Game-Based Learning for Information Systems Agile Development
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| Title: | Game-Based Learning for Information Systems Agile Development |
|---|---|
| Language: | English |
| Authors: | João Varajão (ORCID |
| Source: | ACM Transactions on Computing Education. 2026 26(2). |
| Availability: | Association for Computing Machinery. 1601 Broadway 10th Floor, New York, NY 10119. Tel: 800-342-6626; Tel: 212-626-0500; Fax: 212-944-1318; e-mail: acmhelp@acm.org; Web site: http://toce.acm.org/ |
| Peer Reviewed: | Y |
| Page Count: | 27 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Research Tests/Questionnaires |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Game Based Learning, Information Systems, Teaching Methods, Graduate Students, Engineering Education, Program Administration, Information Technology, Undergraduate Students, Doctoral Students |
| DOI: | 10.1145/3786758 |
| ISSN: | 1946-6226 |
| Abstract: | Objectives: Agile methodologies are crucial in software engineering and information systems (IS) development. However, traditional training methods can struggle to convey abstract theoretical concepts effectively and may lead to reduced engagement. We propose that combining several learning methodologies and incorporating serious games and gamification strategies in training can offer a more innovative and engaging approach to improve comprehension. This article outlines a game-based learning strategy designed to instruct information systems students in agile development. Our approach is rooted in active learning principles, incorporating methodologies such as problem/project-based learning, microlearning, collaborative learning, and learning by doing. The course design unfolds in two phases. Initially, participants delve into short, serious games that vividly demonstrate theoretical concepts, followed by brief moments of theoretical exposition. In the subsequent phase, participants apply all the knowledge they have acquired through an extensive project. To illustrate and evaluate the overall process, this approach was implemented to teach Scrum in several training courses. Participants. The participants in this study were information technology and systems students at different academic levels. Study Method: The research model adopted in this work is based on the Design Science Research (DSR) method. Adhering to the DSR method, the study advanced through distinct phases: recognizing the challenge of engaging Agile Development education, formulating a solution with a course design that blends game-based learning and diverse learning methodologies, developing the course artifact, practically implementing it with Scrum with several groups in different contexts, and assessing its effectiveness using pre- and post-course quizzes. The course aimed to instruct participants in agile methods within information system development. Findings: Feedback from the courses was clearly positive, with participants expressing a preference for the proposed game-based approach over traditional expository lecture methods. Pre- and post-course knowledge quizzes revealed a noteworthy increase in correct answers and overall scores in the end. Conclusions: The novelty lies in an integrated approach that combines multiple active learning methodologies--such as game-based learning, microlearning, collaborative learning, project-based learning, and learning by doing--to facilitate the comprehension of theoretical concepts through practical application. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1504242 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1504242 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Game-Based Learning for Information Systems Agile Development – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22João+Varajão%22">João Varajão</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-4303-3908">0000-0002-4303-3908</externalLink>)<br /><searchLink fieldCode="AR" term="%22Micaela+Aguiar%22">Micaela Aguiar</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-5923-9257">0000-0002-5923-9257</externalLink>)<br /><searchLink fieldCode="AR" term="%22Miguel+A%2E+Brito%22">Miguel A. Brito</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-4235-9700">0000-0003-4235-9700</externalLink>)<br /><searchLink fieldCode="AR" term="%22Sílvia+Araújo%22">Sílvia Araújo</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-4321-4511">0000-0003-4321-4511</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22ACM+Transactions+on+Computing+Education%22"><i>ACM Transactions on Computing Education</i></searchLink>. 2026 26(2). – Name: Avail Label: Availability Group: Avail Data: Association for Computing Machinery. 1601 Broadway 10th Floor, New York, NY 10119. Tel: 800-342-6626; Tel: 212-626-0500; Fax: 212-944-1318; e-mail: acmhelp@acm.org; Web site: http://toce.acm.org/ – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 27 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research<br />Tests/Questionnaires – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Information+Systems%22">Information Systems</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Graduate+Students%22">Graduate Students</searchLink><br /><searchLink fieldCode="DE" term="%22Engineering+Education%22">Engineering Education</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Administration%22">Program Administration</searchLink><br /><searchLink fieldCode="DE" term="%22Information+Technology%22">Information Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Undergraduate+Students%22">Undergraduate Students</searchLink><br /><searchLink fieldCode="DE" term="%22Doctoral+Students%22">Doctoral Students</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1145/3786758 – Name: ISSN Label: ISSN Group: ISSN Data: 1946-6226 – Name: Abstract Label: Abstract Group: Ab Data: Objectives: Agile methodologies are crucial in software engineering and information systems (IS) development. However, traditional training methods can struggle to convey abstract theoretical concepts effectively and may lead to reduced engagement. We propose that combining several learning methodologies and incorporating serious games and gamification strategies in training can offer a more innovative and engaging approach to improve comprehension. This article outlines a game-based learning strategy designed to instruct information systems students in agile development. Our approach is rooted in active learning principles, incorporating methodologies such as problem/project-based learning, microlearning, collaborative learning, and learning by doing. The course design unfolds in two phases. Initially, participants delve into short, serious games that vividly demonstrate theoretical concepts, followed by brief moments of theoretical exposition. In the subsequent phase, participants apply all the knowledge they have acquired through an extensive project. To illustrate and evaluate the overall process, this approach was implemented to teach Scrum in several training courses. Participants. The participants in this study were information technology and systems students at different academic levels. Study Method: The research model adopted in this work is based on the Design Science Research (DSR) method. Adhering to the DSR method, the study advanced through distinct phases: recognizing the challenge of engaging Agile Development education, formulating a solution with a course design that blends game-based learning and diverse learning methodologies, developing the course artifact, practically implementing it with Scrum with several groups in different contexts, and assessing its effectiveness using pre- and post-course quizzes. The course aimed to instruct participants in agile methods within information system development. Findings: Feedback from the courses was clearly positive, with participants expressing a preference for the proposed game-based approach over traditional expository lecture methods. Pre- and post-course knowledge quizzes revealed a noteworthy increase in correct answers and overall scores in the end. Conclusions: The novelty lies in an integrated approach that combines multiple active learning methodologies--such as game-based learning, microlearning, collaborative learning, project-based learning, and learning by doing--to facilitate the comprehension of theoretical concepts through practical application. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1504242 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1504242 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1145/3786758 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 27 Subjects: – SubjectFull: Game Based Learning Type: general – SubjectFull: Information Systems Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Graduate Students Type: general – SubjectFull: Engineering Education Type: general – SubjectFull: Program Administration Type: general – SubjectFull: Information Technology Type: general – SubjectFull: Undergraduate Students Type: general – SubjectFull: Doctoral Students Type: general Titles: – TitleFull: Game-Based Learning for Information Systems Agile Development Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: João Varajão – PersonEntity: Name: NameFull: Micaela Aguiar – PersonEntity: Name: NameFull: Miguel A. Brito – PersonEntity: Name: NameFull: Sílvia Araújo IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2026 Identifiers: – Type: issn-electronic Value: 1946-6226 Numbering: – Type: volume Value: 26 – Type: issue Value: 2 Titles: – TitleFull: ACM Transactions on Computing Education Type: main |
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