Physically Based Rendering : From Theory to Implementation
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| Title: | Physically Based Rendering : From Theory to Implementation |
|---|---|
| Description: | Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. - Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering - Provides the source code for a complete rendering system allowing readers to get up and running fast - Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described - Serves as an essential resource on physically-based rendering |
| Authors: | Matt Pharr, Wenzel Jakob, Greg Humphreys |
| Resource Type: | eBook. |
| Subjects: | Three-dimensional display systems, Computer graphics |
| Categories: | COMPUTERS / Software Development & Engineering / Computer Graphics, COMPUTERS / Information Theory |
| Database: | eBook Collection (EBSCOhost) |
| FullText | Links: – Type: ebook-pdf – Type: ebook-epub Text: Availability: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Physically Based Rendering : From Theory to Implementation – Name: Abstract Label: Description Group: Ab Data: Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. - Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering - Provides the source code for a complete rendering system allowing readers to get up and running fast - Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described - Serves as an essential resource on physically-based rendering – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Matt+Pharr%22">Matt Pharr</searchLink><br /><searchLink fieldCode="AR" term="%22Wenzel+Jakob%22">Wenzel Jakob</searchLink><br /><searchLink fieldCode="AR" term="%22Greg+Humphreys%22">Greg Humphreys</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Three-dimensional+display+systems%22">Three-dimensional display systems</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+graphics%22">Computer graphics</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Software+Development+%26+Engineering+%2F+Computer+Graphics%22">COMPUTERS / Software Development & Engineering / Computer Graphics</searchLink><br /><searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Information+Theory%22">COMPUTERS / Information Theory</searchLink> |
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| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 006.693 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: Three-dimensional display systems Type: general – SubjectFull: Computer graphics Type: general Titles: – TitleFull: Physically Based Rendering : From Theory to Implementation Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Matt Pharr – PersonEntity: Name: NameFull: Wenzel Jakob – PersonEntity: Name: NameFull: Greg Humphreys – PersonEntity: Name: NameFull: Matt Pharr – PersonEntity: Name: NameFull: Wenzel Jakob – PersonEntity: Name: NameFull: Greg Humphreys IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2016 – D: 13 M: 10 Type: profile Y: 2016 Identifiers: – Type: isbn-print Value: 9780128006450 – Type: isbn-electronic Value: 9780128007099 Titles: – TitleFull: Physically Based Rendering : From Theory to Implementation Type: main |
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