Gamifying Vernacular Architecture Education: Enhancing Cultural and Visual Literacy through the Spatial Reconstruction of Dong Wind-Rain Bridges
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| Title: | Gamifying Vernacular Architecture Education: Enhancing Cultural and Visual Literacy through the Spatial Reconstruction of Dong Wind-Rain Bridges |
|---|---|
| Language: | English |
| Authors: | Na Li, Sitthisak Champadaeng, Kla Sriphet |
| Source: | African Educational Research Journal. 2026 14(1):261-274. |
| Availability: | Net Journals. 25 Akintola Road, Sapele, Delta State, 331107, Nigeria. e-mail: service@netjournals.org; Web site: https://www.netjournals.org/aer_index.html |
| Peer Reviewed: | Y |
| Page Count: | 14 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Gamification, Architectural Education, Cultural Literacy, Visual Literacy, Civil Engineering, Game Based Learning, Design, Freehand Drawing, Teaching Methods, Instructional Effectiveness, Spatial Ability, Skill Development, Undergraduate Students, Courses |
| ISSN: | 2354-2160 |
| Abstract: | The present study, within the shift paradigm in environmental art design education, focuses on the student problems of "superficial cultural cognition" and "symbolic design translation" that are most frequently mentioned and treated by the discipline. A new pedagogical model through which students may improve their cultural literacy and develop creative solutions in design is the major concern of the investigation. Based on the theories of Game-based Learning (GBL) and Constructivism, the study has developed a pedagogical model which comprises "Cognitive Scaffolding," "Forced Association," and "Visual Decoding." The study object is the Dong Wind-Rain Bridge, a local vernacular architectural typology, through which a dual-deck lexical system containing "22 Modern Translation Keywords" and "18 Traditional Feature Keywords" was created. The students are guided through the full cycle of cultural deconstruction to spatial reconstruction via dual-task drivers under this model. The evidence from the cases and classroom studies reveals that the game's randomized mechanism was instrumental in breaking the students' fixation on the formal imitation of the work. The immediate feedback from the "visual decoding" (draw-and-guess) activities considerably clarified and strengthened the expression of design logic. This gamification model convincingly facilitates the integration of the old construction knowledge deep down with the modern design language; thus, it can be considered a replicable model for the cultivation of cultural understanding and visual literacy in design. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1502554 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1502554 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1502554 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Gamifying Vernacular Architecture Education: Enhancing Cultural and Visual Literacy through the Spatial Reconstruction of Dong Wind-Rain Bridges – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Na+Li%22">Na Li</searchLink><br /><searchLink fieldCode="AR" term="%22Sitthisak+Champadaeng%22">Sitthisak Champadaeng</searchLink><br /><searchLink fieldCode="AR" term="%22Kla+Sriphet%22">Kla Sriphet</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22African+Educational+Research+Journal%22"><i>African Educational Research Journal</i></searchLink>. 2026 14(1):261-274. – Name: Avail Label: Availability Group: Avail Data: Net Journals. 25 Akintola Road, Sapele, Delta State, 331107, Nigeria. e-mail: service@netjournals.org; Web site: https://www.netjournals.org/aer_index.html – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 14 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Architectural+Education%22">Architectural Education</searchLink><br /><searchLink fieldCode="DE" term="%22Cultural+Literacy%22">Cultural Literacy</searchLink><br /><searchLink fieldCode="DE" term="%22Visual+Literacy%22">Visual Literacy</searchLink><br /><searchLink fieldCode="DE" term="%22Civil+Engineering%22">Civil Engineering</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Design%22">Design</searchLink><br /><searchLink fieldCode="DE" term="%22Freehand+Drawing%22">Freehand Drawing</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Spatial+Ability%22">Spatial Ability</searchLink><br /><searchLink fieldCode="DE" term="%22Skill+Development%22">Skill Development</searchLink><br /><searchLink fieldCode="DE" term="%22Undergraduate+Students%22">Undergraduate Students</searchLink><br /><searchLink fieldCode="DE" term="%22Courses%22">Courses</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 2354-2160 – Name: Abstract Label: Abstract Group: Ab Data: The present study, within the shift paradigm in environmental art design education, focuses on the student problems of "superficial cultural cognition" and "symbolic design translation" that are most frequently mentioned and treated by the discipline. A new pedagogical model through which students may improve their cultural literacy and develop creative solutions in design is the major concern of the investigation. Based on the theories of Game-based Learning (GBL) and Constructivism, the study has developed a pedagogical model which comprises "Cognitive Scaffolding," "Forced Association," and "Visual Decoding." The study object is the Dong Wind-Rain Bridge, a local vernacular architectural typology, through which a dual-deck lexical system containing "22 Modern Translation Keywords" and "18 Traditional Feature Keywords" was created. The students are guided through the full cycle of cultural deconstruction to spatial reconstruction via dual-task drivers under this model. The evidence from the cases and classroom studies reveals that the game's randomized mechanism was instrumental in breaking the students' fixation on the formal imitation of the work. The immediate feedback from the "visual decoding" (draw-and-guess) activities considerably clarified and strengthened the expression of design logic. This gamification model convincingly facilitates the integration of the old construction knowledge deep down with the modern design language; thus, it can be considered a replicable model for the cultivation of cultural understanding and visual literacy in design. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1502554 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1502554 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 14 StartPage: 261 Subjects: – SubjectFull: Gamification Type: general – SubjectFull: Architectural Education Type: general – SubjectFull: Cultural Literacy Type: general – SubjectFull: Visual Literacy Type: general – SubjectFull: Civil Engineering Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Design Type: general – SubjectFull: Freehand Drawing Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Instructional Effectiveness Type: general – SubjectFull: Spatial Ability Type: general – SubjectFull: Skill Development Type: general – SubjectFull: Undergraduate Students Type: general – SubjectFull: Courses Type: general Titles: – TitleFull: Gamifying Vernacular Architecture Education: Enhancing Cultural and Visual Literacy through the Spatial Reconstruction of Dong Wind-Rain Bridges Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Na Li – PersonEntity: Name: NameFull: Sitthisak Champadaeng – PersonEntity: Name: NameFull: Kla Sriphet IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 2354-2160 Numbering: – Type: volume Value: 14 – Type: issue Value: 1 Titles: – TitleFull: African Educational Research Journal Type: main |
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