Physically Based Rendering : From Theory to Implementation

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Title: Physically Based Rendering : From Theory to Implementation
Description: Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. - Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering - Provides the source code for a complete rendering system allowing readers to get up and running fast - Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described - Serves as an essential resource on physically-based rendering
Authors: Matt Pharr, Wenzel Jakob, Greg Humphreys
Resource Type: eBook.
Subjects: Three-dimensional display systems, Computer graphics
Categories: COMPUTERS / Software Development & Engineering / Computer Graphics, COMPUTERS / Information Theory
Database: eBook Collection (EBSCOhost)
FullText Links:
  – Type: ebook-pdf
  – Type: ebook-epub
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  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 1145290
RelevancyScore: 1070
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 1070.4580078125
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  Data: Physically Based Rendering : From Theory to Implementation
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  Data: Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. - Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering - Provides the source code for a complete rendering system allowing readers to get up and running fast - Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described - Serves as an essential resource on physically-based rendering
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 006.693
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Three-dimensional display systems
        Type: general
      – SubjectFull: Computer graphics
        Type: general
    Titles:
      – TitleFull: Physically Based Rendering : From Theory to Implementation
        Type: main
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      – PersonEntity:
          Name:
            NameFull: Matt Pharr
      – PersonEntity:
          Name:
            NameFull: Wenzel Jakob
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          Name:
            NameFull: Greg Humphreys
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            NameFull: Matt Pharr
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          Name:
            NameFull: Wenzel Jakob
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          Name:
            NameFull: Greg Humphreys
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          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2016
            – D: 13
              M: 10
              Type: profile
              Y: 2016
          Identifiers:
            – Type: isbn-print
              Value: 9780128006450
            – Type: isbn-electronic
              Value: 9780128007099
          Titles:
            – TitleFull: Physically Based Rendering : From Theory to Implementation
              Type: main
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