searchLink><br /><searchLink fieldCode="DE" term="%22French%22">French</searchLink><br /><searchLink fieldCode="DE" term="%22Undergraduate+Students%22">Undergraduate Students</searchLink><br /><searchLink fieldCode="DE" term="%22Electronic+Learning%22">Electronic Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Recall+%28Psychology%29%22">Recall (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Motivation%22">Student Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Agricultural+Education%22">Agricultural Education</searchLink><br /><searchLink fieldCode="DE" term="%22Majors+%28Students%29%22">Majors (Students)</searchLink><br /><searchLink fieldCode="DE" term="%22Plants+%28Botany%29%22">Plants (Botany)</searchLink><br /><searchLink fieldCode="DE" term="%22Food+Processing+Occupations%22">Food Processing Occupations</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Learning%22">Second Language Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22China%22">China</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1177/07356331251414550 – Name: ISSN Label: ISSN Group: ISSN Data: 0735-6331<br />1541-4140 – Name: Abstract Label: Abstract Group: Ab Data: Technical vocabulary instruction in Foreign Language for Specific Purposes (FLSP) contexts poses persistent challenges due to its low frequency in daily communication. Drawing on the Self-Determination Theory (SDT) and informed by the Cognitive Theory of Multimedia Learning (CTML), this quasi-experimental study examined the effectiveness of digital game-based learning (DGBL) on the short- and long-term acquisition of French technical vocabulary, and on both intrinsic and extrinsic motivation, as well as on the predictive relationship between motivation and vocabulary retention. Fifty-nine undergraduates majoring in viticulture and enology participated in a six-week intervention through a WeChat-based mini program specifically designed for professional French vocabulary learning. Quantitative analyses, including a mixed-design ANOVA, non-parametric tests, and hierarchical regression, were conducted to investigate vocabulary performance and motivational influences. Results indicated that the DGBL group achieved significantly greater vocabulary gains and stronger long-term retention than the control group. Students exposed to DGBL also reported higher levels of overall, intrinsic motivation and identified regulation, demonstrating enhanced autonomy and competence as postulated by SDT. Regression analysis further revealed that DGBL moderated the relationship between motivation and retention, helping students with lower motivation attain comparable performance levels. Overall, the findings support the value of DGBL in technical vocabulary instruction and in fostering autonomous motivation. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1502470 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1502470 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1177/07356331251414550 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 30 StartPage: 791 Subjects: – SubjectFull: Game Based Learning Type: general – SubjectFull: Vocabulary Development Type: general – SubjectFull: Languages for Special Purposes Type: general – SubjectFull: French Type: general – SubjectFull: Undergraduate Students Type: general – SubjectFull: Electronic Learning Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Recall (Psychology) Type: general – SubjectFull: Student Motivation Type: general – SubjectFull: Agricultural Education Type: general – SubjectFull: Majors (Students) Type: general – SubjectFull: Plants (Botany) Type: general – SubjectFull: Food Processing Occupations Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Second Language Learning Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: China Type: general Titles: – TitleFull: Bridging Language and Discipline: The Impact of Digital Game-Based Learning on Technical Vocabulary Acquisition and Motivation Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Feng Tian – PersonEntity: Name: NameFull: Da Yan – PersonEntity: Name: NameFull: Irfan Naufal Umar IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 06 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 0735-6331 – Type: issn-electronic Value: 1541-4140 Numbering: – Type: volume Value: 64 – Type: issue Value: 4 Titles: – TitleFull: Journal of Educational Computing Research Type: main |
| ResultId | 1 |