Na, H., Caskurlu, S., Fulwider, C. G., & Jun, B. (2026). Solo or Pair Programming for K-12 Students? Learning Outcomes and In-Game Behaviors in a Game-Based Learning Environment. TechTrends: Linking Research and Practice to Improve Learning, 70(1), 200. https://doi.org/10.1007/s11528-025-01142-5
Chicago Style (17th ed.) CitationNa, Hunhui, Secil Caskurlu, Curt G. Fulwider, and Bung-Woo Jun. "Solo or Pair Programming for K-12 Students? Learning Outcomes and In-Game Behaviors in a Game-Based Learning Environment." TechTrends: Linking Research and Practice to Improve Learning 70, no. 1 (2026): 200. https://doi.org/10.1007/s11528-025-01142-5.
MLA (9th ed.) CitationNa, Hunhui, et al. "Solo or Pair Programming for K-12 Students? Learning Outcomes and In-Game Behaviors in a Game-Based Learning Environment." TechTrends: Linking Research and Practice to Improve Learning, vol. 70, no. 1, 2026, p. 200, https://doi.org/10.1007/s11528-025-01142-5.