Output Devices, Computation, and the Future of Mathematical Crafts.
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| Title: | Output Devices, Computation, and the Future of Mathematical Crafts. |
|---|---|
| Language: | English |
| Authors: | Eisenberg, Michael |
| Source: | International Journal of Computers for Mathematical Learning. 2002 7(1):1-44. |
| Peer Reviewed: | Y |
| Page Count: | 44 |
| Publication Date: | 2002 |
| Document Type: | Guides - Classroom - Teacher Journal Articles Reports - Research |
| Descriptors: | Computer Software, Computer Uses in Education, Educational Technology, Elementary Secondary Education, Geometry, Mathematics Education, Microworlds |
| ISSN: | 1382-3892 |
| Abstract: | The advent of powerful, affordable output devices offers the potential for a vastly expanded landscape of computationally-enriched mathematical craft activities in education. Craft activities have both intellectual and emotional affordances that are relatively lacking in "traditional" computer-based education. Describes three software applications geared toward computational crafts--HyperGami, HyperSpider, and MachineShop. (Author/MM) |
| Journal Code: | CIJNOV2002 |
| Entry Date: | 2002 |
| Accession Number: | EJ649618 |
| Database: | ERIC |
| Abstract: | The advent of powerful, affordable output devices offers the potential for a vastly expanded landscape of computationally-enriched mathematical craft activities in education. Craft activities have both intellectual and emotional affordances that are relatively lacking in "traditional" computer-based education. Describes three software applications geared toward computational crafts--HyperGami, HyperSpider, and MachineShop. (Author/MM) |
|---|---|
| ISSN: | 1382-3892 |