Gamification in the Design of Virtual Patients for Swedish Military Medics to Support Trauma Training: Interaction Analysis and Semistructured Interview Study.

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Title: Gamification in the Design of Virtual Patients for Swedish Military Medics to Support Trauma Training: Interaction Analysis and Semistructured Interview Study.
Authors: Stathakarou N; Department of Learning, Informatics, Management and Ethics (LIME), Karolinska Institutet, Stockholm, Sweden.; Faculty of Health Sciences, Tokyo Metropolitan University, Tokyo, Japan., Kononowicz AA; Department of Bioinformatics and Telemedicine, Jagiellonian University Medical College, Kraków, Poland., Mattsson E; Division for Logistics, Department for Support Services, National Home Guard Staff, Swedish Armed Forces Headquarter, Stockholm, Sweden., Karlgren K; Department of Learning, Informatics, Management and Ethics (LIME), Karolinska Institutet, Stockholm, Sweden.; Department of Research, Education and Development and Innovation, Södersjukhuset, Stockholm, Sweden.; Department of Health and Functioning, Faculty of Health and Social Sciences, Western Norway University of Applied Sciences, Bergen, Norway.
Source: JMIR serious games [JMIR Serious Games] 2024 Oct 22; Vol. 12, pp. e63390. Date of Electronic Publication: 2024 Oct 22.
Publication Type: Journal Article
Journal Info: Publisher: JMIR Publications Country of Publication: Canada NLM ID: 101645255 Publication Model: Electronic Cited Medium: Print ISSN: 2291-9279 (Print) NLM ISO Abbreviation: JMIR Serious Games Subsets: PubMed not MEDLINE
Database: MEDLINE Ultimate
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  Data: <searchLink fieldCode="AU" term="%22Stathakarou+N%22">Stathakarou N</searchLink>; Department of Learning, Informatics, Management and Ethics (LIME), Karolinska Institutet, Stockholm, Sweden.; Faculty of Health Sciences, Tokyo Metropolitan University, Tokyo, Japan.<br /><searchLink fieldCode="AU" term="%22Kononowicz+AA%22">Kononowicz AA</searchLink>; Department of Bioinformatics and Telemedicine, Jagiellonian University Medical College, Kraków, Poland.<br /><searchLink fieldCode="AU" term="%22Mattsson+E%22">Mattsson E</searchLink>; Division for Logistics, Department for Support Services, National Home Guard Staff, Swedish Armed Forces Headquarter, Stockholm, Sweden.<br /><searchLink fieldCode="AU" term="%22Karlgren+K%22">Karlgren K</searchLink>; Department of Learning, Informatics, Management and Ethics (LIME), Karolinska Institutet, Stockholm, Sweden.; Department of Research, Education and Development and Innovation, Södersjukhuset, Stockholm, Sweden.; Department of Health and Functioning, Faculty of Health and Social Sciences, Western Norway University of Applied Sciences, Bergen, Norway.
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  Data: <searchLink fieldCode="JN" term="%22101645255%22">JMIR serious games</searchLink> [JMIR Serious Games] 2024 Oct 22; Vol. 12, pp. e63390. <i>Date of Electronic Publication: </i>2024 Oct 22.
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  Data: <i>Publisher: </i><searchLink fieldCode="PB" term="%22JMIR+Publications%22">JMIR Publications </searchLink><i>Country of Publication: </i>Canada <i>NLM ID: </i>101645255 <i>Publication Model: </i>Electronic <i>Cited Medium: </i>Print <i>ISSN: </i>2291-9279 (Print) <i>NLM ISO Abbreviation: </i>JMIR Serious Games <i>Subsets: </i>PubMed not MEDLINE
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              Text: 2024 Oct 22
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